Difference between revisions of "Adder (Frontier)"

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m (Murgh moved page Adder to Adder (Frontier): justified forking for equal weight)
 
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|missiles = 0
 
|missiles = 0
 
|crew = 1
 
|crew = 1
|hyperrange = '''Class 5''': 4.22<br>
+
|hyperrange = '''Class 1''': 5.45<br>
'''Class 6''': 6.08<br>
+
'''Class 2''': 21.81<br>
'''Class 7''': 8.28
+
'''Class 3''': 49.09
|standarddrive = Class 8
+
|standarddrive = Class 2
 
|fuelscoop = Yes
 
|fuelscoop = Yes
 
}}
 
}}
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== Overview ==
 
== Overview ==
   
  +
You'll be surprised just how many of these craft you see zipping about the space lanes these days. Small, fast and agile, they are often favoured by pirates hoping to pick on inexperienced pilots to improve their combat rating and scoop up any goodies left over. Generally speaking, if you pick one up on your scanner, you can expect to be involved in a high-speed dogfight within seconds.
   
 
== Notable Features ==
 
== Notable Features ==
   
  +
The Adder is one of the smallest craft that can genuinely be regarded as multi-role. There's space for a decent amount of cargo, certainly enough to make journeys between systems worthwhile. The basic Class 2 hyperdrive gives you a jump range of over 20ly, helping you to shave precious hours off your courier runs between the core systems. There's even room for a couple of passenger cabins, if you fancy life as a taxi driver.
   
 
== Disadvantages ==
 
== Disadvantages ==
   
  +
There are so many of these ships in space now, you'll have a hard time trying to sell it at a decent price when the time comes to upgrade. Adders are unfashionable (shaped rather unexcitingly like a brick), hold no missiles, have poor capacity and poor acceleration for their class. They are the kind of vessel that elderly women use to visit their grandsons once a month.
   
 
== Verdict ==
 
== Verdict ==
   
[[Category:FFE]][[Category:FE2]]
 
  +
The perfect ship to learn all the basics of life in space; taxi rides, courier runs for the military, a little bit of piracy; they can all be done successfully, if in a limited fashion, in an Adder.
  +
  +
== See Also ==
  +
  +
For the Oolite version, see [[Adder_(Oolite)|here]].
  +
  +
[[Category:FE2]][[Category:FFE]]

Latest revision as of 19:41, 20 January 2022

Adder
Adder.gif
Maximum gross mass 55t
Empty mass 15t
Payload 40t
Main thruster accel 18g
Retro thruster accel 8g
Gun mountings 1
Missiles 0
Crew 1
Hyperdrive ranges Class 1: 5.45

Class 2: 21.81
Class 3: 49.09

Standard drive Class 2
Fuel scoop Yes

Overview

You'll be surprised just how many of these craft you see zipping about the space lanes these days. Small, fast and agile, they are often favoured by pirates hoping to pick on inexperienced pilots to improve their combat rating and scoop up any goodies left over. Generally speaking, if you pick one up on your scanner, you can expect to be involved in a high-speed dogfight within seconds.

Notable Features

The Adder is one of the smallest craft that can genuinely be regarded as multi-role. There's space for a decent amount of cargo, certainly enough to make journeys between systems worthwhile. The basic Class 2 hyperdrive gives you a jump range of over 20ly, helping you to shave precious hours off your courier runs between the core systems. There's even room for a couple of passenger cabins, if you fancy life as a taxi driver.

Disadvantages

There are so many of these ships in space now, you'll have a hard time trying to sell it at a decent price when the time comes to upgrade. Adders are unfashionable (shaped rather unexcitingly like a brick), hold no missiles, have poor capacity and poor acceleration for their class. They are the kind of vessel that elderly women use to visit their grandsons once a month.

Verdict

The perfect ship to learn all the basics of life in space; taxi rides, courier runs for the military, a little bit of piracy; they can all be done successfully, if in a limited fashion, in an Adder.

See Also

For the Oolite version, see here.