Difference between revisions of "Sector4/Edzaraat"
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{{WitchspaceEntry|Name=Edisor|Sector=4|System=116|Distance=6.4|Government=4|Economy=1|Techlevel=12|Population=5.0|Productivity=28800|Routes=}} |
{{WitchspaceEntry|Name=Edisor|Sector=4|System=116|Distance=6.4|Government=4|Economy=1|Techlevel=12|Population=5.0|Productivity=28800|Routes=}} |
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{{WitchspaceEntry|Name=Arlabi|Sector=4|System=132|Distance=6.8|Government=4|Economy=5|Techlevel=7|Population=3.4|Productivity=10880|Routes=}} |
{{WitchspaceEntry|Name=Arlabi|Sector=4|System=132|Distance=6.8|Government=4|Economy=5|Techlevel=7|Population=3.4|Productivity=10880|Routes=}} |
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− | {{WitchspaceEntry|Name=Reininus|Sector=4|System=157|Distance= |
+ | {{WitchspaceEntry|Name=Reininus|Sector=4|System=157|Distance=4.8|Government=6|Economy=4|Techlevel=8|Population=3.9|Productivity=18720|Routes=}} |
− | {{WitchspaceEntry|Name=Usbiinan|Sector=4|System=163|Distance=4.8|Government=0|Economy=2|Techlevel=7|Population=3.3|Productivity= |
+ | {{WitchspaceEntry|Name=Usbiinan|Sector=4|System=163|Distance=4.8|Government=0|Economy=2|Techlevel=7|Population=3.3|Productivity=6912|Routes=}} |
{{WitchspaceEntry|Name=Rainla|Sector=4|System=184|Distance=3.6|Government=0|Economy=2|Techlevel=7|Population=2.7|Productivity=6912|Routes=}} |
{{WitchspaceEntry|Name=Rainla|Sector=4|System=184|Distance=3.6|Government=0|Economy=2|Techlevel=7|Population=2.7|Productivity=6912|Routes=}} |
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− | {{WitchspaceEntry|Name=Maonxedi|Sector=4|System=204|Distance=1. |
+ | {{WitchspaceEntry|Name=Maonxedi|Sector=4|System=204|Distance=1.2|Government=4|Economy=4|Techlevel=9|Population=4.1|Productivity=15744|Routes=}} |
{{WitchspaceFooter}} |
{{WitchspaceFooter}} |
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{{LocalAreaMapHeader|Name=Edzaraat|Sector=4|X=54|Y=181|Radius=4}}{{LocalAreaMapEntry|Name=Biesin|RX=5|RY=-14|Radius=4}}{{LocalAreaMapEntry|Name=Edisor|RX=13|RY=-20|Radius=4}}{{LocalAreaMapEntry|Name=Arlabi|RX=-16|RY=-16|Radius=4}}{{LocalAreaMapEntry|Name=Reininus|RX=-5|RY=23|Radius=4}}{{LocalAreaMapEntry|Name=Usbiinan|RX=7|RY=-21|Radius=4}}{{LocalAreaMapEntry|Name=Rainla|RX=-1|RY=-19|Radius=4}}{{LocalAreaMapEntry|Name=Maonxedi|RX=1|RY=7|Radius=4}}{{LocalAreaMapFooter}} |
{{LocalAreaMapHeader|Name=Edzaraat|Sector=4|X=54|Y=181|Radius=4}}{{LocalAreaMapEntry|Name=Biesin|RX=5|RY=-14|Radius=4}}{{LocalAreaMapEntry|Name=Edisor|RX=13|RY=-20|Radius=4}}{{LocalAreaMapEntry|Name=Arlabi|RX=-16|RY=-16|Radius=4}}{{LocalAreaMapEntry|Name=Reininus|RX=-5|RY=23|Radius=4}}{{LocalAreaMapEntry|Name=Usbiinan|RX=7|RY=-21|Radius=4}}{{LocalAreaMapEntry|Name=Rainla|RX=-1|RY=-19|Radius=4}}{{LocalAreaMapEntry|Name=Maonxedi|RX=1|RY=7|Radius=4}}{{LocalAreaMapFooter}} |
Latest revision as of 06:40, 7 December 2017
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The planet Edzaraat is scourged by killer edible poets. |
Old Galactic Catalogue Entry for 4:185 (Edzaraat) |
Contents
Witchspace Routes
There are 7 direct Witchspace Routes from/to Edzaraat:
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Trade
Item | Price | Quantity | Avail- ability |
Annotations | ||||
Min | Avg | Max | Min | Avg | Max | |||
Food | 3.6 | 3.8 | 4.0 | 16 | 16.5 | 17 | 100.0% | |
Textiles | 6.0 | 6.6 | 7.2 | 15 | 16.5 | 18 | 100.0% | |
Radioactives | 20.0 | 21.4 | 22.8 | 17 | 20.5 | 24 | 100.0% | |
Slaves | 6.0 | 12.2 | 18.4 | 0 | 13.5 | 26 | 81.2% | |
Liquor/Wines | 23.2 | 26.1 | 29.2 | 20 | 27.5 | 35 | 100.0% | |
Luxuries | 94.4 | 95.0 | 95.6 | 14 | 15.5 | 17 | 100.0% | |
Narcotics | 49.6 | 73.6 | 97.6 | 0 | 59.0 | 63 | 12.5% | |
Computers | 89.6 | 90.1 | 90.8 | 0 | 0.0 | 0 | 0.0% | |
Machinery | 58.8 | 60.2 | 61.6 | 10 | 13.5 | 17 | 100.0% | |
Alloys | 33.2 | 39.4 | 45.6 | 12 | 27.5 | 43 | 100.0% | |
Firearms | 75.6 | 77.0 | 78.4 | 0 | 0.0 | 0 | 0.0% | |
Furs | 52.4 | 65.0 | 77.6 | 0 | 32.0 | 63 | 98.4% | |
Minerals | 10.8 | 11.3 | 12.0 | 58 | 59.5 | 61 | 100.0% | |
Gold | 36.8 | 38.2 | 39.6 | 7 | 10.5 | 14 | 100.0% | |
Platinum | 64.4 | 70.5 | 76.8 | 1 | 16.5 | 32 | 100.0% | |
Gem-Stones | 16.0 | 19.0 | 22.0 | 0 | 7.5 | 14 | 87.5% | |
Alien Items | 51.2 | 52.6 | 54.0 | 0 | 0.0 | 0 | 0.0% | |
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system. |