Difference between revisions of "Freaky Thargoids OXP"

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The OXP replaces the [[Thargoid Warship (Oolite)|Thargoid warship]] and [[Thargoid Robot Fighter (Oolite)|Thargoid robot fighter]] with versions that emit pulsing, coloured light. This is effected by means of a fragment shader which uses a second texture specifying the colour of light and (as its alpha channel) the phase of the light animation, which is driven by a timer provided to fragment shaders by Oolite.
 
The OXP replaces the [[Thargoid Warship (Oolite)|Thargoid warship]] and [[Thargoid Robot Fighter (Oolite)|Thargoid robot fighter]] with versions that emit pulsing, coloured light. This is effected by means of a fragment shader which uses a second texture specifying the colour of light and (as its alpha channel) the phase of the light animation, which is driven by a timer provided to fragment shaders by Oolite.
   
[[Media:Freaky-thargoid.oxp.zip|Download]] (112 kB)
 
   
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[http://www.box.net/shared/vkdqsdnemo Freaky Thargoid v3.2.2] (112 kB) Updated 3 February 2011
   
{{demo-OXP}} {{ship-OXP}}
 
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=== Version History ===
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* Version 3.2.2 Corrected a wrong thargon launch position.
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* Version 3.2 Added a new shader to make the shader compatible with Oolite 1.74. (It will still work with Oolite 1.69)
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* Version 3.1 Added a thargoid-mother role to make it comatible with Oolite 1.71. Does not work correctly with Oolite 1.74 or newer.<br>([[Media:Freaky-thargoid.oxp.zip|Download old Version 3.1]]).
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* Version 3.0 Original release by [[User:Aegidian|Aegidian]] (a.k.a Giles Williams, the author of the Oolite game engine).
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=== Additional info ===
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This oxp works by completely replacing the original thargoid files. Result will be that also a lot of other oxp's using links to the original thargoids will now also start using these shaders.<br>
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There are oxp's, like the Neolite.oxp that also replaces the original thargoid files. In these cases it will be the last loaded oxp that is defining the thargoid to be used.<br>
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There are also oxp's like Griffs thargoids that suppress the original thargoids. In these cases you won't get the freaky thargoids, but any reference from other oxp's to the originals will still be able to use the freaky thargoid shaders.
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{{ship-OXP}}

Latest revision as of 18:47, 17 November 2020

Freaky Thargoids is an OXP designed to demonstrate shaders in Oolite. Oolite 1.69 or later required.

The OXP replaces the Thargoid warship and Thargoid robot fighter with versions that emit pulsing, coloured light. This is effected by means of a fragment shader which uses a second texture specifying the colour of light and (as its alpha channel) the phase of the light animation, which is driven by a timer provided to fragment shaders by Oolite.


Freaky Thargoid v3.2.2 (112 kB) Updated 3 February 2011

Version History

  • Version 3.2.2 Corrected a wrong thargon launch position.
  • Version 3.2 Added a new shader to make the shader compatible with Oolite 1.74. (It will still work with Oolite 1.69)
  • Version 3.1 Added a thargoid-mother role to make it comatible with Oolite 1.71. Does not work correctly with Oolite 1.74 or newer.
    (Download old Version 3.1).
  • Version 3.0 Original release by Aegidian (a.k.a Giles Williams, the author of the Oolite game engine).

Additional info

This oxp works by completely replacing the original thargoid files. Result will be that also a lot of other oxp's using links to the original thargoids will now also start using these shaders.
There are oxp's, like the Neolite.oxp that also replaces the original thargoid files. In these cases it will be the last loaded oxp that is defining the thargoid to be used.
There are also oxp's like Griffs thargoids that suppress the original thargoids. In these cases you won't get the freaky thargoids, but any reference from other oxp's to the originals will still be able to use the freaky thargoid shaders.