Difference between revisions of "Cabal Common Library Doc SpecialMarkets"

From Elite Wiki
m
m (added note about changes)
 
(3 intermediate revisions by the same user not shown)
Line 1: Line 1:
 
== Overview ==
 
== Overview ==
This is the main class for the special markets with its members.
 
  +
{{OXPNote|The market will be turned into a 'Black market' for v1.7.1. For standard goods we already have cims [[New Cargoes]]. More options will become available to handle equipment and special goods. By the time of writing only 1 OXP is affected ([[Vector OXP|Vector]])}}
  +
This is the main class for the special markets with its members and part of the [[Cabal_Common_Library]].
   
 
The script gives another option for trading in special goods and calculates prices and availabilities for inserted items.
 
The script gives another option for trading in special goods and calculates prices and availabilities for inserted items.
  +
  +
A calculator (OpenOffice format) for OXP developers is available: [http://www.box.com/s/68r3dqmv9sn605gy3up8 CCL_SpecialMarkets_Calc.zip] (21.3 KB).
   
 
== Functions ==
 
== Functions ==
Line 45: Line 48:
 
'''Returns:'''
 
'''Returns:'''
 
:;nothing.
 
:;nothing.
  +
  +
  +
=== checkPSHold() ===
  +
{{CodeEx|codeex=worldScripts.Cabal_Common_SpecialMarkets.checkPSHold(item); }}
  +
Convenience check if player has a specific item in his hold.
  +
  +
'''Parameters:'''
  +
:;item:String. Item to be checked.
  +
  +
'''Returns:'''
  +
:;n:Number. Amount.
   
 
----
 
----

Latest revision as of 13:19, 14 February 2013

Overview

This is the main class for the special markets with its members and part of the Cabal_Common_Library.

The script gives another option for trading in special goods and calculates prices and availabilities for inserted items.

A calculator (OpenOffice format) for OXP developers is available: CCL_SpecialMarkets_Calc.zip (21.3 KB).

Functions

registerLocation()

worldScripts.Cabal_Common_SpecialMarkets.registerLocation(obj);

Scripts can specify systems where items can be bought or sold. Only one object with a few properties has to be passed.

Properties of obj:

item
String. Required. Unique Name. Max length 40 chars.
galaxy
Array. Required. Galaxy [0...7].
buyID
Array. Required. System.IDs [0...255].
sellID
Array. Required. System.IDs. If sold (and no contract) callback [0...255].
stationID
Array. Required. Specified stations for buy and sell, e.g. [["main"],["MyStation"]].
cb
String. Required. worldScript name for callback.
cbb
String. Required. Function that handles the delivery if !contract.
priceclass
Number. Required. Base priceclass. The higher the lower the production. [5...100].
refresh
Number. Required. Units produced every day [0...1].
desc
String. Required. Description.
block
Boolean. Blocks cargohold on purchase. If true disables contract.
contract
String. If !block it turns it into a cargo contract to a random system in sellID.
offset
Number. Sell multiplier for calculated price [1.3...5]. Default 1.3.
avail
Number. Starting availability [0...25]. Higher values will lower the prices. Default 0.
times
Number. Start time [clock.days-1000...clock.days]. Default clock.days.
decrease
Number. Affects prices and produced units over time [0.01...0.5]. Default 0.1.
legal
Boolean. Legality of this item. Default true.
model
String. Role. Default "cargopod".
oneShot
Boolean. One shot deal. If true item will be removed after selling.


Returns:

success
Boolean. True on success.


removeTradeItem()

worldScripts.Cabal_Common_SpecialMarkets.removeTradeItem(item);

Removes the specified item.

Parameters:

item
String. Item to be removed.

Returns:

nothing.


checkPSHold()

worldScripts.Cabal_Common_SpecialMarkets.checkPSHold(item);

Convenience check if player has a specific item in his hold.

Parameters:

item
String. Item to be checked.

Returns:

n
Number. Amount.