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- ...tive interval, the interval is added to the next fire time. Otherwise, the timer stops. ..., 5, 5)</code>. If this is not done, the JavaScript runtime may delete the timer at any time to free up memory.4 KB (624 words) - 22:35, 16 January 2016
- #REDIRECT [[Oolite JavaScript Reference: Timer]]48 bytes (5 words) - 13:40, 6 December 2007
Page text matches
- ...e: for many trading vessels, the use of a Q-bomb is suicide, even with the timer set to its longest launch to detonation interval.6 KB (995 words) - 14:45, 3 December 2021
- **[[DuplexFuelTank OXP|Duplex Fuel Tank]] by [[User:Timer|Timer]]: very expensive tank which can easily be filled from the main tank.6 KB (925 words) - 01:51, 21 July 2021
- // resets a timer for scripting purposes '''deprecated - do not use'' // returns the script timer's current value in seconds. It resets on a witchspace jump '''(deprecated -19 KB (2,764 words) - 11:39, 9 August 2021
- Code cleanup and timer use (as suggested by spara) Debark timer remover, in favor of 1.77 timer function!5 KB (700 words) - 15:34, 22 March 2021
- .... When present, it will execute all the commands in this state. The update timer was set to its default value of 0.125 seconds on startup but can be changed7 KB (1,110 words) - 13:48, 21 November 2010
- ...Cargo Bay (takes up 8TC storage). Refillable by ''eg'' [[Sun skimming]]. (Timer 2013)3 KB (388 words) - 11:06, 5 July 2021
- "commsMessage: Timer running...",2 KB (243 words) - 12:14, 9 August 2021
- ...its alpha channel) the phase of the light animation, which is driven by a timer provided to fragment shaders by Oolite.2 KB (276 words) - 19:47, 17 November 2020
- ...the two textures used by the shader. The <code>float</code> variable <code>timer</code> is a number which increases by 1.0 each second. The <code>float</cod9 KB (1,418 words) - 20:07, 28 February 2010
- ...new code, use appropriate event handlers or [[Oolite JavaScript Reference: Timer|timers]] instead.39 KB (5,256 words) - 14:50, 24 June 2020
- ...tive interval, the interval is added to the next fire time. Otherwise, the timer stops. ..., 5, 5)</code>. If this is not done, the JavaScript runtime may delete the timer at any time to free up memory.4 KB (624 words) - 22:35, 16 January 2016
- ...YSTEM_DATA. When an other screen is shown, evaluation is postponed but the timer runs further and script evaluation immediately starts when an evaluated scr8 KB (1,281 words) - 11:47, 9 August 2021
- ...n Cargo Bay (takes up 8t storage). Refillable by ''eg'' [[Sun skimming]]. (Timer 2013)7 KB (1,089 words) - 03:40, 19 December 2021
- * Bus overload timer was being reset while running. * Correction to issues with the timer for heat sink detonation control.78 KB (12,719 words) - 16:56, 26 December 2021
- - Added worldScript for storing all the resources. Added timer for exploding and breach pods (thanks cag!).8 KB (1,237 words) - 07:34, 12 July 2020
- - equipment failure chance is now triggered through a timer, instead of a bunch of events; and now uses the new EquipmentInfo object21 KB (3,426 words) - 14:29, 9 December 2021
- ...course consists of 10 rings, which can be flown through in any order. The timer begins when you fly through the first ring, and ends once all 10 rings have2 KB (404 words) - 12:05, 9 August 2021
- ...igion than I had believed possible. When the mass ended, I set the meter's timer to a twenty-four hour delay between reintegrations and told the barbarians20 KB (3,427 words) - 13:01, 4 February 2021
- ...>guiScreenChanged</tt>, <tt>alertConditionChanged</tt> or triggered by the timer. OXPs can also be notified about changes via the <tt>.Notify</tt> and <tt>. ...LaunchFromStation</tt>) to avoid loading order stuff without the need of a timer and grabs the reference. If a user changes the settings through OXPConfigs14 KB (2,157 words) - 17:12, 26 May 2015
- |aut=[[User:timer|timer]] |aut=[[User:timer|timer]]169 KB (24,875 words) - 17:31, 19 December 2021