Difference between revisions of "Talk:Methods"

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(AwardEquipment:)
m (removed outdated requests etc by me)
 
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Right, this page is now completely in-line with v1.62 --[[User:Aegidian|Aegidian]] 17:02, 22 January 2006 (UTC)
 
Right, this page is now completely in-line with v1.62 --[[User:Aegidian|Aegidian]] 17:02, 22 January 2006 (UTC)
 
 
I got a **wanna** method: sellCargo.
 
:Same as removeCargo, but with compensation for lost cargo equal to market value or to an averaged-cargovalue.
 
[[User:Arexack|A_H]] friday 10 february 23:19PM
 
:
 
Another thing that might be usefull is a status string for key pressed.
 
:
 
for displaying mission information or OXP-described-equipment.
 
(key_pressed_string equals 'f') : display fuel level in message, for example.
 
 
[[User:Arexack|A_H]] Wednesday 22feb 21:38PM
 
:
 
spawnShip: <shipdata.plist key>
 
// adds a ship with the unique shipdata.plist key given
 
// the position and facing of the ship are determined by a spawn dictionary in the
 
// ship's shipdata.plist entry with position and facing_position as strings describing
 
// coordinates '''according to one of the schemes above'''
 
which one?
 
A_H
 
 
Any one --[[User:Aegidian|Aegidian]] 23:47, 14 March 2006 (UTC)
 
 
   
 
== Debug? ==
 
== Debug? ==
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Yeah, sure... He telling me, and then having to kill me, no thanks! ;)
 
Yeah, sure... He telling me, and then having to kill me, no thanks! ;)
 
== AwardEquipment: ==
 
// I think EQ_FUEL and EQ_MISSILE are handled differently from the 'optional' equipment.
 
// It is not possible to use 'awardEquipment' to grant these to the player.
 
// In the save-file, they are registered seperately too. missiles (number) and missile-role (array).
 
//--[[User:Arexack|Arexack]] 16:32, 5 October 2007 (BST)
 

Latest revision as of 11:08, 5 August 2010

For the moment lets forget that scripts and AI can share methods - conflating them is confusing.

For the moment lets just note that they can share methods and not list extra methods here --Aegidian 16:28, 22 January 2006 (UTC)

Right, this page is now completely in-line with v1.62 --Aegidian 17:02, 22 January 2006 (UTC)

Debug?

'O' option no longer working on 1.63 for windows?

Am I correct in thinking this is now 0 (zero)? And are entity and object dumps one and the same? Uncle Reno 17:53, 26 March 2007 (BST)


Mystery Equipment?

what are: EQ_MILITARY_JAMMER // EQ_MILITARY_SCANNER_FILTER ? --Rxke 20:35, 14 March 2006 (UTC)

Ask dajt. They were added at his request for some super-speshal-sekrit-stuff. --Aegidian 23:48, 14 March 2006 (UTC)

Yeah, sure... He telling me, and then having to kill me, no thanks! ;)