Difference between revisions of "Sector2/Laribebi"

From Elite Wiki
(Created page with '{{System|Name=Laribebi|Sector=2|System=98|XPos=159|YPos=137|Location=in the near four o'clock direction|Government=7|Economy=1|Techlevel=14|Population=6.1|Inhabitants=Human Colon…')
 
(Added RRS Group)
 
(One intermediate revision by one other user not shown)
Line 17: Line 17:
 
{{PricelistEconomy1}}
 
{{PricelistEconomy1}}
 
== OXPs ==
 
== OXPs ==
  +
[[File:Rrsleesti1.png|thumb|right|RRS Waystation]]
  +
=== RRS Group ===
  +
[[RRS Group|Rescue, Recovery and Salvage (RRS) Group]] the leading specialist group for official retrieval of damaged and derelict craft, and rescue of crew and passengers has its Galactic headquarters here at Laribebi.
  +
  +
1000 Cr. for an escape capsule and a new ship was a pretty good idea when witchspace-capable ships were rare and most pilots with them stuck to milk runs. Nowadays, with expensive Boas being lost all over the place, even the cheaper ships costing a six-figure sum, and SAR (Search and Rescue) operations significantly increasing the number of people surviving to claim on the insurance at all, the majority of insurers are heavily dependent on GalCop's dwindling subsidies.
  +
  +
It therefore comes down to independent companies finding the right approach, and RRS Group (founder: Jara Alsthen of Ceanbibi) has been by far the most successful at filling the gap. Starting with a few prototypes flown from an old Bulk Hauler in Lezaer, the RRS Group now has [[RRS Waystation|Waystations]] near the spacelanes of stable systems throughout the Eight Galaxies.
  +
  +
The headquarters are situated well away from the established space lanes, in the system's asteroid belt, with a Waystation in the usual place providing RRS Group facilities. Visitors from outside the RRS Group are rare, and there is little to attract passing Commanders, but the headquarter's eight hangars are often filled with newly-constructed Arafuras, and RRS staff and contractors making deliveries.
  +
  +
As the Headquarters' shipyards are set up for construction, not repairs, only refuelling will be offered to visitors. Similarly, opportunities for trading are very limited, though there are usually unwanted surplus minerals at a reasonable price.
  +
  +
Laribebi is the RRS headquarters for Galaxy 2 only. The intergalactic headquarters are at [[Sector3/Lezaer|Lezaer]] in Galaxy 3.
  +
 
=== Galactic Navy ===
 
=== Galactic Navy ===
[[Image:Sector2 Navy Sector Command 10 SmallNavySectorMap.png|right]]The Laribebi system falls under the responsibility of the [[Sector2/Navy Command Station 10|Navy Command Station 10]] in [[Sector1/Anusa|Anusa]], which is in the direct neighbourhood, only 4.8 LY away.([[Galactic Navy OXP]])
+
[[Image:Sector2 Navy Sector Command 10 SmallNavySectorMap.png|right]]The Laribebi system falls under the responsibility of the [[Sector2/Navy Command Station 10|Navy Command Station 10]] in [[Sector2/Anusa|Anusa]], which is in the direct neighbourhood, only 4.8 LY away.([[Galactic Navy OXP]])
 
<div style="clear:both"></div>
 
<div style="clear:both"></div>
  +
 
== Fiction ==
 
== Fiction ==
 
=== The Traders Almanach ===
 
=== The Traders Almanach ===

Latest revision as of 22:07, 4 May 2021

Logo64 CorporateState.png Laribebi Logo64 AverageIndustrial.png
Logo TL14.png
GalCat ID: 2:98
Location: 159,137 in the near four o'clock direction of GalSector 2
Government: Corporate State
Economy: Average Industrial
Technology Level: 14
Population: 6.1 Billion
(Human Colonials)
Productivity: 48312 MCr
Planet Radius: 4255km
Location of Laribebi in Sector 2
Sector2Overview.png
MicroCircle.png
This world is plagued by frequent earthquakes.
Old Galactic Catalogue Entry for 2:98 (Laribebi)

Witchspace Routes

There are 5 direct Witchspace Routes from/to Laribebi:

Destination Distance Gov. Eco. TL Pop. Prod
Esbete 6.0 LY 5Logo64 Confederacy.png 2Logo64 PoorIndustrial.png 12Logo TL12s.png 5.2 Bln. 02995229952 MCr
Inbibe 3.2 LY 3Logo64 Dictatorship.png 2Logo64 PoorIndustrial.png 08Logo TL8s.png 3.4 Bln. 01523215232 MCr
Anusa 4.8 LY 2Logo64 MultiGovernment.png 1Logo64 AverageIndustrial.png 11Logo TL11s.png 4.4 Bln. 01900819008 MCr
Inerra 3.6 LY 4Logo64 Communism.png 5Logo64 RichAgricultural.png 07Logo TL7s.png 3.4 Bln. 01088010880 MCr
Dixeza 4.4 LY 0Logo64 Anarchy.png 3Logo64 MainlyIndustrial.png 05Logo TL5s.png 2.0 Bln. 0044804480 MCr

Trade

Item Price Quantity Avail-
ability
Annotations
Min Avg Max Min Avg Max
Food 6.8 7.0 7.2 8 8.5 9 100.0%
Textiles 7.6 8.1 8.8 11 12.5 14 100.0%
Radioactives 24.8 26.2 27.6 5 8.5 12 100.0%
Slaves 14.0 20.2 26.4 0 3.5 6 18.7%
Liquor/Wines 31.2 34.1 37.2 0 8.0 15 93.7%
Luxuries 81.6 82.1 82.8 46 47.5 49 100.0%
Narcotics 3.2 27.2 51.2 0 26.3 59 81.2%
Computers 67.2 67.8 68.4 42 43.5 45 100.0%
Machinery 49.2 50.6 52.0 34 37.5 41 100.0%
Alloys 31.6 37.8 44.0 16 31.5 47 100.0%
Firearms 54.8 56.2 57.6 16 19.5 23 100.0%
Furs 66.8 79.3 92.0 0 18.5 36 56.2%
Minerals 12.4 12.9 13.6 54 55.5 57 100.0%
Gold 38.4 39.7 41.2 3 6.5 10 100.0%
Platinum 67.6 73.8 80.0 0 23.2 63 96.8%
Gem-Stones 17.6 20.6 23.6 0 5.5 10 62.5%
Alien Items 27.2 28.6 30.0 0 0.0 0 0.0%
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system.

OXPs

RRS Waystation

RRS Group

Rescue, Recovery and Salvage (RRS) Group the leading specialist group for official retrieval of damaged and derelict craft, and rescue of crew and passengers has its Galactic headquarters here at Laribebi.

1000 Cr. for an escape capsule and a new ship was a pretty good idea when witchspace-capable ships were rare and most pilots with them stuck to milk runs. Nowadays, with expensive Boas being lost all over the place, even the cheaper ships costing a six-figure sum, and SAR (Search and Rescue) operations significantly increasing the number of people surviving to claim on the insurance at all, the majority of insurers are heavily dependent on GalCop's dwindling subsidies.

It therefore comes down to independent companies finding the right approach, and RRS Group (founder: Jara Alsthen of Ceanbibi) has been by far the most successful at filling the gap. Starting with a few prototypes flown from an old Bulk Hauler in Lezaer, the RRS Group now has Waystations near the spacelanes of stable systems throughout the Eight Galaxies.

The headquarters are situated well away from the established space lanes, in the system's asteroid belt, with a Waystation in the usual place providing RRS Group facilities. Visitors from outside the RRS Group are rare, and there is little to attract passing Commanders, but the headquarter's eight hangars are often filled with newly-constructed Arafuras, and RRS staff and contractors making deliveries.

As the Headquarters' shipyards are set up for construction, not repairs, only refuelling will be offered to visitors. Similarly, opportunities for trading are very limited, though there are usually unwanted surplus minerals at a reasonable price.

Laribebi is the RRS headquarters for Galaxy 2 only. The intergalactic headquarters are at Lezaer in Galaxy 3.

Galactic Navy

Sector2 Navy Sector Command 10 SmallNavySectorMap.png

The Laribebi system falls under the responsibility of the Navy Command Station 10 in Anusa, which is in the direct neighbourhood, only 4.8 LY away.(Galactic Navy OXP)

Fiction

The Traders Almanach

In a low-cash situation, this is my advice: The top choice in Laribebi is to haul either computers or Laribebian sledgehammers to Inerra. Take the computers, they give a decent 29 to 36%. Furthermore, you can also transport the computers to Dixeza, although they give you not as many credits there. Besides, piracy has been reported to be on the rise in Dixeza.
(Excerpt from: The Traders Almanach entry for 2:98)