Difference between revisions of "HUDSelector"
Cholmondely (talk | contribs) m (→Description: Added a little) |
Cholmondely (talk | contribs) (More pictures, shrank the old pictures, tweaks...) |
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+ | [[File:HUD Selector (docked F4 interface).png|thumb|320px|right|The docked F4 ship-station interface. ExtraLarge, Large & Small come with HUD Selector. The others are seperate OXPs.<br> |
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+ | The Default HUD is either the Vanilla HUD ''or'' the one you have saved to your save file.]] |
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== Description == |
== Description == |
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:This only works with HUDs which are "HUDSelector compatible" (see below for how to tweak an incompatible HUD). |
:This only works with HUDs which are "HUDSelector compatible" (see below for how to tweak an incompatible HUD). |
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:This OXP comes with 3 ready-packaged HUDs to play around with: ExtraLarge HUD, Large HUD & Small HUD (for different sized screens). |
:This OXP comes with 3 ready-packaged HUDs to play around with: ExtraLarge HUD, Large HUD & Small HUD (for different sized screens). |
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+ | :You can change your HUD while docked using the docked F4 ship-station interface screen shown above. Or do it in-flight if you prime HUD Selector ("n" & "N" keys - see [[Priming Equipment]]). |
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After you selected your HUD, you can remove HUD Selector (HUD equipment chosen will be saved into your savegame for future use). |
After you selected your HUD, you can remove HUD Selector (HUD equipment chosen will be saved into your savegame for future use). |
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4) Custom Dials (see below) enabling such things as giving a value for speed rather than just a bar, or giving the distance to the compass target. |
4) Custom Dials (see below) enabling such things as giving a value for speed rather than just a bar, or giving the distance to the compass target. |
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+ | [[File:HUD Selector - Default MFD Selector.png|thumb|right|320px|Default MFD selector: list of HUD Selector compatible MFDs already loaded as OXPs]] |
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== MFDs == |
== MFDs == |
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* [[HUDSelector#Small_HUD|Small HUD]] with 10 MFDs (included in this package) |
* [[HUDSelector#Small_HUD|Small HUD]] with 10 MFDs (included in this package) |
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+ | [[File:HUD Selector - Custom Dials SetUp.png|thumb|320px|right|Custom Dials SetUp - all on this page provided by the CombatMFD]] |
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== Custom Dials == |
== Custom Dials == |
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* Distance of the nearest planetary object in the altitude bar, |
* Distance of the nearest planetary object in the altitude bar, |
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* Cargo and Hull (service level) bars next to the status light. |
* Cargo and Hull (service level) bars next to the status light. |
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− | |||
+ | <br><br><br> |
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− | |||
+ | ---- |
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+ | :::'''Click on any of the screen-shots to see more detail''' |
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+ | ---- |
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== ExtraLarge HUD == |
== ExtraLarge HUD == |
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− | + | Provides an extra-large alert-sensitive scanner in 4:3, 16:10 and 16:9 screens. Red for red alert, yellow for yellow, and green for green alert. |
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In 4:3 screens 8 MFDs are usable. |
In 4:3 screens 8 MFDs are usable. |
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− | [[Image:XLHUD4r.png| |
+ | [[Image:XLHUD4r.png|320px|right]]<div style="clear:both"></div> |
− | In 16:10 the scanner |
+ | In 16:10 the scanner narrows to fit in 10 MFDs. |
− | [[Image:XLHUD10r.png| |
+ | [[Image:XLHUD10r.png|320px|right]]<div style="clear:both"></div> |
− | In 16:9 there is enough room for 10 MFDs. |
+ | In 16:9 there is again enough room for 10 MFDs. |
− | [[Image:XLHUD9y.png| |
+ | [[Image:XLHUD9y.png|320px|right]]<div style="clear:both"></div> |
== Large HUD == |
== Large HUD == |
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− | Both 4:3, 16:9 and 16:10 displays are supported with a large alert |
+ | Both 4:3, 16:9 and 16:10 displays are supported with a large alert-sensitive coloured scanner. Red for red alert, yellow for yellow, and green for ...! |
In 4:3 screens 8 MFDs are usable. |
In 4:3 screens 8 MFDs are usable. |
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− | [[Image:LargeHUD4r.png| |
+ | [[Image:LargeHUD4r.png|320px|right]]<div style="clear:both"></div> |
In 16:10 there is enough room for all 10 MFDs. |
In 16:10 there is enough room for all 10 MFDs. |
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− | [[Image:LargeHUD10r.png| |
+ | [[Image:LargeHUD10r.png|320px|right]]<div style="clear:both"></div> |
In 16:9: |
In 16:9: |
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− | [[Image:LargeHUD9g.png| |
+ | [[Image:LargeHUD9g.png|320px|right]]<div style="clear:both"></div> |
== Small HUD == |
== Small HUD == |
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− | The small HUD of Oolite got 10 MFDs. |
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+ | The Small HUD has got 10 MFDs. You don't ''need'' to have them all showing at the same time, of course! |
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− | [[Image:SmallHUD.png| |
+ | [[Image:SmallHUD.png|320px|right]]<div style="clear:both"></div> |
− | |||
+ | ---- |
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== Add a HUD into HUDSelector == |
== Add a HUD into HUDSelector == |
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− | |||
+ | <div class="mw-collapsible mw-collapsed" data-expandtext="Press here for Dark Side grammerie" data-collapsetext="Hide older" style="overflow:auto;"> |
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Requirements from other HUDs to be appear automatically in the selection list: |
Requirements from other HUDs to be appear automatically in the selection list: |
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* must be the plist differently named than hud.plist |
* must be the plist differently named than hud.plist |
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* You might find [[How to tweak OXZ's]] useful - it also covers OXPs. |
* You might find [[How to tweak OXZ's]] useful - it also covers OXPs. |
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− | |||
+ | <div> |
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+ | ---- |
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== Add a MFD into HUDSelector == |
== Add a MFD into HUDSelector == |
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− | |||
+ | <div class="mw-collapsible mw-collapsed" data-expandtext="Press here for Dark Side grammerie" data-collapsetext="Hide older" style="overflow:auto;"> |
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New MFDs can register in startUp: |
New MFDs can register in startUp: |
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var h = worldScripts.hudselector; |
var h = worldScripts.hudselector; |
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var h = worldScripts.hudselector; |
var h = worldScripts.hudselector; |
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if( h && h.$HUDSelectorAddMFD ) h.$HUDSelectorAddMFD(this.name, "nameOfTheMFD"); |
if( h && h.$HUDSelectorAddMFD ) h.$HUDSelectorAddMFD(this.name, "nameOfTheMFD"); |
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− | |||
+ | <div> |
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− | |||
+ | ---- |
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− | == Instructions == |
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− | |||
− | Do not unzip the .oxz file, just move into the AddOns folder of your Oolite installation. |
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− | |||
== License == |
== License == |
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== Download == |
== Download == |
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+ | |||
+ | Download through the in-game [[Expansions Manager]] or go for one of the options below: |
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[[Media:HUDSelector-1.18.oxz|HUDSelector 1.17]] |
[[Media:HUDSelector-1.18.oxz|HUDSelector 1.17]] |
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*Always turn on the HUD at launch and at Options(F2) to fix problems in any addons. |
*Always turn on the HUD at launch and at Options(F2) to fix problems in any addons. |
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*A comma added into "Press Space, Commander". |
*A comma added into "Press Space, Commander". |
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− | |||
+ | <div class="mw-collapsible mw-collapsed" data-expandtext="Show older" data-collapsetext="Hide older" style="overflow:auto;"> |
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2015.05.26. v1.16 |
2015.05.26. v1.16 |
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*Fixed timeout caused by missing images, thanks to CdrC64. |
*Fixed timeout caused by missing images, thanks to CdrC64. |
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2014.07.05. v1.0 |
2014.07.05. v1.0 |
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*First release. |
*First release. |
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+ | </div> |
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{{HUD-OXP}} |
{{HUD-OXP}} |
Revision as of 19:59, 16 June 2021
Contents
[hide]Description
This oxp does 4 things.
1) Install this equipment and change your HUD (Heads Up Display) during flight by prime (Shift+N) and activate (n).
- This only works with HUDs which are "HUDSelector compatible" (see below for how to tweak an incompatible HUD).
- This OXP comes with 3 ready-packaged HUDs to play around with: ExtraLarge HUD, Large HUD & Small HUD (for different sized screens).
- You can change your HUD while docked using the docked F4 ship-station interface screen shown above. Or do it in-flight if you prime HUD Selector ("n" & "N" keys - see Priming Equipment).
After you selected your HUD, you can remove HUD Selector (HUD equipment chosen will be saved into your savegame for future use).
2) In addition, you can now set your HUD's scanner to NonLinear and/or UltraZoom.
- NonLinear scanners use a logarithmic scale where things closer are much more magnified, and those further are not
- UltraZoom scanners magnify close up things to a factor 16x (standard maximum setting is only 5x): (x1, x2, x4, x8, x16 instead of x1, x2, x3, x4, x5)
Press the mode key (b) as many times as needed while the HUD Selector is primed. Your settings are stored in your savegame.
For an explanation of non-linearity with screen shots see here. Note especially Ffuture's comments some 6 posts later.
3) Support for setting MFDs (see below)
4) Custom Dials (see below) enabling such things as giving a value for speed rather than just a bar, or giving the distance to the compass target.
MFDs
There is a built-in support for setting the default Multi-Function Displays (MFDs).
You should install the following OXPs to get all of them:
- BroadcastComms MFD
- Combat MFD
- CommsLogMFD
- Damage Report MFD
- EscortDeck
- Manifest MFD
- Market Inquirer
- Navigation MFD
- Station Dock Control
- Telescope
- Trophy Collector
- Useful MFDs
In the Interfaces (F4) screen you can select from the installed HUDs and set the default of your MFDs.
Initially supported HUDs
- Default HUD (the actual hud.plist, for example AAD HUD or Compact HUD if installed)
- ExtraLarge HUD with 10 MFDs (included in HUDSelector package, for 4:3 and 16:9 screens)
- Large HUD with 10 MFDs (as the original but with large scanner, included in this package, for 16:10 also)
- Numeric HUD with 8 MFDs or 4*4 MFDs (both layouts are selectable)
- Small HUD with 10 MFDs (included in this package)
Custom Dials
There is a Custom Dials setup in HUD Selector Interface, where you can turn on/off the numeric and bar displays provided by CombatMFD. If your HUD show your energy in numeric form also but you would like to stay with the bars only then you can turn off the "combatEnergy" dial here.
Large HUD and ExtraLarge HUD show custom dials if CombatMFD OXP is installed:
- Speed value in speed bar,
- Target distance, speed and fired missiles counter in top of speedbar (need CombatMFD equipment),
- Compass target distance meter,
- Number of damaged equipments and the name of lastly damaged,
- Player bounty and legal status,
- Telescope lastly detected target over the shield bar,
- Reserve fuel in ly and hyperjump target system name within the fuel bar,
- Distance of the nearest planetary object in the altitude bar,
- Cargo and Hull (service level) bars next to the status light.
- Click on any of the screen-shots to see more detail
ExtraLarge HUD
Provides an extra-large alert-sensitive scanner in 4:3, 16:10 and 16:9 screens. Red for red alert, yellow for yellow, and green for green alert.
In 4:3 screens 8 MFDs are usable.
In 16:10 the scanner narrows to fit in 10 MFDs.
In 16:9 there is again enough room for 10 MFDs.
Large HUD
Both 4:3, 16:9 and 16:10 displays are supported with a large alert-sensitive coloured scanner. Red for red alert, yellow for yellow, and green for ...!
In 4:3 screens 8 MFDs are usable.
In 16:10 there is enough room for all 10 MFDs.
In 16:9:
Small HUD
The Small HUD has got 10 MFDs. You don't need to have them all showing at the same time, of course!