Difference between revisions of "Traffic Redistributer"

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This OXZ reduces the duration of mass-lock, to improve game-play.
 
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[[File:Masslock analysis.png|thumb|right|500px|Redspear's analysis of Masslock linked below]]
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This OXZ reduces the duration of mass-lock, (by reducing the frequency of fast traders) to improve game-play.
   
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== Overview ==
 
Manipulates system traffic to reduce time spent in mass-lock with minimal side-effects.
 
Manipulates system traffic to reduce time spent in mass-lock with minimal side-effects.
   
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== License ==
 
== License ==
*CC BY-NC-SA 4
 
 
*Author: [[User:Redspear|Redspear]]
 
*Author: [[User:Redspear|Redspear]]
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*License: CC-BY-NC-SA 4.0
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*Version: 2.0
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*Requires: Oolite v.1.79
   
 
== Links ==
 
== Links ==
 
*[http://aegidian.org/bb/viewtopic.php?f=4&t=18672 BB Thread] (2017)
 
*[http://aegidian.org/bb/viewtopic.php?f=4&t=18672 BB Thread] (2017)
 
*[http://aegidian.org/bb/viewtopic.php?f=6&t=13803 Complaints about mass-lock] (2013) - one of many threads/posts!
 
*[http://aegidian.org/bb/viewtopic.php?f=6&t=13803 Complaints about mass-lock] (2013) - one of many threads/posts!
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*[[Masslock]]
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=== Other oxp's with similar effects ===
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*[[Masslock Compensator]] (Redspear, 2018)
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*[[Variable Masslock]] (Norby, 2015)
   
 
==Gameplay and Balance indicator==
 
==Gameplay and Balance indicator==

Latest revision as of 19:24, 7 October 2021

Redspear's analysis of Masslock linked below

This OXZ reduces the duration of mass-lock, (by reducing the frequency of fast traders) to improve game-play.

Overview

Manipulates system traffic to reduce time spent in mass-lock with minimal side-effects.

Station bound traders are often headed in the same direction as the player and as such can contribute to some of the most time consuming and tedious mass-locks in the game. The basic idea here is to alter the probabilities of the various ships appearing to favour the slower ships without excluding any of the faster ones. Slower traders take less time (and/or fuel) to overtake and therefore result in more tolerable mass-locks.

For lots of details & rethinks see the BB thread (with a fulsome analysis of the issue - and many informative tables showing varieties of traffic!).

License

  • Author: Redspear
  • License: CC-BY-NC-SA 4.0
  • Version: 2.0
  • Requires: Oolite v.1.79

Links

Other oxp's with similar effects

Gameplay and Balance indicator

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