Difference between revisions of "User:Ahruman"
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Version 1.76 was his first important release, coming out in Dec 2011, with a tweak (v1.76.1) the following May, having been nick-named "the MNSR" (Mythical Next Stable Release (after Aegidian's 1.65)). Some of the then development team at that time (Aegidian, Kaks, Micha and another_commander) even met up in a pub in London with some members of the community, fully equipped with laptops and stuff and did the release from inside the pub in full celebration. Versions 1.77/1.771 (2013) were the last of the 'old-style' versions. |
Version 1.76 was his first important release, coming out in Dec 2011, with a tweak (v1.76.1) the following May, having been nick-named "the MNSR" (Mythical Next Stable Release (after Aegidian's 1.65)). Some of the then development team at that time (Aegidian, Kaks, Micha and another_commander) even met up in a pub in London with some members of the community, fully equipped with laptops and stuff and did the release from inside the pub in full celebration. Versions 1.77/1.771 (2013) were the last of the 'old-style' versions. |
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− | The author of [[Dry Dock for Oolite]], the then premier post-processing tool for Oolite spacecraft models. He was a fearsome partisan for Yaw in the [[Roll vs Yaw crusades]], and oversaw its introduction into Oolite. |
+ | The author of [[Dry Dock for Oolite]], the then premier post-processing tool for Oolite spacecraft models. He was a fearsome partisan for Yaw in the [[Roll vs Yaw crusades]], and oversaw its introduction into Oolite. He oversaw the introduction of Shaders to improve the graphics. |
− | He also has a [http://jens.ayton.se/blag/ programming blog thing] which updates some years. |
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+ | He also has a [http://jens.ayton.se/blag/ programming blog thing] which updates some years. Jens was still helping with Oolite code in 2013. |
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== OXPs == |
== OXPs == |
Revision as of 11:54, 31 January 2021
Jens Ayton was the second lead developer for Oolite, taking over from Aegidian around 2006/7 and surrendering the baton to Cim in 2013/4.
Version 1.76 was his first important release, coming out in Dec 2011, with a tweak (v1.76.1) the following May, having been nick-named "the MNSR" (Mythical Next Stable Release (after Aegidian's 1.65)). Some of the then development team at that time (Aegidian, Kaks, Micha and another_commander) even met up in a pub in London with some members of the community, fully equipped with laptops and stuff and did the release from inside the pub in full celebration. Versions 1.77/1.771 (2013) were the last of the 'old-style' versions.
The author of Dry Dock for Oolite, the then premier post-processing tool for Oolite spacecraft models. He was a fearsome partisan for Yaw in the Roll vs Yaw crusades, and oversaw its introduction into Oolite. He oversaw the introduction of Shaders to improve the graphics.
He also has a programming blog thing which updates some years. Jens was still helping with Oolite code in 2013.