Difference between revisions of "Sector2/Laatso"

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== OXPs ==
 
== OXPs ==
 
=== Famous Planets 2.5 ===
 
=== Famous Planets 2.5 ===
The moon-like planet of Laatso is very rich in minerals. Laatso is famous for
 
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[[image:Laatso (Animation).gif|right]]The moon-like planet of Laatso is very rich in minerals. Laatso is famous for mining operations but life for the average worker living in one of the cities on the surface is depressing and featureless. Only the elite of society are permitted luxury items. ([[Famous Planets OXP]])[[Category:Famous Planets|Laatso]]
mining operations but life for the average worker living in one of the cities on
 
the surface is depressing and featureless. Only the elite of society are
 
permitted luxury items. ([[Famous Planets 2.5.OXP]])
 
 
 
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=== Galactic Navy ===
 
=== Galactic Navy ===
[[Image:Sector2 Navy Sector Command 4 SmallNavySectorMap.png|right]]The Laatso system falls under the responsibility of the [[Sector2/Navy Command Station 4|Navy Command Station 4]] in [[Sector1/Vezaaes|Vezaaes]], which is in the direct neighbourhood, only 2.8 LY away.([[Galactic Navy OXP]])
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[[Image:Sector2 Navy Sector Command 4 SmallNavySectorMap.png|right]]The Laatso system falls under the responsibility of the [[Sector2/Navy Command Station 4|Navy Command Station 4]] in [[Sector2/Vezaaes|Vezaaes]], which is in the direct neighbourhood, only 2.8 LY away.([[Galactic Navy OXP]])
 
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<div style="clear:both"></div>
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== Fiction ==
 
== Fiction ==
 
=== Routes and Regions ===
 
=== Routes and Regions ===
 
==== Spaceway L1 ====
 
==== Spaceway L1 ====
This trade route ends here, coming from [[Sector2/Ridiusla|Ridiusla]].
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The [[Sector2/Spaceway L1 (Route)|Spaceway L1]] ends here, coming from [[Sector2/Ridiusla|Ridiusla]].
See [[Sector2/Spaceway L1 (Route)|Spaceway L1]] for details.
 
 
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=== The Traders Almanach ===
 
=== The Traders Almanach ===
 
{{QuoteText|Text=When cash matters more than cargo capacity, I give you this advice: The top choice in Laatso is to move either memory chips or power winches to Reerqu. And they give you a quite nice gain of 45 to 53%, by the way. In addition, you can also ship the memory chips to Biceises or Anrain, although they give you not as many credits there.|Source=(Excerpt from: [[The Traders Almanach]] entry for 2:188)}}
 
{{QuoteText|Text=When cash matters more than cargo capacity, I give you this advice: The top choice in Laatso is to move either memory chips or power winches to Reerqu. And they give you a quite nice gain of 45 to 53%, by the way. In addition, you can also ship the memory chips to Biceises or Anrain, although they give you not as many credits there.|Source=(Excerpt from: [[The Traders Almanach]] entry for 2:188)}}

Latest revision as of 11:02, 23 January 2011

Logo64 Communism.png Laatso Logo64 AverageIndustrial.png
Logo TL12.png
GalCat ID: 2:188
Location: 59,217 in the medium seven o'clock direction of GalSector 2
Government: Communism
Economy: Average Industrial
Technology Level: 12
Population: 5 Billion
(Human Colonials)
Productivity: 28800 MCr
Planet Radius: 2875km
Location of Laatso in Sector 2
Sector2Overview.png
MicroCircle.png
This planet is a tedious little planet.
Old Galactic Catalogue Entry for 2:188 (Laatso)

Witchspace Routes

There are 8 direct Witchspace Routes from/to Laatso:

Destination Distance Gov. Eco. TL Pop. Prod
Ridiusla 4.8 LY 7Logo64 CorporateState.png 2Logo64 PoorIndustrial.png 10Logo TL10s.png 4.6 Bln. 03238432384 MCr
Berien 3.2 LY 2Logo64 MultiGovernment.png 2Logo64 PoorIndustrial.png 10Logo TL10s.png 4.1 Bln. 01574415744 MCr
Rave 4.0 LY 5Logo64 Confederacy.png 2Logo64 PoorIndustrial.png 10Logo TL10s.png 4.4 Bln. 02534425344 MCr
Vezaaes 2.8 LY 7Logo64 CorporateState.png 0Logo64 RichIndustrial.png 12Logo TL12s.png 5.2 Bln. 04576045760 MCr
Reerqu 3.6 LY 5Logo64 Confederacy.png 7Logo64 PoorAgricultural.png 07Logo TL7s.png 3.7 Bln. 0079927992 MCr
Biceises 4.0 LY 3Logo64 Dictatorship.png 4Logo64 MainlyAgricultural.png 08Logo TL8s.png 3.6 Bln. 01209612096 MCr
Anrain 6.8 LY 3Logo64 Dictatorship.png 4Logo64 MainlyAgricultural.png 06Logo TL6s.png 2.8 Bln. 0094089408 MCr
Telale 5.2 LY 4Logo64 Communism.png 0Logo64 RichIndustrial.png 10Logo TL10s.png 4.1 Bln. 02624026240 MCr

Trade

Item Price Quantity Avail-
ability
Annotations
Min Avg Max Min Avg Max
Food 6.8 7.0 7.2 8 8.5 9 100.0%
Textiles 7.6 8.1 8.8 11 12.5 14 100.0%
Radioactives 24.8 26.2 27.6 5 8.5 12 100.0%
Slaves 14.0 20.2 26.4 0 3.5 6 18.7%
Liquor/Wines 31.2 34.1 37.2 0 8.0 15 93.7%
Luxuries 81.6 82.1 82.8 46 47.5 49 100.0%
Narcotics 3.2 27.2 51.2 0 26.3 59 81.2%
Computers 67.2 67.8 68.4 42 43.5 45 100.0%
Machinery 49.2 50.6 52.0 34 37.5 41 100.0%
Alloys 31.6 37.8 44.0 16 31.5 47 100.0%
Firearms 54.8 56.2 57.6 16 19.5 23 100.0%
Furs 66.8 79.3 92.0 0 18.5 36 56.2%
Minerals 12.4 12.9 13.6 54 55.5 57 100.0%
Gold 38.4 39.7 41.2 3 6.5 10 100.0%
Platinum 67.6 73.8 80.0 0 23.2 63 96.8%
Gem-Stones 17.6 20.6 23.6 0 5.5 10 62.5%
Alien Items 27.2 28.6 30.0 0 0.0 0 0.0%
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system.

OXPs

Famous Planets 2.5

Laatso (Animation).gif

The moon-like planet of Laatso is very rich in minerals. Laatso is famous for mining operations but life for the average worker living in one of the cities on the surface is depressing and featureless. Only the elite of society are permitted luxury items. (Famous Planets OXP)

Galactic Navy

Sector2 Navy Sector Command 4 SmallNavySectorMap.png

The Laatso system falls under the responsibility of the Navy Command Station 4 in Vezaaes, which is in the direct neighbourhood, only 2.8 LY away.(Galactic Navy OXP)

Fiction

Routes and Regions

Spaceway L1

The Spaceway L1 ends here, coming from Ridiusla.

The Traders Almanach

When cash matters more than cargo capacity, I give you this advice: The top choice in Laatso is to move either memory chips or power winches to Reerqu. And they give you a quite nice gain of 45 to 53%, by the way. In addition, you can also ship the memory chips to Biceises or Anrain, although they give you not as many credits there.
(Excerpt from: The Traders Almanach entry for 2:188)