Difference between revisions of "GNN Doc"
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__TOC__ |
__TOC__ |
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− | The recommended way in [[GNN]] is passing news through <code>_insertNews()</code>. |
+ | The recommended way in [[GNN]] is passing news through <code>_insertNews(obj)</code>. The user has to check for messages on the ship and system interfaces screen (F4). |
+ | |||
+ | If you need to force a message onto the user as soon as he docks use <code>_showScreen(obj)</code> from your OXP's [[Oolite_JavaScript_Reference:_World_script_event_handlers#shipDockedWithStation | shipDockedWithStation()]] method. |
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== Console usage == |
== Console usage == |
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== Functions == |
== Functions == |
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=== _insertNews(obj) === |
=== _insertNews(obj) === |
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− | Puts the passed object in the display pools. The object must contain at least .ID and .Message. Use at <code>startUpComplete</code> or later. |
+ | Puts the passed object in a queue of messages to be shown (the display pools). The object must contain at least .ID and .Message. Use at <code>startUpComplete</code> or later. |
+ | Pooled messages are shown when the user checks the Galactic News Network on ship and system interfaces screen (F4). |
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:;ID: String. worldScript name. |
:;ID: String. worldScript name. |
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=== _showScreen(obj) === |
=== _showScreen(obj) === |
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Displays the passed GNN object immediately. Requires to be docked and !system.isInterstellarSpace. Callbacks are disabled. Use at <code>startUpComplete</code> or later. |
Displays the passed GNN object immediately. Requires to be docked and !system.isInterstellarSpace. Callbacks are disabled. Use at <code>startUpComplete</code> or later. |
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− | The obj is constructed the same as for the above call. |
+ | The obj is constructed the same as for the above call. Use this message from your OXP's [[Oolite_JavaScript_Reference:_World_script_event_handlers#shipDockedWithStation | shipDockedWithStation()]] method. |
Return: |
Return: |
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This method returns true if the message was shown, false otherwise. |
This method returns true if the message was shown, false otherwise. |
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+ | A simple example: |
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+ | worldScripts.GNN._showScreen({ID:'BGS',Message:'Hello'}); |
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=== _addExtImages(arr,ws) === |
=== _addExtImages(arr,ws) === |
Latest revision as of 23:51, 1 January 2022
Contents
The recommended way in GNN is passing news through _insertNews(obj)
. The user has to check for messages on the ship and system interfaces screen (F4).
If you need to force a message onto the user as soon as he docks use _showScreen(obj)
from your OXP's shipDockedWithStation() method.
Console usage
worldScripts.GNN._Help(); |
Functions
_insertNews(obj)
Puts the passed object in a queue of messages to be shown (the display pools). The object must contain at least .ID and .Message. Use at startUpComplete
or later.
Pooled messages are shown when the user checks the Galactic News Network on ship and system interfaces screen (F4).
- ID
- String. worldScript name.
- Message
- String. Text to be displayed. GNN will try to expand it via
expandMissionText
. - DKey
- Bool. If set
expandDescription
will be used on Message. - Priority
- Number (1..5), Default: 3. Used to sort messages.
- Agency
- Number. 1=GNN, 2=Rooters, 3=Snoopers, 4=Chronicle.
- Pic
- String. Overlay, Default:
{name:'GNN_clean.png',height:512}
. Needs alpha channel for Model. - PicExt
- String. worldScript name which expanded the picture pool.
- Music
- Music for Newsflash. Default:'GNN.ogg'.
- Model
- String. Role of the model. Default:'lib_ms_helper'.
- Pos
- Array. Position for Model.
- Ori
- Array. Orientation for Model.
- Spin
- Bool. Sets spinModel. Default:false.
- AutoPos
- Bool. Automagically sets the position and orientation.
- Tex
- String. Sets the texture.
- Mat
- Object. Sets the material.
- Delay
- Number. Number of days until the newsflash will be available.
- CB
- String. Path of callback function. Passes the expanded message.
- CBID
- String. Callback returns CBID instead of message. Added in v1.1
Return: On success this method returns 0. On failure this method throws an exception.
A simple example:
worldScripts.GNN._insertNews({ID:'BGS',Message:'Hello'});
GNN applies some rules in the following order:
- Agency disables Pic
- Model disables Tex
- !Model disables Ori and Pos.
- !Pos enables AutoPos.
_showScreen(obj)
Displays the passed GNN object immediately. Requires to be docked and !system.isInterstellarSpace. Callbacks are disabled. Use at startUpComplete
or later.
The obj is constructed the same as for the above call. Use this message from your OXP's shipDockedWithStation() method.
Return: This method returns true if the message was shown, false otherwise.
A simple example:
worldScripts.GNN._showScreen({ID:'BGS',Message:'Hello'});
_addExtImages(arr,ws)
Expands the pool of overlay images. Use at startUpComplete
or later. Added in v1.1
- arr
- Array. Must hold Arrays for all 4 Agencies, e.g [[],[],[],[]] (order GNN, Rooters, Snoopers and Chronicle) containing filenames. The arrays can be empty. The images should be 1024px * 512px with the cutout in the upper right corner for displaying models.
- ws
- String. worldScript name to relate news to expansion images (see PicExt).
shipdata.plist
GNN uses a script_info key in shipdata.plist to decide if the interface should be shown. Set 'GNN' to true for stations. By default only main stations and stations with hasNPCTraffic set will get an interface. Stations in interstellar space are excluded.
script_info = {GNN = true;};