Difference between revisions of "User:Ahruman"

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'''Jens Ayton''' was the '''second lead developer''' for [[Oolite]], taking over from [[User:Aegidian|Aegidian]] around 2006/7 and surrendering the baton to [[User:Cim|Cim]] in 2013/4.
 
'''Jens Ayton''' was the '''second lead developer''' for [[Oolite]], taking over from [[User:Aegidian|Aegidian]] around 2006/7 and surrendering the baton to [[User:Cim|Cim]] in 2013/4.
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Jens introduced '''shaders''', for better visual effects. He also brought in '''JavaScript''' for OXPs, allowing more sophistication. And he was a fearsome partisan for Yaw in the [[Roll vs Yaw crusades‎]], and oversaw its introduction into Oolite.
   
 
Version 1.76 was his first important release, coming out in Dec 2011, with a tweak (v1.76.1) the following May, having been nick-named "the MNSR" (Mythical Next Stable Release (after Aegidian's 1.65)). Some of the then development team at that time (Aegidian, Kaks, Micha and another_commander) even met up in a pub in London with some members of the community, fully equipped with laptops and stuff and did the release from inside the pub in full celebration. Versions 1.77/1.771 (2013) were the last of the 'old-style' versions.
 
Version 1.76 was his first important release, coming out in Dec 2011, with a tweak (v1.76.1) the following May, having been nick-named "the MNSR" (Mythical Next Stable Release (after Aegidian's 1.65)). Some of the then development team at that time (Aegidian, Kaks, Micha and another_commander) even met up in a pub in London with some members of the community, fully equipped with laptops and stuff and did the release from inside the pub in full celebration. Versions 1.77/1.771 (2013) were the last of the 'old-style' versions.
   
The author of [[Dry Dock for Oolite]], the then premier post-processing tool for Oolite spacecraft models. He was a fearsome partisan for Yaw in the [[Roll vs Yaw crusades‎]], and oversaw its introduction into Oolite. He oversaw the introduction of Shaders to improve the graphics.
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The author of [[Dry Dock for Oolite]], the then premier post-processing tool for Oolite spacecraft models.
   
   

Revision as of 21:10, 9 February 2021

Jens Ayton was the second lead developer for Oolite, taking over from Aegidian around 2006/7 and surrendering the baton to Cim in 2013/4.

Jens introduced shaders, for better visual effects. He also brought in JavaScript for OXPs, allowing more sophistication. And he was a fearsome partisan for Yaw in the Roll vs Yaw crusades‎, and oversaw its introduction into Oolite.

Version 1.76 was his first important release, coming out in Dec 2011, with a tweak (v1.76.1) the following May, having been nick-named "the MNSR" (Mythical Next Stable Release (after Aegidian's 1.65)). Some of the then development team at that time (Aegidian, Kaks, Micha and another_commander) even met up in a pub in London with some members of the community, fully equipped with laptops and stuff and did the release from inside the pub in full celebration. Versions 1.77/1.771 (2013) were the last of the 'old-style' versions.

The author of Dry Dock for Oolite, the then premier post-processing tool for Oolite spacecraft models.


He also has a programming blog thing which updates some years. Jens was still helping with Oolite code in 2013.

OXPs

Written to help OXP developers: