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  • ...]], these are relative to the player's ship's position, and the coordinate frame defined by the ship's forward, right and up Vectors.
    33 KB (4,334 words) - 10:05, 29 June 2020
  • ...ole lot harder as I have to go back to watching ST:TNG to get in the right frame of mind to generate more tekbab. *This OXP was devised by Frame. There is a thread [http://www.aegidian.org/bb/viewtopic.php?f=4&t=4883 her
    9 KB (1,484 words) - 02:47, 11 October 2021
  • ...tion by activating the FPS display (see [[Oolite_Keyboard_Controls|Display Frame Rate]]).
    8 KB (1,372 words) - 13:06, 3 October 2021
  • ...parameters. The <code>delta</code> parameter is the length of the current frame in seconds. [[OXP_Scripted_AI|More information on using this functionality]
    35 KB (4,680 words) - 15:38, 24 October 2021
  • [http://www.box.net/shared/l0yu9ihdl2 Download version 0.12 here]: By Frame
    3 KB (534 words) - 13:58, 1 January 2021
  • ...and sturdiness of the original design. Fitting all that in identical-sized frame inevitably results in slightly decreased cargo space.
    883 bytes (112 words) - 09:50, 20 August 2012
  • ...and sturdiness of the original design. Fitting all that in identical-sized frame inevitably results in slightly decreased cargo space.
    4 KB (514 words) - 23:51, 14 August 2021
  • Written by [http://aegidian.org/bb/memberlist.php?mode=viewprofile&u=1663 Frame].<br />
    2 KB (251 words) - 02:39, 4 October 2021
  • large star, as it may be impossible to get your frame of reference
    37 KB (5,883 words) - 11:33, 11 April 2021
  • collides with an object at a given time frame of the simulation. When you positions in space if you are moving. If your position at one time frame
    119 KB (15,305 words) - 20:16, 22 April 2021
  • ...someone to take care of business and take them out, and your name's in the frame. To kick off the mission, fly to the main station in the [[Sector3/Beenbeor ...nder for the implementation of the scanner functions in 1.74, and a nod to Frame for his discussions on stealth ships on the forum. Also thanks to bjasspa f
    4 KB (626 words) - 00:17, 21 May 2021
  • ...and meaning of the tracking ID is unspecified and may change at any time. Frame callbacks are automatically removed when the game resets (for instance, whe ...time since the last frame (in [[Time_scales in Oolite|game clock time]]). Frame callbacks fire even when the game is paused, in which case <code>delta</cod
    17 KB (2,269 words) - 02:07, 11 July 2018
  • |aut=[[User:Frame|Frame]] |aut=[[User:Frame|Frame]]
    169 KB (24,875 words) - 17:31, 19 December 2021
  • |Frame
    7 KB (1,011 words) - 00:06, 26 May 2021
  • |Frame
    2 KB (337 words) - 16:25, 28 May 2012
  • Changed synchronised jump mechanism to use ship.velocity and a frame callback to simulate synchronised jump behaviour rather than a ‘teleport/
    20 KB (3,224 words) - 21:17, 18 July 2021
  • ...uce a numeric gauge animation with the use of frame callbacks for frame-by-frame updating of the display. This is a first for Oolite and a must-see feature.
    10 KB (1,497 words) - 17:06, 19 August 2021
  • *[[Oolite]] version 1.75.3+ due to CTD frame callback issues in previous oolite versions.
    4 KB (633 words) - 18:40, 9 April 2021
  • [[File:Convoy.png|right|frame|The Convoy formation avoids surprises on the spacelane by placing a fighter
    3 KB (411 words) - 11:03, 1 October 2016
  • * Author: [[User:Frame|Frame]] ...bouts of this) to [http://aegidian.org/bb/ucp.php?i=pm&mode=compose&u=1663 Frame] on the BB.
    1 KB (227 words) - 11:50, 9 August 2021

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