Difference between revisions of "Cylon Raider Mark 1"
Shipbuilder (talk | contribs) (Created page with "Cylon Raider Mark 1 Cylon Raider Mark 1 Size (W×H×L) 37.5m×7.0m×29m Cargo capacity N/A Cargo bay extension N/A Maximum speed 0.365 L...") |
Shipbuilder (talk | contribs) |
||
Line 1: | Line 1: | ||
− | Cylon Raider Mark 1 |
||
+ | {{Semantic Infobox ShipStats Oolite |
||
+ | |title=Colonial Viper Mark 1 |
||
+ | |image = [[Image:Colonial Viper Mark 1.png|250px]] |
||
+ | |width = 19m |
||
+ | |height = 12.5m |
||
+ | |length = 30m |
||
+ | |capacity = N/A |
||
+ | |capacityext = N/A |
||
+ | |maxspeed = 0.375 LM |
||
+ | |maneuverability = Roll: 2.3<br />Pitch: 2.1 |
||
+ | |energybanks = 3 |
||
+ | |energyrecharge = 3.0 |
||
+ | |gunmounts = Fore |
||
+ | |missileslots = 0 |
||
+ | |shieldboost = Yes |
||
+ | |milshields = Yes |
||
+ | |hyperspace = Yes |
||
+ | |isoxp = OXP |
||
+ | |isplayer = Yes |
||
+ | |baseprice = 140,000 Cr |
||
+ | }} |
||
+ | ==Description== |
||
+ | The Colonial Viper Mark 1, produced by [[User:Shipbuilder|The GalTech Industries Corporation]], is a one man fighter designed specifically for ship to ship combat. Its combination of small size, speed and manoeuvrability make it an ideal choice for a carrier or station based fighter but it is also able to provide a more general defence and escort role. |
||
+ | The lack of cargo carrying capacity or fuel scopes makes it, however, an unattractive ship choice for pirates and for this reason they are only rarely found amongst pirate groups. |
||
+ | ==Standard Equipment== |
||
+ | Forward pulse laser |
||
+ | ==Ship Variants== |
||
+ | The ship is available in player, escort, hunter, police, wingman and pirate roles. The basic player version is equipped with a pulse laser while all other roles are equipped with a beam laser. All other specifications are the same. |
||
+ | ==Minimum Requirements== |
||
+ | The OXP was designed to work on Oolite 1.76 but should also be backward compatible. No additional OXPs are required to be installed in order this OXP to run. |
||
+ | ==Installation== |
||
+ | Unzip the file, and then move the folder "Colonial Viper Mark 1 - V1.02.oxp" to the AddOns directory of your Oolite installation. Then start the game up and the ships should be added. |
||
− | |||
+ | ==History== |
||
+ | * 20/05/2012 - Version 1.00 - Pre-release test version. |
||
+ | * 21/05/2012 - Version 1.01 - Release version (Slight tweaks to the texture and correction to the scan class script). |
||
+ | * 22/05/2012 - Version 1.02 - Updated release incorporating tweaks to the subfolder names to ensure compatibility with non-windows operating systems. |
||
+ | ==Credits== |
||
+ | * V1.00 - With thanks to El Viejo, Smivs and Thargoid for their assistance via the Oolite Bulletin forum and Universal Studios for producing the original movie in the first place. |
||
+ | * V1.01 - With thanks to Capt Murphy, Commander McLane, cim, Eric Walch and Staer9 for their assistance via the Oolite Bulletin forum. |
||
+ | * V1.02 - With thanks to Capt Murphy via PM regarding to advice on folder names within the .oxp folder. |
||
+ | ==Play Testers== |
||
+ | El Viejo |
||
− | Cylon Raider Mark 1 |
||
+ | ==Download== |
||
− | |||
+ | [https://www.box.com/s/5d22a790455946bcafb9 Colonial Viper Mark 1 V1.02] |
||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | Size (W×H×L) |
||
− | |||
− | 37.5m×7.0m×29m |
||
− | |||
− | |||
− | |||
− | Cargo capacity |
||
− | |||
− | N/A |
||
− | |||
− | |||
− | |||
− | Cargo bay extension |
||
− | |||
− | N/A |
||
− | |||
− | |||
− | |||
− | Maximum speed |
||
− | |||
− | 0.365 LM |
||
− | |||
− | |||
− | |||
− | Manoeuvrability |
||
− | |||
− | Roll: 2.4 |
||
− | Pitch: 2.2 |
||
− | |||
− | |||
− | |||
− | Energy banks |
||
− | |||
− | 4 |
||
− | |||
− | |||
− | |||
− | Energy recharge rate |
||
− | |||
− | |||
− | Medium (3.0) |
||
− | |||
− | |||
− | |||
− | Gun mounts |
||
− | |||
− | Fore |
||
− | |||
− | |||
− | |||
− | Missile slots |
||
− | |||
− | 0 |
||
− | |||
− | |||
− | |||
− | Shield boosters available |
||
− | |||
− | No |
||
− | |||
− | |||
− | |||
− | Military shields available |
||
− | |||
− | No |
||
− | |||
− | |||
− | |||
− | Hyperspace capable |
||
− | |||
− | Yes |
||
− | |||
− | |||
− | |||
− | OXP or standard |
||
− | |||
− | OXP |
||
− | |||
− | |||
− | |||
− | Available to player |
||
− | |||
− | No |
||
− | |||
− | |||
− | |||
− | Base price |
||
− | |||
− | N/A |
||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | Contents |
||
− | [hide] 1 Description |
||
− | 2 Standard Equipment |
||
− | 3 Ship Variants |
||
− | 4 Minimum Requirements |
||
− | 5 Installation |
||
− | 6 History |
||
− | 7 Credits |
||
− | 8 Play Testers |
||
− | 9 Download |
||
− | |||
− | |||
− | [edit] Description |
||
− | |||
− | The Cylon Raider Mark 1 forms the backbone of the Cylon Empire’s fighter force. Designed to combine agility with a fearsome strike capability a Cylon Raider Mark 1 is more than a match for many opponents. With a crew of three centurions, (commander, pilot and co-pilot), a combination of tasks can be undertaken whilst in combat. |
||
− | |||
− | These strengths combined with the standard Cylon tactic of deploying these ships in small attack groups have proved devastatingly effective against humankind in resent times. |
||
− | |||
− | |||
− | [edit] Standard Equipment |
||
− | |||
− | Forward Military Laser and ECM. |
||
− | |||
− | [edit] Ship Variants |
||
− | |||
− | The ship is available as a NPC ship only. |
||
− | |||
− | [edit] Minimum Requirements |
||
− | |||
− | The OXP was designed to work on Oolite 1.76 but should also be compatible with future versions (The shipdata.plist is incompatible with versions prior to v1.75 because of the use of scan_class and escort_ship keys). No additional OXPs are required to be installed in order for this OXP to run. |
||
− | |||
− | [edit] Installation |
||
− | |||
− | This OXP is available in 2 versions (A lower and a higher detail version). The lower detail version consists of a less detailed model and should be more suitable for less powerful systems. |
||
− | |||
− | Decide whether you want the lower or higher detail version. Unzip the file, and then move the either the "Cylon_Raider_Mk1_higher_detail_model_V1.0.oxp" or the "Cylon_Raider_Mk1_lower_detail_model_V1.0.oxp" folder to the AddOns directory of your Oolite installation. Then start the game up and the ships should be added. |
||
− | |||
− | |||
− | [edit] History |
||
− | 05/07/12 - Version 1.00 - Release version. |
||
− | 09/07/12 – Version 1.01 – Emission_map filename and shipdata.plist updated. |
||
− | |||
− | |||
− | [edit] Credits |
||
− | V1.00 - With thanks to Svengali for providing detailed comments and advice on all aspects of the pre-release test version and Smivs for advice regarding the emission_map. Thanks also go to Universal Studios for producing the original movie in the first place. |
||
− | V1.01 – With thanks to Wildeblood and Griff for advice regarding specifying individual emission_maps in order to avoid possible incorrect use of the emission_map. |
||
− | |||
− | |||
− | [edit] Play Testers |
||
− | |||
− | Svengali and Solonar. |
||
− | |||
− | [edit] Download |
||
− | |||
− | https://www.box.com/s/9761140e06680776ab9d |
Revision as of 18:55, 16 August 2012
ship name::Colonial Viper Mark 1 | |
---|---|
Size (W×H×L) | 19m×ship height::12.5m×ship length::30m |
Cargo capacity | ship cargo capacity::N/A |
Cargo bay extension | ship cargo extension::N/A |
Maximum speed | ship speed::0.375 LM |
Manoeuvrability | Roll: 2.3 Pitch: 2.1 |
Energy banks | ship energy banks::3 |
Energy recharge rate |
Medium (ship energy recharge::3.0) |
Gun mounts | Fore |
Missile slots | ship missile slots::0 |
Shield boosters available | ship supports shield booster::Yes |
Military shields available | ship supports mil shields::Yes |
Hyperspace capable | ship can hyperspace::Yes |
OXP or standard | {{#set:ship is standard=OXP}}OXP |
Available to player | ship is player flyable::Yes |
Base price | ship base price::140,000 Cr |
Contents
Description
The Colonial Viper Mark 1, produced by The GalTech Industries Corporation, is a one man fighter designed specifically for ship to ship combat. Its combination of small size, speed and manoeuvrability make it an ideal choice for a carrier or station based fighter but it is also able to provide a more general defence and escort role.
The lack of cargo carrying capacity or fuel scopes makes it, however, an unattractive ship choice for pirates and for this reason they are only rarely found amongst pirate groups.
Standard Equipment
Forward pulse laser
Ship Variants
The ship is available in player, escort, hunter, police, wingman and pirate roles. The basic player version is equipped with a pulse laser while all other roles are equipped with a beam laser. All other specifications are the same.
Minimum Requirements
The OXP was designed to work on Oolite 1.76 but should also be backward compatible. No additional OXPs are required to be installed in order this OXP to run.
Installation
Unzip the file, and then move the folder "Colonial Viper Mark 1 - V1.02.oxp" to the AddOns directory of your Oolite installation. Then start the game up and the ships should be added.
History
- 20/05/2012 - Version 1.00 - Pre-release test version.
- 21/05/2012 - Version 1.01 - Release version (Slight tweaks to the texture and correction to the scan class script).
- 22/05/2012 - Version 1.02 - Updated release incorporating tweaks to the subfolder names to ensure compatibility with non-windows operating systems.
Credits
- V1.00 - With thanks to El Viejo, Smivs and Thargoid for their assistance via the Oolite Bulletin forum and Universal Studios for producing the original movie in the first place.
- V1.01 - With thanks to Capt Murphy, Commander McLane, cim, Eric Walch and Staer9 for their assistance via the Oolite Bulletin forum.
- V1.02 - With thanks to Capt Murphy via PM regarding to advice on folder names within the .oxp folder.
Play Testers
El Viejo