Difference between revisions of "HUD images here"
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− | Images are below their captions. |
+ | '''Images are ''below'' their captions.''' |
+ | A HUD is a Heads-Up Display: ''a transparent display that presents data without requiring users to look away from their usual viewpoints. The origin of the name stems from a pilot being able to view information with the head positioned "up" and looking forward, instead of angled down looking at lower instruments. A HUD also has the advantage that the pilot's eyes do not need to refocus to view the outside after looking at the optically nearer instruments First developed in the 1940s for military aircraft (from Wikipedia).'' |
||
+ | |||
+ | As the newer versions of Oolite have allowed more flexibility with modifying HUD elements since the early days of Oolite v.1.20 in 2004! From the halcyon days of Aegidian's Mega-Walnut dashboard (for the Fer-de-Lance), the HUD designers have risen to the challenge. There was a quantum leap under [[User:Cim|Cim]]'s tenure as lead designer, when it was made easier to code new HUDs and the range of possibilities was greatly increased. This extended to [[MFD]]s. This happened with the release of Oolite v.1.79 in 2013/4. |
||
+ | |||
+ | The most striking versions here include the Coluber, Dangerous & Vimana HUDs. |
||
+ | |||
+ | '''Ships with custom HUDs''': Note also that some ships come with their own HUD versions! ''Eg.'': [http://www.aegidian.org/bb/viewtopic.php?p=157363#p157363 Coluber Racers] (Oolite BB) - Blue, Red, Yellowbelly & Black; also [[Isis Interstellar]] ships, all of [[Simon B's Ships OXP|Simon B's ships]] in Neolite-Wolfies and some of his Waka series, some of Wolfwood's ships such as his [[Asp Explorer (Oolite)]], ''etc''. |
||
+ | |||
+ | '''HUDs not shown here''': Note also that some HUDs are not shown here: [[Killer Wolf's Dynamic HUD]], [http://www.aegidian.org/bb/viewtopic.php?f=4&t=16686 Cyan HUD], [http://aegidian.org/bb/viewtopic.php?f=4&t=12476 Clear HUD], ''etc''. See the [[OXP List]] and its links for more. |
||
+ | |||
+ | '''Experimenting with new HUDs''' |
||
+ | The easiest way into all this is probably using [[HUDSelector]] which comes with 3 more HUDs to try out (extra-large, large & small). It will then help manage most others you download. |
||
+ | |||
+ | [[Image:Oolite-numbered-hud.png|800px|thumb|right|Vanilla game HUD]] |
||
+ | ---- |
||
=== Aad HUD === |
=== Aad HUD === |
||
− | [http://wiki.alioth.net/index.php/Aad-HUD |
+ | [http://wiki.alioth.net/index.php/Aad-HUD Almost Almost Default HUD!] by [[User:Spara|Spara]] (2016)<br /> |
[[Image:Aad-hud_normal.png]] |
[[Image:Aad-hud_normal.png]] |
||
+ | ---- |
||
=== Another HUD === |
=== Another HUD === |
||
− | [http://aegidian.org/bb/viewtopic.php?f=4&t=9462 Another HUD]<br /> |
+ | [http://aegidian.org/bb/viewtopic.php?f=4&t=9462 Another HUD] by NorthenderPNE (2011)<br /> |
[[Image:AnotherHUD.jpg]] |
[[Image:AnotherHUD.jpg]] |
||
− | |||
+ | ---- |
||
=== CB-HUD === |
=== CB-HUD === |
||
− | [http://aegidian.org/bb/viewtopic.php?p=141035#p141035 CB-HUD]<br /> |
+ | [http://aegidian.org/bb/viewtopic.php?p=141035#p141035 CB-HUD] by [[User:Captain Beatnik|Captain Beatnik]] (2011)<br /> |
[[Image:CB-HUD_2011-09-25.jpg]] |
[[Image:CB-HUD_2011-09-25.jpg]] |
||
− | |||
+ | ---- |
||
=== ChupacabraHUD === |
=== ChupacabraHUD === |
||
− | [http://wiki.alioth.net/index.php/ChupacabraHUD ChupacabraHUD]<br /> |
+ | [http://wiki.alioth.net/index.php/ChupacabraHUD ChupacabraHUD] by [[User:CommonSenseOTB|CommonSenseOTB]] (2011)<br /> |
[[Image:ChupacabraHUD1.png]] |
[[Image:ChupacabraHUD1.png]] |
||
− | |||
+ | ---- |
||
− | [[Image:ChupacabraHUD2.png]] |
||
+ | === Coluber HUD CH01 === |
||
− | |||
+ | [[Coluber HUD CH01]] by [[User:Captain Beatnik|Captain Beatnik]] (2014) & improved by [[User:Norby|Norby]] (2020)<br/> |
||
− | [[Image:ChupacabraHUD3.png]] |
||
+ | [[File:15wo9_coluber_hud_ch01.png||||Screenshot showing the Coluber HUD CH01 on a 2560x1440 pixel (16:9) monitor scaled-down to 1000x563]] |
||
− | |||
+ | ---- |
||
− | [[Image:ChupacabraHUD4.png]] |
||
− | |||
− | [[Image:ChupacabraHUD5.png]] |
||
===CombatHUD=== |
===CombatHUD=== |
||
− | [[CombatHUD]]-widescreen version (standard version has Comms and Console messages above the dials on either side). |
+ | [[CombatHUD]]-widescreen version (standard version has Comms and Console messages above the dials on either side). By [[User:Smivs|Smivs]] (2014) |
− | |||
− | [[image:Chws2.png]] |
||
Combat HUD (Red Alert mode) |
Combat HUD (Red Alert mode) |
||
− | |||
[[image:chRedAlert.png]] |
[[image:chRedAlert.png]] |
||
− | |||
+ | ---- |
||
=== Compact HUD === |
=== Compact HUD === |
||
− | [[CompactHUD]]<br> |
||
+ | [[CompactHUD]] by [[User:Aegidian]] (by 2006), updated by [[User:Diziet Sma|Diziet Sma]] (2014)<br> |
||
− | [[Image: |
+ | [[Image:Chws2.png]] |
− | + | ---- |
|
− | |||
− | |||
=== CRR-HUD === |
=== CRR-HUD === |
||
− | [http://aegidian.org/bb/viewtopic.php?f=4&t=11502 CRR-HUD BB] |
+ | [http://aegidian.org/bb/viewtopic.php?f=4&t=11502 CRR-HUD BB] An adaptation of the '''Coluber Red Racer HUD''': see [[Coluber Blue Racer]]. By [[User:Captain Beatnik|Captain Beatnik]] (2012)<br/> |
[[Image:Crr_hud_pic_001.png]] |
[[Image:Crr_hud_pic_001.png]] |
||
+ | ---- |
||
+ | === Dangerous HUD === |
||
+ | [[Dangerous HUD]] showing just the '''green''' & '''blue''' variants (not Orange, Pink, Purple & White). by Gsagostinho (2017-8)<br /> |
||
+ | [[Image:Gsagostinho-dangeroushud-blue.png]] |
||
+ | ---- |
||
+ | === DeeperSpace HUD === |
||
+ | [[Deeper Space HUD]] by Pleiadian (2017)<br /> |
||
+ | [[Image:DeeperSpaceHUD.png]] |
||
+ | ---- |
||
=== Deepspace HUD === |
=== Deepspace HUD === |
||
− | [[Deepspace_Ships|Deepspace HUD]]<br /> |
+ | [[Deepspace_Ships|Deepspace HUD]] by DeepSpace (2009)<br /> |
[[Image:Deepspacehud.jpg]] |
[[Image:Deepspacehud.jpg]] |
||
− | |||
+ | ---- |
||
=== Deepspace Retro HUD === |
=== Deepspace Retro HUD === |
||
− | [[Deepspace_Ships|Deepspace HUD]]<br /> |
+ | [[Deepspace_Ships|Deepspace HUD]] by DeepSpace (2010)<br /> |
[[Image:RetroHUD.jpg]] |
[[Image:RetroHUD.jpg]] |
||
− | |||
+ | ---- |
||
=== Dr HUD === |
=== Dr HUD === |
||
− | [[Dr HUD OXP|Dr HUD]] <br /> |
+ | [[Dr HUD OXP|Dr HUD]] by [[User:Dr. Nil|Dr. Nil]] (2010)<br /> |
[[Image:huddrhud.jpg]] |
[[Image:huddrhud.jpg]] |
||
− | |||
+ | ---- |
||
+ | === ExtraLarge HUD === |
||
+ | [[HUDSelector#ExtraLarge_HUD|ExtraLarge HUD]] provide a very large, alert sensitive scanner and custom dials with [[CombatMFD]] but no 16:10 support due to not enough room for the bottom two MFDs. By [[User:Norby|Norby]] (2015)<br /> |
||
+ | [[Image:XLHUD4r.png|800px]] |
||
+ | ---- |
||
=== Fighter HUD === |
=== Fighter HUD === |
||
− | [[Fighter HUD (Oolite)|Fighter HUD Mk2]]<br /> |
+ | [[Fighter HUD (Oolite)|Fighter HUD Mk2]] by [[User:CaptKev|CaptKev]] (2008-9)<br /> |
[[Image:hudfighter.jpg]] |
[[Image:hudfighter.jpg]] |
||
− | |||
+ | ---- |
||
=== G-HUD === |
=== G-HUD === |
||
− | [http://wiki.alioth.net/images/2/2d/G-HUD_Mk2.oxp.zip ''G-HUD Mk2'']<br /> |
+ | [http://wiki.alioth.net/images/2/2d/G-HUD_Mk2.oxp.zip ''G-HUD Mk2''] by [[User:Gunney Plym|Gunney Plym]] (2008)<br /> |
Mk1 version now superceded. |
Mk1 version now superceded. |
||
[http://wiki.alioth.net/images/7/76/G-HUD_Mk2.png ''Large version of screenshot'']<br /> |
[http://wiki.alioth.net/images/7/76/G-HUD_Mk2.png ''Large version of screenshot'']<br /> |
||
[[Image:G-HUD_Mk2_resize.png]] |
[[Image:G-HUD_Mk2_resize.png]] |
||
− | |||
+ | ---- |
||
=== Klepto HUD === |
=== Klepto HUD === |
||
− | [[Klepto-HUD OXP]]<br /> |
+ | [[Klepto-HUD OXP]] by Kleptoid (2006)<br /> |
[[Image:hudKleptoHUD.jpg]] |
[[Image:hudKleptoHUD.jpg]] |
||
+ | ---- |
||
+ | === Large HUD === |
||
+ | [[HUDSelector#Large_HUD|Large HUD]] looks like the default HUD but with 10 MFDs, custom dials with [[CombatMFD]] and a large alert sensitively colored scanner. By [[User:Norby|Norby]] (2015).<br /> |
||
+ | [[Image:LargeHUD9g.png|800px]] |
||
+ | Both 4:3, 16:9 and 16:10 displays are supported, but in 4:3 "only" 8 MFDs are usable. |
||
+ | ---- |
||
=== Medusa HUD === |
=== Medusa HUD === |
||
− | [http://www.crimsonforge.co.uk/cloister/MedusaHud.oxp.zip ''Medusa HUD'']<br /> |
+ | [http://www.crimsonforge.co.uk/cloister/MedusaHud.oxp.zip ''Medusa HUD''] by ClymAngus (2009)<br /> |
[[Image:Medusa_Hud.gif]] |
[[Image:Medusa_Hud.gif]] |
||
− | |||
+ | ---- |
||
=== Mega Walnut Dash HUD === |
=== Mega Walnut Dash HUD === |
||
− | [[Mega-Walnut Dashboard OXP|Mega-Walnut Dashboard]] |
+ | [[Mega-Walnut Dashboard OXP|Mega-Walnut Dashboard]] |
+ | Based on the original Fer de Lance HUD of the legendary [[User:Aegidian|Aegidian]] (2005)<br /> |
||
[[Image:hudMegaWalnutDashHUD.jpg]] |
[[Image:hudMegaWalnutDashHUD.jpg]] |
||
− | |||
+ | ---- |
||
=== MilHUD 4000 === |
=== MilHUD 4000 === |
||
− | [[MilHUD 4000]]<br /> |
+ | [[MilHUD 4000]] by [[User: Wildeblood| Wildeblood]] (2012)<br /> |
[[Image:M4000_police.png]] |
[[Image:M4000_police.png]] |
||
− | |||
+ | ---- |
||
=== Milspec HUD === |
=== Milspec HUD === |
||
− | [[MilSpec HUD OXP|MilSpec HUD]]<br /> |
+ | [[MilSpec HUD OXP|MilSpec HUD]] by [[User:Wyvern|Wyvern]] (2006-9)<br /> |
[[Image:hudmilspec.png]] |
[[Image:hudmilspec.png]] |
||
− | |||
+ | ---- |
||
=== Mod HUD === |
=== Mod HUD === |
||
− | [[Mod-HUD]]<br /> |
+ | [[Mod-HUD]] by [[User:CaptSolo|CaptSolo]] (2011-2)<br /> |
[[Image:ModHUD-v1.0.png]] |
[[Image:ModHUD-v1.0.png]] |
||
+ | ---- |
||
+ | === Nova Lux HUD === |
||
+ | [[Nova Lux HUD]] by Vincentz (2015)<br /> |
||
+ | [[File:NovaLux HUD (1).png]]<br /> |
||
+ | ---- |
||
=== Numeric Style HUDs === |
=== Numeric Style HUDs === |
||
− | [ |
+ | [[Numeric Style HUDs]] or browse viewtopic for current [http://aegidian.org/bb/viewtopic.php?f=4&t=9977 information]. By [[User:CommonSenseOTB|CommonSenseOTB]] (2011), updated by [[User:Diziet Sma|Diziet Sma]], [[User:Spara]], [[User:Norby|Norby]] (2015) <br /> |
− | |||
Version 3<br /> |
Version 3<br /> |
||
[[Image:NumericHUDv3 1.png]] |
[[Image:NumericHUDv3 1.png]] |
||
− | |||
+ | ---- |
||
− | [[Image:NumericHUDv3 2.png]] |
||
+ | === OrangED HUD === |
||
− | |||
+ | [[OrangED HUD]] has up to 4 MFDs. By [[User:Zireael]] (2014) |
||
− | [[ |
+ | [[File:OrangED HUD.png|600px]] |
− | + | ---- |
|
− | Version 2.1(redesigned crosshair not shown)<br /> |
||
− | [[Image:NumericHUDv2 1.png]] |
||
− | |||
− | [[Image:NumericHUDv2 2.png]] |
||
− | |||
− | [[Image:NumericHUDv2 3.png]] |
||
− | |||
− | Version 1.3.2<br /> |
||
− | [[Image:NumericHudv1.2-1.png]] |
||
− | |||
− | [[Image:NumericHudv1.2-3.png]] |
||
− | |||
=== Pie Chart Style HUDs === |
=== Pie Chart Style HUDs === |
||
− | [http://wiki.alioth.net/index.php/Pie_Chart_Style_HUDs Pie Chart Style HUDs] or browse viewtopic for current [http://aegidian.org/bb/viewtopic.php?f=4&t=9788 information]<br /> |
+ | [http://wiki.alioth.net/index.php/Pie_Chart_Style_HUDs Pie Chart Style HUDs] or browse viewtopic for current [http://aegidian.org/bb/viewtopic.php?f=4&t=9788 information]. By [[User:CommonSenseOTB|CommonSenseOTB]] (2011)<br /> |
− | [[Image:PCS_HUDv2-1.png]] |
||
− | |||
− | [[Image:PCS_HUDv2-2.png]] |
||
− | |||
[[Image:PCS_HUDv2-3.png]] |
[[Image:PCS_HUDv2-3.png]] |
||
− | |||
+ | ---- |
||
− | [[Image:PCS_HUDv2-4.png]] |
||
+ | === Small HUD === |
||
− | |||
+ | [[HUDSelector#Small_HUD|Small HUD]] looks like the default small HUD but with 10 MFDs. By [[User:Norby|Norby]] (2014) |
||
+ | [[Image:SmallHUD.png|800px]] |
||
+ | ---- |
||
===Smart HUD=== |
===Smart HUD=== |
||
− | [[SmartHUD]]-widescreen version (standard version has Comms and Console messages above the dials on either side). |
+ | [[SmartHUD]]-widescreen version (standard version has Comms and Console messages above the dials on either side). By [[User:Smivs|Smivs]] (2014). |
− | |||
[[image:Chws2.png]] |
[[image:Chws2.png]] |
||
− | |||
+ | ---- |
||
=== Sniper Camera System HUD === |
=== Sniper Camera System HUD === |
||
− | [ |
+ | [[Sniper Camera System HUD]] or browse viewtopic for current [http://aegidian.org/bb/viewtopic.php?f=4&t=10461 information]. By [[User:CommonSenseOTB|CommonSenseOTB]] (2011) <br /> |
− | [[Image:SniperCameraSystemv1.1-1.png]] |
||
− | |||
− | [[Image:SniperCameraSystemv1.1-2.png]] |
||
− | |||
[[Image:SniperCameraSystemv1.1-3.png]] |
[[Image:SniperCameraSystemv1.1-3.png]] |
||
− | |||
+ | ---- |
||
− | |||
=== Steampunk HUD === |
=== Steampunk HUD === |
||
− | [http://www.purgatori.net/Steampunk%20HUD.htm Steampunk HUD]<br /> |
+ | [http://www.purgatori.net/Steampunk%20HUD.htm Steampunk HUD] by KillerWolf (2010). [http://aegidian.org/bb/viewtopic.php?f=4&t=7397 BB Thread]<br /> |
[[Image:Steamhud.jpg]] |
[[Image:Steamhud.jpg]] |
||
− | |||
+ | ---- |
||
+ | === SW (CAI/DAI) HUD === |
||
+ | [[SWHUDDAI]] by [[User:Stranger|Stranger]] (2018-9)<br /> |
||
+ | [[File:SW HUD.png|800px]] |
||
+ | ---- |
||
=== Trek HUD === |
=== Trek HUD === |
||
− | [http://wiki.alioth.net/images/d/d9/TrekHud.zip ''Trek HUD'']<br /> |
+ | [http://wiki.alioth.net/images/d/d9/TrekHud.zip ''Trek HUD''] by Barabis (2008)<br /> |
[[Image:hud.jpg]] |
[[Image:hud.jpg]] |
||
− | |||
+ | ---- |
||
+ | === Venom HUD === |
||
+ | [[Isis Interstellar]]'s HUD for their [[Venom]] line of ships. |
||
+ | [[File:Venomcockpit.jpg|800px]] |
||
+ | ---- |
||
+ | === Vimana HUD === |
||
+ | [[Vimana HUD]] by Gnievmir (2019)<br /> |
||
+ | [[File:Vimana Hud info.png|800px]] |
||
+ | ---- |
||
=== Wide-Screen HUD === |
=== Wide-Screen HUD === |
||
− | [[Wide-Screen HUD]]<br /> |
+ | [[Wide-Screen HUD]] by [[User:Wildeblood|Wildeblood]] (2013)<br /> |
[[File:Wide-Screen-HUD.png]] |
[[File:Wide-Screen-HUD.png]] |
||
− | |||
+ | ---- |
||
=== Wolfwood HUD === |
=== Wolfwood HUD === |
||
− | [http://wiki.alioth.net/images/0/06/Wolfs_variants.zip ''Wolfwood HUD'']<br /> |
+ | [http://wiki.alioth.net/images/0/06/Wolfs_variants.zip ''Wolfwood HUD''] by [[Wolfwood Interstellar Technologies|Wolfwood]] (2006)<br /> |
− | Note: the image shows an Imperial Cruiser even though at bottom right it says "Cobra Mk III". Note the Imperial Cruiser has increased energy banks and |
+ | Note: the image shows an Imperial Cruiser even though at bottom right it says "Cobra Mk III". Note the Imperial Cruiser has increased energy banks and missiles. But this gives you an idea of what it looks like. |
− | |||
[[Image:hudwolfwood2.png]] |
[[Image:hudwolfwood2.png]] |
||
− | |||
+ | ---- |
||
− | |||
+ | ===Xenon HUD=== |
||
+ | [[Xenon_HUD|Xenon HUD]] by [[User:Phkb|Phkb]] (2015-9)<br/> |
||
+ | [[Image:XenonHUD_Sample.png]] |
||
+ | ---- |
||
=== Yet Another HUD === |
=== Yet Another HUD === |
||
[http://www.palmski.plus.com/Plagiarist_Hud_v0.2.zip ''Yet Another HUD v0.2''] / |
[http://www.palmski.plus.com/Plagiarist_Hud_v0.2.zip ''Yet Another HUD v0.2''] / |
||
[http://www.aegidian.org/bb/viewtopic.php?t=8406 Oolite BBS Discussion]<br /><br /> |
[http://www.aegidian.org/bb/viewtopic.php?t=8406 Oolite BBS Discussion]<br /><br /> |
||
− | Also known as the Plagiarism HUD, due to shamefully stealing parts from Trek HUD, MilHUD and GenericHUD.<br /> |
+ | Also known as the Plagiarism HUD, due to shamefully stealing parts from Trek HUD, MilHUD and GenericHUD. By Palmski (2010)<br /> |
− | <br />Condition Green:<br /> |
||
− | [[Image:Yet_another_hud_green.png]] |
||
− | <br />Condition Yellow:<br /> |
||
− | [[Image:Yet_another_hud_yellow.png]] |
||
− | <br />Condition Red:<br /> |
||
− | [[Image:Yet_another_hud_red.png]] |
||
<br />Condition Critical:<br /> |
<br />Condition Critical:<br /> |
||
[[Image:Yet_another_hud_crit.gif]] |
[[Image:Yet_another_hud_crit.gif]] |
||
+ | ---- |
||
+ | === Z-GrOovY MiLHUD === |
||
+ | [[Z-GrOovY MiLHUD]] by Dertien (2013) |
||
+ | [[Image:Dertien Explanation.png|thumb|800px|Yellow condition displayed, showing legend]] |
||
+ | ---- |
||
+ | == Tweaks == |
||
+ | |||
+ | *Tweak to 'dock' an older HUD so that it does not overlap the bottom of the F2-F8 screens while docked [http://aegidian.org/bb/viewtopic.php?p=231730#p231730 see here]. By phkb (2014) |
||
+ | *Tweak to customise a HUD's altimeter to allow for the [[Strangers World]] gravity wells. See code at the bottom of the first post [http://www.aegidian.org/bb/viewtopic.php?f=4&t=20047 here]. By '''Stranger''' (2018) |
||
+ | *[[How to tweak OXZ's]] |
||
+ | |||
+ | == Links == |
||
+ | *[[HUD]] |
||
+ | *[[MFD]] |
||
+ | *[[HUDSelector]] - a HUD manager |
||
+ | *[http://www.aegidian.org/bb/viewtopic.php?f=4&t=5724 The HUD-shop] (2009-10) |
||
− | + | [[Category:HUDs OXPs| ]] |
Latest revision as of 13:43, 19 November 2021
Images are below their captions.
A HUD is a Heads-Up Display: a transparent display that presents data without requiring users to look away from their usual viewpoints. The origin of the name stems from a pilot being able to view information with the head positioned "up" and looking forward, instead of angled down looking at lower instruments. A HUD also has the advantage that the pilot's eyes do not need to refocus to view the outside after looking at the optically nearer instruments First developed in the 1940s for military aircraft (from Wikipedia).
As the newer versions of Oolite have allowed more flexibility with modifying HUD elements since the early days of Oolite v.1.20 in 2004! From the halcyon days of Aegidian's Mega-Walnut dashboard (for the Fer-de-Lance), the HUD designers have risen to the challenge. There was a quantum leap under Cim's tenure as lead designer, when it was made easier to code new HUDs and the range of possibilities was greatly increased. This extended to MFDs. This happened with the release of Oolite v.1.79 in 2013/4.
The most striking versions here include the Coluber, Dangerous & Vimana HUDs.
Ships with custom HUDs: Note also that some ships come with their own HUD versions! Eg.: Coluber Racers (Oolite BB) - Blue, Red, Yellowbelly & Black; also Isis Interstellar ships, all of Simon B's ships in Neolite-Wolfies and some of his Waka series, some of Wolfwood's ships such as his Asp Explorer (Oolite), etc.
HUDs not shown here: Note also that some HUDs are not shown here: Killer Wolf's Dynamic HUD, Cyan HUD, Clear HUD, etc. See the OXP List and its links for more.
Experimenting with new HUDs The easiest way into all this is probably using HUDSelector which comes with 3 more HUDs to try out (extra-large, large & small). It will then help manage most others you download.
Contents
- 1 Aad HUD
- 2 Another HUD
- 3 CB-HUD
- 4 ChupacabraHUD
- 5 Coluber HUD CH01
- 6 CombatHUD
- 7 Compact HUD
- 8 CRR-HUD
- 9 Dangerous HUD
- 10 DeeperSpace HUD
- 11 Deepspace HUD
- 12 Deepspace Retro HUD
- 13 Dr HUD
- 14 ExtraLarge HUD
- 15 Fighter HUD
- 16 G-HUD
- 17 Klepto HUD
- 18 Large HUD
- 19 Medusa HUD
- 20 Mega Walnut Dash HUD
- 21 MilHUD 4000
- 22 Milspec HUD
- 23 Mod HUD
- 24 Nova Lux HUD
- 25 Numeric Style HUDs
- 26 OrangED HUD
- 27 Pie Chart Style HUDs
- 28 Small HUD
- 29 Smart HUD
- 30 Sniper Camera System HUD
- 31 Steampunk HUD
- 32 SW (CAI/DAI) HUD
- 33 Trek HUD
- 34 Venom HUD
- 35 Vimana HUD
- 36 Wide-Screen HUD
- 37 Wolfwood HUD
- 38 Xenon HUD
- 39 Yet Another HUD
- 40 Z-GrOovY MiLHUD
- 41 Tweaks
- 42 Links
Aad HUD
Almost Almost Default HUD! by Spara (2016)
Another HUD
Another HUD by NorthenderPNE (2011)
CB-HUD
CB-HUD by Captain Beatnik (2011)
ChupacabraHUD
ChupacabraHUD by CommonSenseOTB (2011)
Coluber HUD CH01
Coluber HUD CH01 by Captain Beatnik (2014) & improved by Norby (2020)
CombatHUD
CombatHUD-widescreen version (standard version has Comms and Console messages above the dials on either side). By Smivs (2014)
Compact HUD
CompactHUD by User:Aegidian (by 2006), updated by Diziet Sma (2014)
CRR-HUD
CRR-HUD BB An adaptation of the Coluber Red Racer HUD: see Coluber Blue Racer. By Captain Beatnik (2012)
Dangerous HUD
Dangerous HUD showing just the green & blue variants (not Orange, Pink, Purple & White). by Gsagostinho (2017-8)
DeeperSpace HUD
Deeper Space HUD by Pleiadian (2017)
Deepspace HUD
Deepspace HUD by DeepSpace (2009)
Deepspace Retro HUD
Deepspace HUD by DeepSpace (2010)
Dr HUD
ExtraLarge HUD
ExtraLarge HUD provide a very large, alert sensitive scanner and custom dials with CombatMFD but no 16:10 support due to not enough room for the bottom two MFDs. By Norby (2015)
Fighter HUD
Fighter HUD Mk2 by CaptKev (2008-9)
G-HUD
G-HUD Mk2 by Gunney Plym (2008)
Mk1 version now superceded.
Large version of screenshot
Klepto HUD
Klepto-HUD OXP by Kleptoid (2006)
Large HUD
Large HUD looks like the default HUD but with 10 MFDs, custom dials with CombatMFD and a large alert sensitively colored scanner. By Norby (2015).
Both 4:3, 16:9 and 16:10 displays are supported, but in 4:3 "only" 8 MFDs are usable.
Medusa HUD
Medusa HUD by ClymAngus (2009)
Mega Walnut Dash HUD
Mega-Walnut Dashboard
Based on the original Fer de Lance HUD of the legendary Aegidian (2005)
MilHUD 4000
MilHUD 4000 by Wildeblood (2012)
Milspec HUD
MilSpec HUD by Wyvern (2006-9)
Mod HUD
Nova Lux HUD
Nova Lux HUD by Vincentz (2015)
Numeric Style HUDs
Numeric Style HUDs or browse viewtopic for current information. By CommonSenseOTB (2011), updated by Diziet Sma, User:Spara, Norby (2015)
Version 3
OrangED HUD
OrangED HUD has up to 4 MFDs. By User:Zireael (2014)
Pie Chart Style HUDs
Pie Chart Style HUDs or browse viewtopic for current information. By CommonSenseOTB (2011)
Small HUD
Small HUD looks like the default small HUD but with 10 MFDs. By Norby (2014)
Smart HUD
SmartHUD-widescreen version (standard version has Comms and Console messages above the dials on either side). By Smivs (2014).
Sniper Camera System HUD
Sniper Camera System HUD or browse viewtopic for current information. By CommonSenseOTB (2011)
Steampunk HUD
Steampunk HUD by KillerWolf (2010). BB Thread
SW (CAI/DAI) HUD
Trek HUD
Trek HUD by Barabis (2008)
Venom HUD
Isis Interstellar's HUD for their Venom line of ships.
Vimana HUD
Vimana HUD by Gnievmir (2019)
Wide-Screen HUD
Wide-Screen HUD by Wildeblood (2013)
Wolfwood HUD
Wolfwood HUD by Wolfwood (2006)
Note: the image shows an Imperial Cruiser even though at bottom right it says "Cobra Mk III". Note the Imperial Cruiser has increased energy banks and missiles. But this gives you an idea of what it looks like.
Xenon HUD
Yet Another HUD
Yet Another HUD v0.2 /
Oolite BBS Discussion
Also known as the Plagiarism HUD, due to shamefully stealing parts from Trek HUD, MilHUD and GenericHUD. By Palmski (2010)
Condition Critical:
Z-GrOovY MiLHUD
Z-GrOovY MiLHUD by Dertien (2013)
Tweaks
- Tweak to 'dock' an older HUD so that it does not overlap the bottom of the F2-F8 screens while docked see here. By phkb (2014)
- Tweak to customise a HUD's altimeter to allow for the Strangers World gravity wells. See code at the bottom of the first post here. By Stranger (2018)
- How to tweak OXZ's
Links
- HUD
- MFD
- HUDSelector - a HUD manager
- The HUD-shop (2009-10)