Difference between revisions of "Talk:Methods"
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Right, this page is now completely in-line with v1.62 --[[User:Aegidian|Aegidian]] 17:02, 22 January 2006 (UTC) |
Right, this page is now completely in-line with v1.62 --[[User:Aegidian|Aegidian]] 17:02, 22 January 2006 (UTC) |
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− | I got a **wanna** method: sellCargo. |
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− | :Same as removeCargo, but with compensation for lost cargo equal to market value or to an averaged-cargovalue. |
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− | [[User:Arexack|A_H]] friday 10 february 23:19PM |
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− | Another thing that might be usefull is a status string for key pressed. |
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− | for displaying mission information or OXP-described-equipment. |
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− | (key_pressed_string equals 'f') : display fuel level in message, for example. |
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− | [[User:Arexack|A_H]] Wednesday 22feb 21:38PM |
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− | : |
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− | spawnShip: <shipdata.plist key> |
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− | // adds a ship with the unique shipdata.plist key given |
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− | // the position and facing of the ship are determined by a spawn dictionary in the |
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− | // ship's shipdata.plist entry with position and facing_position as strings describing |
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− | // coordinates '''according to one of the schemes above''' |
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− | which one? |
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− | A_H |
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− | Any one --[[User:Aegidian|Aegidian]] 23:47, 14 March 2006 (UTC) |
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== Debug? == |
== Debug? == |
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Yeah, sure... He telling me, and then having to kill me, no thanks! ;) |
Yeah, sure... He telling me, and then having to kill me, no thanks! ;) |
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− | == AwardEquipment: == |
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− | I think EQ_FUEL and EQ_MISSILE are handled differently from the 'optional' equipment. |
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− | It is not possible to use 'awardEquipment' to grant these to the player. In the save-file, they are registered seperately too. missiles (number) and missile-role (array). |
Latest revision as of 11:08, 5 August 2010
For the moment lets forget that scripts and AI can share methods - conflating them is confusing.
For the moment lets just note that they can share methods and not list extra methods here --Aegidian 16:28, 22 January 2006 (UTC)
Right, this page is now completely in-line with v1.62 --Aegidian 17:02, 22 January 2006 (UTC)
Debug?
'O' option no longer working on 1.63 for windows?
- Am I correct in thinking this is now 0 (zero)? And are entity and object dumps one and the same? Uncle Reno 17:53, 26 March 2007 (BST)
Mystery Equipment?
what are: EQ_MILITARY_JAMMER // EQ_MILITARY_SCANNER_FILTER ? --Rxke 20:35, 14 March 2006 (UTC)
Ask dajt. They were added at his request for some super-speshal-sekrit-stuff. --Aegidian 23:48, 14 March 2006 (UTC)
Yeah, sure... He telling me, and then having to kill me, no thanks! ;)