Difference between revisions of "Sector4/Soar"
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− | {{System|Name=Soar|Sector=4|System=219|XPos=78|YPos=52|Location=|Government=0|Economy= |
+ | {{System|Name=Soar|Sector=4|System=219|XPos=78|YPos=52|Location=|Government=0|Economy=6|Techlevel=4|Population=2.5|Inhabitants=Human Colonists|Productivity=2432|PlanetRadius=4686|MapX=78|MapY=26}} |
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− | {{SmallSystem|Name=Soar|Sector=4|System=219|XPos=78|YPos=52|Location=|Government=0|Economy= |
+ | {{SmallSystem|Name=Soar|Sector=4|System=219|XPos=78|YPos=52|Location=|Government=0|Economy=6|Techlevel=4|Population=2.5|Inhabitants=Human Colonists|Productivity=2432|PlanetRadius=4686}} |
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{{GalacticCatalogueEntry|Name=Soar|Sector=4|System=219|Description=The world Soar is mildly noted for the Soarian mountain lobstoid but beset by dreadful earthquakes.}} |
{{GalacticCatalogueEntry|Name=Soar|Sector=4|System=219|Description=The world Soar is mildly noted for the Soarian mountain lobstoid but beset by dreadful earthquakes.}} |
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There are 11 direct Witchspace Routes from/to Soar: |
There are 11 direct Witchspace Routes from/to Soar: |
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{{WitchspaceHeader}} |
{{WitchspaceHeader}} |
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− | {{WitchspaceEntry|Name=Tiveorso|Sector=4|System=9|Distance=1.2|Government=2|Economy= |
+ | {{WitchspaceEntry|Name=Tiveorso|Sector=4|System=9|Distance=1.2|Government=2|Economy=4|Techlevel=8|Population=3.5|Productivity=10080|Routes=}} |
− | {{WitchspaceEntry|Name=Zaus|Sector=4|System=24|Distance=4.4|Government=0|Economy= |
+ | {{WitchspaceEntry|Name=Zaus|Sector=4|System=24|Distance=4.4|Government=0|Economy=7|Techlevel=1|Population=0.8|Productivity=768|Routes=}} |
− | {{WitchspaceEntry|Name=Querorza|Sector=4|System=25|Distance=4.0|Government=2|Economy= |
+ | {{WitchspaceEntry|Name=Querorza|Sector=4|System=25|Distance=4.0|Government=2|Economy=0|Techlevel=10|Population=3.9|Productivity=18720|Routes=}} |
− | {{WitchspaceEntry|Name=Soed|Sector=4|System=33|Distance=5.6|Government=2|Economy= |
+ | {{WitchspaceEntry|Name=Soed|Sector=4|System=33|Distance=5.6|Government=2|Economy=7|Techlevel=2|Population=1.4|Productivity=2016|Routes=}} |
− | {{WitchspaceEntry|Name=Isxelave|Sector=4|System=62|Distance=2.8|Government=2|Economy= |
+ | {{WitchspaceEntry|Name=Isxelave|Sector=4|System=62|Distance=2.8|Government=2|Economy=7|Techlevel=3|Population=1.8|Productivity=2592|Routes=}} |
− | {{WitchspaceEntry|Name=Xerarebi|Sector=4|System=93|Distance=6.0|Government=6|Economy= |
+ | {{WitchspaceEntry|Name=Xerarebi|Sector=4|System=93|Distance=6.0|Government=6|Economy=2|Techlevel=12|Population=5.3|Productivity=33920|Routes=}} |
− | {{WitchspaceEntry|Name=Isreesve|Sector=4|System=194|Distance=6.8|Government=6|Economy= |
+ | {{WitchspaceEntry|Name=Isreesve|Sector=4|System=194|Distance=6.8|Government=6|Economy=3|Techlevel=9|Population=4.2|Productivity=23520|Routes=}} |
− | {{WitchspaceEntry|Name=Enlaed|Sector=4|System=196|Distance=0.8|Government=4|Economy= |
+ | {{WitchspaceEntry|Name=Enlaed|Sector=4|System=196|Distance=0.8|Government=4|Economy=3|Techlevel=7|Population=3.2|Productivity=14336|Routes=}} |
− | {{WitchspaceEntry|Name=Cebima|Sector=4|System=199|Distance=6.4|Government=4|Economy= |
+ | {{WitchspaceEntry|Name=Cebima|Sector=4|System=199|Distance=6.4|Government=4|Economy=3|Techlevel=7|Population=3.2|Productivity=14336|Routes=}} |
− | {{WitchspaceEntry|Name=Zavete|Sector=4|System=203|Distance=4.8|Government=0|Economy= |
+ | {{WitchspaceEntry|Name=Zavete|Sector=4|System=203|Distance=4.8|Government=0|Economy=2|Techlevel=8|Population=3.7|Productivity=7936|Routes=}} |
− | {{WitchspaceEntry|Name=Veorer|Sector=4|System=214|Distance=6.8|Government=2|Economy= |
+ | {{WitchspaceEntry|Name=Veorer|Sector=4|System=214|Distance=6.8|Government=2|Economy=3|Techlevel=9|Population=3.8|Productivity=12768|Routes=}} |
{{WitchspaceFooter}} |
{{WitchspaceFooter}} |
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− | {{LocalAreaMapHeader|Name=Soar|Sector=4|X=78|Y=52|Radius= |
+ | {{LocalAreaMapHeader|Name=Soar|Sector=4|X=78|Y=52|Radius=4}}{{LocalAreaMapEntry|Name=Tiveorso|RX=-3|RY=0|Radius=4}}{{LocalAreaMapEntry|Name=Zaus|RX=-10|RY=11|Radius=4}}{{LocalAreaMapEntry|Name=Querorza|RX=-1|RY=20|Radius=4}}{{LocalAreaMapEntry|Name=Soed|RX=2|RY=-29|Radius=4}}{{LocalAreaMapEntry|Name=Isxelave|RX=7|RY=-5|Radius=4}}{{LocalAreaMapEntry|Name=Xerarebi|RX=9|RY=-26|Radius=4}}{{LocalAreaMapEntry|Name=Isreesve|RX=-17|RY=-1|Radius=4}}{{LocalAreaMapEntry|Name=Enlaed|RX=2|RY=-1|Radius=4}}{{LocalAreaMapEntry|Name=Cebima|RX=-14|RY=-17|Radius=4}}{{LocalAreaMapEntry|Name=Zavete|RX=-12|RY=-4|Radius=4}}{{LocalAreaMapEntry|Name=Veorer|RX=-15|RY=-17|Radius=4}}{{LocalAreaMapFooter}} |
== Trade == |
== Trade == |
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− | {{PricelistEconomy0}} |
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+ | {{PricelistEconomy6}} |
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== OXPs == |
== OXPs == |
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Latest revision as of 23:44, 12 May 2016
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The world Soar is mildly noted for the Soarian mountain lobstoid but beset by dreadful earthquakes. |
Old Galactic Catalogue Entry for 4:219 (Soar) |
Contents
Witchspace Routes
There are 11 direct Witchspace Routes from/to Soar:
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Trade
Item | Price | Quantity | Avail- ability |
Annotations | ||||
Min | Avg | Max | Min | Avg | Max | |||
Food | 2.8 | 3.0 | 3.2 | 18 | 18.5 | 19 | 100.0% | |
Textiles | 5.6 | 6.1 | 6.8 | 16 | 17.5 | 19 | 100.0% | |
Radioactives | 18.8 | 20.2 | 21.6 | 20 | 23.5 | 27 | 100.0% | |
Slaves | 4.0 | 10.2 | 16.4 | 0 | 16.0 | 31 | 96.8% | |
Liquor/Wines | 21.2 | 24.1 | 27.2 | 25 | 32.5 | 40 | 100.0% | |
Luxuries | 97.6 | 98.1 | 98.8 | 6 | 7.5 | 9 | 100.0% | |
Narcotics | 0.4 | 65.9 | 99.6 | 0 | 42.0 | 58 | 31.2% | |
Computers | 95.2 | 95.8 | 96.4 | 0 | 0.0 | 0 | 0.0% | |
Machinery | 61.2 | 62.6 | 64.0 | 4 | 7.5 | 11 | 100.0% | |
Alloys | 33.6 | 39.8 | 46.0 | 11 | 26.5 | 42 | 100.0% | |
Firearms | 80.8 | 82.1 | 83.6 | 0 | 0.0 | 0 | 0.0% | |
Furs | 48.8 | 61.4 | 74.0 | 0 | 32.0 | 63 | 98.4% | |
Minerals | 10.4 | 11.0 | 11.6 | 59 | 60.5 | 62 | 100.0% | |
Gold | 36.4 | 37.7 | 39.2 | 8 | 11.5 | 15 | 100.0% | |
Platinum | 63.6 | 69.8 | 76.0 | 3 | 18.5 | 34 | 100.0% | |
Gem-Stones | 15.6 | 18.6 | 21.6 | 0 | 8.0 | 15 | 93.7% | |
Alien Items | 57.2 | 58.6 | 60.0 | 0 | 0.0 | 0 | 0.0% | |
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system. |