Difference between revisions of "Methods"
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(→script methods mission state: - how these work) |
(→script methods GUI: - expanded) |
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== script methods GUI== |
== script methods GUI== |
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− | addMissionText: Story_text_for_somemission (missiontext.plist) |
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+ | |||
− | set: mission_somemission SOME_STATE |
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+ | '''addMissionText: <[[missiontext.plist]] key>''' |
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− | setGuiToMissionScreen |
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+ | // adds text to the mission screen from an entry in [[missiontext.plist]] |
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− | setMissionDescription: short_decription (missiontext.plist) |
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+ | // with the given key |
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− | showShipModel: shiptype |
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+ | |||
− | clearMissionDescription |
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+ | '''set: [[mission_variable]] <value>''' |
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− | setMissionMusic: filename |
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+ | // sets the [[mission_variable]] to the value given |
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− | setMissionImage: myface.png |
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+ | |||
+ | '''setGuiToMissionScreen''' |
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+ | // opens the mission screen |
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+ | |||
+ | '''setMissionDescription: <[[missiontext.plist]] key>''' |
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+ | // sets the short description given on the player's manifest screen |
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+ | |||
+ | '''clearMissionDescription''' |
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+ | // clears the short description |
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+ | |||
+ | '''showShipModel: <role>''' |
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+ | // shows a rotating model of a ship with the role given |
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+ | // role refers to a value in one of [[shipdata.plist]]'s entries' |
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+ | // ''roles'' key value pair |
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+ | |||
+ | '''setMissionMusic: <filename>''' |
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+ | // plays the music file given |
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+ | // if it exists within any OXP's ''Music'' folder |
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+ | |||
+ | setMissionImage: <filename> |
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+ | // displays the picture file given |
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+ | // if it exists within any OXP's ''Images'' folder |
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== script methods system== |
== script methods system== |
Revision as of 16:57, 21 January 2006
Methods
Methods are the actions that are performed when conditions, defined in a scripted plist, are met. Be it an entry of death_actions or scripted_actions inside a shipdata.plist or a script.plist's Do-array, or even in a AI.plist, all methods are interchangable between plists.
For example; a special qbomb could, in principle, detonate, send a commsmessage and cause the sun in a system to go nova. The relevant methods could be embedded in the AI.plist or the [death_actions].
Contents
script methods GUI
addMissionText: <missiontext.plist key> // adds text to the mission screen from an entry in missiontext.plist // with the given key set: mission_variable <value> // sets the mission_variable to the value given setGuiToMissionScreen // opens the mission screen setMissionDescription: <missiontext.plist key> // sets the short description given on the player's manifest screen clearMissionDescription // clears the short description showShipModel: <role> // shows a rotating model of a ship with the role given // role refers to a value in one of shipdata.plist's entries' // roles key value pair setMissionMusic: <filename> // plays the music file given // if it exists within any OXP's Music folder setMissionImage: <filename> // displays the picture file given // if it exists within any OXP's Images folder
script methods system
checkForShips: shiptype addSystemShips: shiptype # 0.66 (?) addShips: shiptype # addShipsAtPrecisely: shiptype 1 pwu 0 0 0.88 (?) setSunNovaIn: # setPlanetinfo: (see planetinfo.plist)
script methods mission state
set: mission_variable <value> // the value could be a particular string or numeric value increment: mission_variable // increases the mission variable's value by 1.0 decrement: mission_variable // decreases the mission variable's value by 1.0 setMissionChoices: <missiontext.plist key> // sets the array of choices presented at the bottom of the mission page to those described in the // entry in missiontext.plist that corresponds to the key given resetMissionChoice // makes missionChoice undefined
player state methods
awardShipKills: # awardEquipment: EQ_SOME_PIECE_OF_KIT awardCredits: # setLegalStatus: # testForEquipment: EQ_COOL_TOY setFuelLeak: # useSpecialCargo: A load full of '['thargoid_curses']' launchFromStation commsMessage: Happy Newyear! removeAllCargo awardCargo: # Commodity
other methods
So far I have summed up the methods used in script.plists, next are the other sources. OXP_howto_AI.
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