Ulite: Building Stations
Contents
3.10 Stations Building
Stations are important for the progress of the alliance at this game. Without station the alliance is not able to research und also not able to construct researchable equipment.
3.10.1 General
This is a small introduction, how a station works.
There are three major groups, which are existing at all stations: Food, Working and Research. For this three groups there are a number of persons: Farmers, Workers and Researchers. Each group is responsible for different things. Farmers are producing food, and food is important for the population at the planet. Workers are building buildings at the station or can construct ships or tradements (=credits). Researchers are producing research points for the alliance, which are used to research new objects.
Group: Food Production Research People Farmers Workers Researchers Benefit Food Buildings, ships or credits Research points
The people are able to be re-educated at every time. That means, the at the need, farmers became researchers or vice-versa. All values at the station are calculated with points or units. Each station will be recalculated each day. Example: one unit researchers produces (normaly) one research point each day.
How much production points or research points (resp. food) are produced, is depending on several factors:
Climate of the planete (food) Ore of the planet (production points) Gravitation (all) Moral (all) Buildings and other research objects (all) Pollution (production points)
The exact calculation of the points is available at the detail section. You can see there, how much points are added or subtracted for what, etc. This points are also be rounded, what can lead to (for example), one additional worker does not produce additional production points (because the bad moral decreases the additional point).
3.10.1.1 Food
Each station needs food. The food which must be available correlate with the existing population without the farmers (the farmers can feed themself). If there is too less of food at the station, the population shrinks because of undernourishment.
Food is also storeable: one unit food correspond with 1000 tons of grain. The stored grain are often displayed in parenthesis after the food production.
3.10.1.2 Production
You need production points for buildings, equipments, ships and tradements. If production points are produced, the approximated finish time (ETA) is displayed at the specific object in parenthesis.
Example: “Agriculture Plant (6 d)” means: this building needs estimated 6 days for construction. The time needed is naturally depending of the production points, which are produced each day. If you produce no production points, the ETA will be displayed as “10000 days”.
If you want to finish the construction earlier, there are a number of possibilities:
Recruit more workers. If the research is not important, or you have enough food at stock, you can move the resources to workers. Buy the production. If there is a production currently running, the production-page shows, what you need for the buying of this production. In any case, you need credits, at some cases (buildings) you need also goods. This goods must be at stock at this station, and the player needs the credits available, to buy the production. If you buy this production, the object will be finished at next recalculation of the station.
First construct buildings, which increases the production points. Example: Automated Factories. It is recommended to build production-increasing buildings first for big stations. If you have no building of ship at your production line, but you have still production points, the Default production is used. Here the available production points are channeled into one of two objectives. Residentials: additional houses are build, so the popultion growth is stimulated. Tradements: Tradements are produced, directly converted to credits, and given the station founder.
3.10.1.3 Research
The research points, a station is producing, are summarized to the allice research points.
3.10.1.4 Defense
Apart from shielding buildings for defense, there are some other buildings for defending an invasion:
Type: needs maximum quota equal Troops Army Tower current civil population Panzer Armor Barracks current civil population / 2 Fightrobots Battledroids current civil population / 2
3.10.2 Founding a station
To found a station, you need prior a Colony Device. This equipment is heavy (250 tons) and expensiv (500.000 Cr) and this must be firstly acquired to get such a lot money and a ship which can transport this equipment. Is this step is done, you need to find a good planet (planet of the type “world…” or a “rocky planet with dense corroding atmosphere”). This planete you can only find beyond the core area. The core area includes all sectors between [10,10] and [-10,-10] After this, you can fly into the system and to that planet. If you are arrived, you can found and name the station at menu “Player” - “Priv.Stations”. All your station will be listet at this menu point after the first founding.
The exact requirements for station founding:
The player must be at a planet. The player must be member of an alliance. The planet must be inhabitable (no gas planet, asteroids, etc). The planet has currently no station. The adminstration skill of the player must fit (means: befor the founding: greater than the number of station the player's administering). The player must have a Colony Device loaded. The planet must be outside of the core area. The sector must not be foreign alliance territory. The station limit of the alliacne must be greater as the number of the stations of the alliance befor founding. For the first station, following hints are recommended:
The bigger planet, the better. The climate must not be Dead or other inhospitable things. Ore should be at maximum (1..3) Gravitation: High is bad, Low is ok, Good is very good.
3.10.3 Station Maintenance
At “Player”-“Private Stations” you can set some things directly. This is described at 3.3.3.1 Player-Private Stations
More exact setting you can do at Market-Production
Some hints:
The building costs of Techtree responds one production unit. The maximum population of a planet is depending on its size and climate. It can change by terraforming. “Buy Production”: This is always more expensive, than the “slow” production. If you buy the production, the production will be finished at next recalculation. If you cancel a production, the half of the invested ressources are lost. If you set your default production to “Tradements” and you have no object in the productio queue, the station generates credits.
3.10.4 Station Attacks
At station attacks there are some special things.
First of all, the attack will be splitted into two phases. This two phases are generating each one report (so you have two after that). Only, if you process the first attack successfully, the second phase will be started.
The first phase is equal for all attack types and is a fight between the attacker (one or more ships) and the (space-)defense of the station. Station defense are all defense buildings, which you have build at this station: star base, missle base, but also docked ships. If a docked ship is not able to flight (not enough crew or skills), it will be not interfer into to attack (no functional weapon or shields), but will cover up the defense (because this ship must also be destroyed).
If there is no defense, the attacker will win.
The second phase is depending on the attack type:
Ground attack: Troops required. The loaded troops are fighting at the ground against the other troops, Panzer and Fightrobots of the station. If defense is down (all objects killed/destroyed), the station will be transfered to the attacker (and its alliance). Bomb attack: Bombs required. Destroies buildings and kills people, troops, and so on. If all objects destroyed and all people killed, the station will be deleted. There is a possibility to setup a specific level for destruction: With the point “Ship”-“Configuration”-“Bomb until” you can set a specifc level, where the bombing of the station will be ended. Destroy planet: Planet Destructor required. Destroies the whole planet (with station of course), there is only a asteroid field left. After a station transfer by invasion there is a time out of 7 days, until this station can be published.
3.10.5 Miscellaneous
The number of stations which a player can own depends on his skill at station administration. For one skill point, one station can be built. If you want to found another station, but you can not raise the skill, you have to publish stations. Publishing station has also other advantages, see also 3.13 Territories Requirements for publishing a station: 7 buildings and 2000 points.
If a player leafs an alliance, or he's deleted, the station are transfered to the alliance administrator. A reset by destroying does not transfer the stations.
The docking at private station is for all alliance relations “neutral” (that equal if a player is not a member of an alliance) and above (NAP, Tready) permitted. For others docking is not possible.