Difference between revisions of "Vimana HUD"
Cholmondely (talk | contribs) (→Overview: Added in descriptions for photograph) |
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[[File:Vimana Hud info.png]] |
[[File:Vimana Hud info.png]] |
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− | Descriptions: |
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+ | Description: |
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− | 1 Target Module (if target selected) or Travel Module box (shown) |
+ | 1 '''Target Module''' (if target selected) or '''Travel Module''' box (shown) |
− | 2 Active/primed equipment |
+ | 2 Active/primed equipment (with next piece of equipment to be selected shown beneath) |
3 Equipment mode (if defined by b or n keys) |
3 Equipment mode (if defined by b or n keys) |
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4 Fuel Injector (red if damaged or no fuel) |
4 Fuel Injector (red if damaged or no fuel) |
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− | 5 low fuel |
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+ | 5 Low Fuel warning (insufficient for next witch-space hop) |
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6 Distance to Target (if selected) |
6 Distance to Target (if selected) |
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7 Cloaking Device (if active) |
7 Cloaking Device (if active) |
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17 Shield Capacitors (oxp) |
17 Shield Capacitors (oxp) |
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18 Shield Cycler (oxp) |
18 Shield Cycler (oxp) |
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− | 19 Ship |
+ | 19 '''Ship Status module''' box |
− | |||
− | Top |
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==Purchasable Additions== |
==Purchasable Additions== |
Revision as of 23:05, 14 November 2020
Overview
This HUD (Heads Up Display) is highly complex and can be outfitted with a selection of equipment purchasable through the F3 screen while docked. Gnievmir's original Vimana alters some of the game mechanics, and is not compatible with the HUD selector. Dybal has taken on maintaining it, and has updated it and disentangled some of its dependancies.
Description:
1 Target Module (if target selected) or Travel Module box (shown) 2 Active/primed equipment (with next piece of equipment to be selected shown beneath) 3 Equipment mode (if defined by b or n keys) 4 Fuel Injector (red if damaged or no fuel) 5 Low Fuel warning (insufficient for next witch-space hop) 6 Distance to Target (if selected) 7 Cloaking Device (if active) 8 ECM (red if damaged) 9 Self Repair System (oxp) 10 LMSS (Laser Mount Selection System) (oxp) 11 Current weapon 12 AMS Anti-Missile System darts count/status (oxp) 13 SRS Self Repair System bots count/status (oxp) 14 If visible - ship needs maintenance! 15 IronHide armour (oxp) 16 Extra Energy Unit 17 Shield Capacitors (oxp) 18 Shield Cycler (oxp) 19 Ship Status module box
Purchasable Additions
- Travel Module (1,000cr) shows multiple witchspace destinations
- Ship Module (1,5000cr) shows damage status of ship
- Target Module (2,5000cr) shows combat information with a nice icon of most of the probable targets
- Vimana Beam Laser (15,000cr) a cool-running military-style laser with only 25km range
- TFSystem (Target Filtering System: 3,100cr): selects class of target: hostile, police, thargoid, neutral, asteroid etc
The Name
The Sanskrit word vi-māna (विमान) literally means "measuring out, traversing" or "having been measured out". Monier Monier-Williams defines Vimana as "a car or a chariot of the gods, any self-moving aerial car sometimes serving as a seat or throne, sometimes self-moving and carrying its occupant through the air; other descriptions make the Vimana more like a house or palace, and one kind is said to be seven stories high", and quotes the Pushpaka Vimana of Ravana as an example. It may denote any car or vehicle, especially a bier or a ship as well as a palace of an emperor, especially with seven stories.[1] In some Indian languages like Tamil, Malayalam, Telugu, and Hindi, vimana or vimanam means "aircraft", for example in the town name Vimanapura (a suburb of Bangalore) and Vimannagar, a town in Pune. In another context, Vimana is a feature in Hindu temple architecture. (from Wikipedia)