Difference between revisions of "Commies"
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Cholmondely (talk | contribs) (Added Lore section, hid older version downloads (pre-EPM), minor tweaks) |
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{{Infobox OXP| title = Commies OXP |
{{Infobox OXP| title = Commies OXP |
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− | |image = [[Image:Commies_Icon.png| |
+ | |image = [[Image:Commies_Icon.png|128px]] |
− | | |
+ | |version = 2.17 |
− | |version = 2.11 |
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|story = [[Commies#History|History]] |
|story = [[Commies#History|History]] |
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|stations = [[Commies#Ships and Stations|Stations]] |
|stations = [[Commies#Ships and Stations|Stations]] |
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Line 9: | Line 9: | ||
|alternativeHUD = None |
|alternativeHUD = None |
||
|soundSet = None |
|soundSet = None |
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− | |category = |
+ | |category = Systems OXPs |
− | |author = |
+ | |author = Dr. Nil |
}} |
}} |
||
− | '''Comies OXP'''<br> |
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+ | |||
− | Communism is the state in which people work for the betterment of all, not for personal acquisition and advancement. Many communist worlds are economic powerhouses in which all citizens are employed by the state in farms or factories to fuel the economy, even convicted criminals are put to useful labour in the [[Astro_Mines|Asteroid Mines]]. Unlike other systems, communist planets communicate freely with each other, exchanging technology and resources. It is for this reason that many unique space stations and ship may be found, such as the [[SLAPU|Solar Laboratory And Production Unit (SLAPU)]], the [[CZGF|Collective Zero Gravity Factory]], the [[Worker's_Commuter|Worker's Commuter]] transport ship, the [[Sturgeon_Mk.I|Commissariat Limousine]] and the [[Giant_Ray|Ray Police Cruiser]]. Communist states dislike the corrupting influence of other commercialistic governments, even to the point that they insist that GalCop have only a minimal presence in their spacelanes. It is the role of the People's Police and the Thought Police to patrol these regions, in their unique [[Ray_Mk.I|Ray Mark One]] police ships. |
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+ | '''Commies OXP'''<br> |
||
+ | Communism is the state in which people work for the betterment of all, not for personal acquisition and advancement. Many communist worlds are economic powerhouses in which all citizens are employed by the state in farms or factories to fuel the economy, even convicted criminals are put to useful labour in the [[Astro_Mines|Asteroid Mines]]. Unlike other systems, communist planets communicate freely with each other, exchanging technology and resources. It is for this reason that many unique space stations and ship may be found, such as the [[SLAPU|Solar Laboratory And Production Unit (SLAPU)]], the [[CZGF|Collective Zero Gravity Factory]], the [[Worker's_Commuter|Worker's Commuter]] transport ship, the [[Sturgeon_Mk.I|Commissar Limousine]] and the [[Giant_Ray|Ray Police Cruiser]]. Communist states dislike the corrupting influence of other commercialised governments, even to the point that they insist that GalCop have only a minimal presence in their space-lanes. It is the role of the People's Police and the Thought Police to patrol these regions, in their unique [[Ray_Mk.I|Ray Mark I]] police ships. |
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== Ships and Stations == |
== Ships and Stations == |
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− | '''Ships'''<br> |
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+ | Pictures are taken from v2.11, there are even better textures in v2.12. |
||
{| cellspacing="3" align="center" border="0" text-align="center" |
{| cellspacing="3" align="center" border="0" text-align="center" |
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− | |align="center" width="200" height="175"|[[Image:Ray_MkI_sm.png |link= Ray_Mk.I |100px|]]<br>[[Ray_Mk.I|Ray Mk.I]] |
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+ | | |
||
− | |align="center" width="200" height=" |
+ | |align="center" width="200" height="1"|'''Ships''' |
− | | |
+ | | |
+ | |- |
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+ | |align="center" width="200" height="175"|[[Image:Ray_MkI_sm.png |link= Ray_Mk.I |100px|]]<br>[[Ray Mk.I]] |
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+ | |align="center" width="200" height="175"|[[Image:GiantRay.png |link= Giant_Ray |100px|]]<br>[[Giant Ray]] |
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+ | |align="center" width="200" height="175"|[[Image:Ray_MkI_sm.png |link= Military_Ray |100px|]]<br>[[Military Ray]] |
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+ | |align="center" width="200" height="175"|[[Image:Astrogulag_Mining_Pod_sm.png |link= Mining Pod |100px|]]<br>[[Mining Pod|Astrogulag Mining Pod]] |
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|- |
|- |
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|align="center" width="200" height="175"|[[Image:Scav_sm.png |link= Astro_Mines#Scavenger_Rays |100px|]]<br>[[Astro_Mines#Scavenger_Rays|Astrogulag Scavenger Ray]] |
|align="center" width="200" height="175"|[[Image:Scav_sm.png |link= Astro_Mines#Scavenger_Rays |100px|]]<br>[[Astro_Mines#Scavenger_Rays|Astrogulag Scavenger Ray]] |
||
− | |align="center" width="200" height="175"|[[Image:ComLim.png |link= Sturgeon_Mk.I |100px|]]<br>[[Sturgeon_Mk.I| |
+ | |align="center" width="200" height="175"|[[Image:ComLim.png |link= Sturgeon_Mk.I |100px|]]<br>[[Sturgeon_Mk.I|Commissar Limousine]] |
|align="center" width="200" height="175"|[[Image:WorkCom.png |link= Worker's_Commuter |100px|]]<br>[[Worker's_Commuter|Worker's Commuter]] |
|align="center" width="200" height="175"|[[Image:WorkCom.png |link= Worker's_Commuter |100px|]]<br>[[Worker's_Commuter|Worker's Commuter]] |
||
− | '''Stations'''<br> |
||
+ | |- |
||
+ | | |
||
+ | |align="center" width="200" height="1"|'''Stations''' |
||
+ | | |
||
+ | |- |
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| align="center" width="200" height="175"|[[Image:Astromine_sm.png |link= Astro_Mines |100px|]]<br>[[Astro_Mines|Astrogulag Penal Colony]] |
| align="center" width="200" height="175"|[[Image:Astromine_sm.png |link= Astro_Mines |100px|]]<br>[[Astro_Mines|Astrogulag Penal Colony]] |
||
| align="center" width="200" height="175"|[[Image:CZGF_sm.png |link= CZGF |100px|]]<br>[[CZGF|Collective Zero Gravity Factory]] |
| align="center" width="200" height="175"|[[Image:CZGF_sm.png |link= CZGF |100px|]]<br>[[CZGF|Collective Zero Gravity Factory]] |
||
| align="center" width="200" height="175"|[[Image:SLAPU_sm.png |link= SLAPU |100px|]]<br>[[SLAPU|Solar Laboratory And Production Unit]] |
| align="center" width="200" height="175"|[[Image:SLAPU_sm.png |link= SLAPU |100px|]]<br>[[SLAPU|Solar Laboratory And Production Unit]] |
||
|} |
|} |
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+ | |||
+ | == Lore == |
||
+ | *Lexuq, the [[Sector1/Xequerin|Xequerinian]] lobstoid poet whose death in the fourth galaxy on [[Sector4/Dienon]] allegedly gave birth to the Coomunin. |
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+ | *See also the wiki entries on the the various stations and ships for much more material. |
||
+ | *[http://www.aegidian.org/bb/viewtopic.php?f=11&t=14008 Ships That Pass In The Night] Fiction by Malacandra (2013) set in communist [[Sector6/Aqutebi]]. |
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== Download == |
== Download == |
||
− | At the box: [http://www.box.net/shared/tm87i2a55x "Commies 2.11"] ''Newest version, released 22 May 2010 '' |
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+ | *Now downloadable through the in-game [[Expansions Manager]]. |
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− | Commies can also be found at the site of Dr Nil: [http://sancho.dk/oolite/commies.zip ''Commies 2.07''] |
||
+ | <div class="mw-collapsible mw-collapsed" data-expandtext="Show older versions" data-collapsetext="Hide older versions" style="overflow:auto;"> |
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+ | Old versions |
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+ | *[[Media:Commies_2.17.oxz|Commies v2.17]] in OXZ format (downloaded {{#downloads:Commies_2.17.oxz}} times). |
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+ | *[[Media:Commies_2.16.oxz|Commies v2.16]] in OXZ format (downloaded {{#downloads:Commies_2.16.oxz}} times). |
||
+ | *[[Media:Commies_2.15.oxz|Commies v2.15]] in OXZ format (downloaded {{#downloads:Commies_2.15.oxz}} times). |
||
+ | *[[Media:Commies_2.14.oxz|Commies v2.14]] in OXZ format (downloaded {{#downloads:Commies_2.14.oxz}} times). |
||
+ | *[[Media:Commies_2.13.oxz|Commies v2.13]] including new textures from Amaranth in OXZ format (downloaded {{#downloads:Commies_2.13.oxz}} times). |
||
+ | |||
+ | :In Oolite 1.79 or later put it into your AddOns folder without unzipping. |
||
+ | :In Oolite v1.77 make a Commies.oxp folder into your AddOns folder, rename the oxz file extension to zip and unzip into the newly created folder. |
||
+ | |||
+ | |||
+ | Older versions still: |
||
+ | [[Media:Commies_2.12.oxz|Commies v2.12]] including new textures from Amaranth in OXZ format (downloaded {{#downloads:Commies_2.12.oxz}} times). |
||
+ | [http://app.box.com/shared/tm87i2a55x "Commies 2.11"] ''released 22 May 2010 '' |
||
+ | </div> |
||
+ | See the [http://oolite.aegidian.org/bb/viewtopic.php?f=4&t=11817 Commies retextures] topic for the better textures included in v2.12. |
||
+ | |||
+ | == Tweaks == |
||
+ | |||
+ | *Tweak to allow fast docking by Docking Computer for the SLAPUs & the ZGFs. See code [http://www.aegidian.org/bb/viewtopic.php?p=271929#p271929 here]. By '''niteowl''' (2020) |
||
+ | *[[How to tweak OXZ's]] |
||
− | Version 2.10 or newer has some smaller bugfixes and is recommended for Oolite 1.73 or newer. |
||
== History == |
== History == |
||
− | v 2.11 - Improved the smoothened shape of some of the stations.<br> |
||
+ | v 2.17 June 2019 |
||
− | v 2.10 - Fixed bug with wrong role for ecm proof missiles.<br> |
||
+ | * Fixed populator issues that were (a) preventing Commisar Limousines from being spawned, and (b) preventing Giant Ray's from being spawned in Intergalactic space. Also made it possible to save the game at Astro Factories and Collective SLAPU stations. |
||
− | v 2.09 - Centred the stations so the are now centred in the players target-reticule.<br> |
||
+ | |||
− | - Changed the addition distance for solar stations from a general distance into a value relative to the sun radius.<br> |
||
+ | v 2.16 March 2017 |
||
− | - Stations no longer explode because of being added to close near big suns. With smaller suns the distance is even closer to the sun now.<br> |
||
+ | * Fixed semicolon problems in Mac, thanks to hoqllnq. |
||
+ | |||
+ | v 2.15 January 2017 |
||
+ | * Added code to utilise [[Station_Validator|Station Validator]], if installed. |
||
+ | * Added improved texture files, courtesy of Keeper. |
||
+ | |||
+ | v 2.14 |
||
+ | * Updated scripts and config for current version of Oolite (1.82 and onwards) by phkb. |
||
+ | |||
+ | v 2.13 |
||
+ | * Edited the quotes out of the name of Sun Ray to avoid the computer pronouncing them audibly when it's passing on the radio chatter. |
||
+ | |||
+ | v 2.12 |
||
+ | * New textures by Amaranth. |
||
+ | |||
+ | v 2.11 |
||
+ | * Improved the smoothed shape of some of the stations. |
||
+ | |||
+ | v 2.10 |
||
+ | *Fixed bug with wrong role for ECM proof missiles, recommended for Oolite 1.73 or newer. |
||
+ | |||
+ | v 2.09 |
||
+ | * Centred the stations so they are now centred in the players target-reticule. |
||
+ | * Changed the addition distance for solar stations from a general distance into a value relative to the sun radius. |
||
+ | * Stations no longer explode because of being added to close near big suns. With smaller suns the distance is even closer to the sun now. |
||
+ | |||
+ | v 2.07 |
||
+ | *Last version by the original author, Dr Nil. His Oolite page can be found at [http://sancho.dk/oolite ''Commies 2.07''] |
||
+ | |||
+ | == Feedback == |
||
+ | [http://oolite.aegidian.org/bb/viewtopic.php?f=4&t=2497 BB-Link] (This line should be part of 'Infobox OXPb', but for some reason that template does not show any pictures anymore so the link is now here.)<br> |
||
== Known Problems == |
== Known Problems == |
||
It is reported that users of a "nVidia GeForce 7950" might expect crashes in combination with this (and some other) oxp. When you have such an old card, please read the enclosed read-me file how to fix the problem. |
It is reported that users of a "nVidia GeForce 7950" might expect crashes in combination with this (and some other) oxp. When you have such an old card, please read the enclosed read-me file how to fix the problem. |
||
− | [[Category:Oolite stations]] |
||
+ | ---- |
||
+ | {{Station-OXP}}{{Ship-OXP}} |
Latest revision as of 14:09, 12 September 2021
Commies OXP | |
---|---|
Download Link | N/A |
Version | 2.17 |
History | History |
Stations | Stations |
Ships | Ships |
Missions | N/A |
Equipment | N/A |
Alternative HUD Available |
None |
Sound Set Available |
None |
Category | Systems OXPs |
Author | Dr. Nil |
Commies OXP
Communism is the state in which people work for the betterment of all, not for personal acquisition and advancement. Many communist worlds are economic powerhouses in which all citizens are employed by the state in farms or factories to fuel the economy, even convicted criminals are put to useful labour in the Asteroid Mines. Unlike other systems, communist planets communicate freely with each other, exchanging technology and resources. It is for this reason that many unique space stations and ship may be found, such as the Solar Laboratory And Production Unit (SLAPU), the Collective Zero Gravity Factory, the Worker's Commuter transport ship, the Commissar Limousine and the Ray Police Cruiser. Communist states dislike the corrupting influence of other commercialised governments, even to the point that they insist that GalCop have only a minimal presence in their space-lanes. It is the role of the People's Police and the Thought Police to patrol these regions, in their unique Ray Mark I police ships.
Ships and Stations
Pictures are taken from v2.11, there are even better textures in v2.12.
Lore
- Lexuq, the Xequerinian lobstoid poet whose death in the fourth galaxy on Sector4/Dienon allegedly gave birth to the Coomunin.
- See also the wiki entries on the the various stations and ships for much more material.
- Ships That Pass In The Night Fiction by Malacandra (2013) set in communist Sector6/Aqutebi.
Download
- Now downloadable through the in-game Expansions Manager.
Old versions
- Commies v2.17 in OXZ format (downloaded 0 times).
- Commies v2.16 in OXZ format (downloaded 1454 times).
- Commies v2.15 in OXZ format (downloaded 601 times).
- Commies v2.14 in OXZ format (downloaded 326 times).
- Commies v2.13 including new textures from Amaranth in OXZ format (downloaded 1328 times).
- In Oolite 1.79 or later put it into your AddOns folder without unzipping.
- In Oolite v1.77 make a Commies.oxp folder into your AddOns folder, rename the oxz file extension to zip and unzip into the newly created folder.
Older versions still:
Commies v2.12 including new textures from Amaranth in OXZ format (downloaded 5100 times).
"Commies 2.11" released 22 May 2010
See the Commies retextures topic for the better textures included in v2.12.
Tweaks
- Tweak to allow fast docking by Docking Computer for the SLAPUs & the ZGFs. See code here. By niteowl (2020)
- How to tweak OXZ's
History
v 2.17 June 2019
- Fixed populator issues that were (a) preventing Commisar Limousines from being spawned, and (b) preventing Giant Ray's from being spawned in Intergalactic space. Also made it possible to save the game at Astro Factories and Collective SLAPU stations.
v 2.16 March 2017
- Fixed semicolon problems in Mac, thanks to hoqllnq.
v 2.15 January 2017
- Added code to utilise Station Validator, if installed.
- Added improved texture files, courtesy of Keeper.
v 2.14
- Updated scripts and config for current version of Oolite (1.82 and onwards) by phkb.
v 2.13
- Edited the quotes out of the name of Sun Ray to avoid the computer pronouncing them audibly when it's passing on the radio chatter.
v 2.12
- New textures by Amaranth.
v 2.11
- Improved the smoothed shape of some of the stations.
v 2.10
- Fixed bug with wrong role for ECM proof missiles, recommended for Oolite 1.73 or newer.
v 2.09
- Centred the stations so they are now centred in the players target-reticule.
- Changed the addition distance for solar stations from a general distance into a value relative to the sun radius.
- Stations no longer explode because of being added to close near big suns. With smaller suns the distance is even closer to the sun now.
v 2.07
- Last version by the original author, Dr Nil. His Oolite page can be found at Commies 2.07
Feedback
BB-Link (This line should be part of 'Infobox OXPb', but for some reason that template does not show any pictures anymore so the link is now here.)
Known Problems
It is reported that users of a "nVidia GeForce 7950" might expect crashes in combination with this (and some other) oxp. When you have such an old card, please read the enclosed read-me file how to fix the problem.