Difference between revisions of "User:Ahruman"
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− | Jens Ayton is the current project lead for [[Oolite]], although he has officially retired from “feature development”. |
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+ | '''Jens Ayton''' was the '''second lead developer''' for [[Oolite]], taking over from [[User:Aegidian|Aegidian]] around 2006/7 and surrendering the baton to [[User:Cim|Cim]] in 2013/4. |
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+ | Version 1.76 was his first important release, coming out in Dec 2011, with a tweak (v1.76.1) the following May, having been nick-named "the MNSR" (Mythical Next Stable Release (after Aegidian's 1.65)). Some of the then development team at that time (Aegidian, Kaks, Micha and another_commander) even met up in a pub in London with some members of the community, fully equipped with laptops and stuff and did the release from inside the pub in full celebration. Versions 1.77/1.771 (2013) were the last of the 'old-style' versions. |
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+ | The author of [[Dry Dock for Oolite]], the then premier post-processing tool for Oolite spacecraft models. He was a fearsome partisan for Yaw in the [[Roll vs Yaw crusades]], and oversaw its introduction into Oolite. |
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He also has a [http://jens.ayton.se/blag/ programming blog thing] which updates some years. |
He also has a [http://jens.ayton.se/blag/ programming blog thing] which updates some years. |
Revision as of 21:22, 19 January 2021
Jens Ayton was the second lead developer for Oolite, taking over from Aegidian around 2006/7 and surrendering the baton to Cim in 2013/4.
Version 1.76 was his first important release, coming out in Dec 2011, with a tweak (v1.76.1) the following May, having been nick-named "the MNSR" (Mythical Next Stable Release (after Aegidian's 1.65)). Some of the then development team at that time (Aegidian, Kaks, Micha and another_commander) even met up in a pub in London with some members of the community, fully equipped with laptops and stuff and did the release from inside the pub in full celebration. Versions 1.77/1.771 (2013) were the last of the 'old-style' versions.
The author of Dry Dock for Oolite, the then premier post-processing tool for Oolite spacecraft models. He was a fearsome partisan for Yaw in the Roll vs Yaw crusades, and oversaw its introduction into Oolite.
He also has a programming blog thing which updates some years.