PirateAI

From Elite Wiki

This severely complex (and increasingly so every version) state machine, dictates pirate behaviour.

STATES: ATTACK_SHIP, COLLECT_LOOT, CONSIDER_DOCKING, DOCK_WITH_STATION, ENTER_WORMHOLE, EXIT_SYSTEM, FLEE, GLOBAL, LURK, TRAVEL_TO_LURK_AREA.

Refered to AI.plists: enteringPirateAI.plist(When hyperspacing in), dockingAI.plist


{
   "ATTACK_SHIP" = {
       ATTACKED = (setTargetToPrimaryAggressor, "setStateTo: ATTACK_SHIP"); 
       "ENERGY_LOW" = ("setStateTo: FLEE"); 
       ENTER = (performAttack); 
       EXIT = (); 
       "INCOMING_MISSILE" = (fightOrFleeMissile, "setStateTo: FLEE"); 
       "TARGET_DESTROYED" = ("setStateTo: COLLECT_LOOT"); 
       "TARGET_LOST" = ("setStateTo: COLLECT_LOOT"); 
       "ENTER WORMHOLE" = ("setStateTo: ENTER_WORMHOLE");
       UPDATE = ();     }; 
   "COLLECT_LOOT" = {
       ATTACKED = (setTargetToPrimaryAggressor, "setStateTo: ATTACK_SHIP"); 
       ENTER = ("setSpeedTo: 0.0", performIdle); 
       EXIT = (); 
       "HOLD_FULL" = ("setStateTo: EXIT_SYSTEM"); 
       "GROUP_ATTACK_TARGET" = (setTargetToFoundTarget, "setStateTo: ATTACK_SHIP"); 
       "INCOMING_MISSILE" = (fightOrFleeMissile, "setStateTo: FLEE"); 
       "TARGET_FOUND" = (setTargetToFoundTarget, "setStateTo: LOOT"); 
       "NOTHING_FOUND" = ("setStateTo: CONSIDER_DOCKING"); 
       "ENTER WORMHOLE" = ("setStateTo: ENTER_WORMHOLE");
       UPDATE = (scanForLoot, "pauseAI: 5.0");     }; 
   "EXIT_SYSTEM" = {
       ENTER = ();
       EXIT = ();
       UPDATE = (performHyperSpaceExit);
       "WITCHSPACE OKAY" = (wormholeEscorts, wormholeGroup);
       "WITCHSPACE BLOCKED" = (setTargetToFoundTarget, setDestinationWithinTarget, "setDesiredRangeTo: 10000.0", performFlyToRangeFromDestination);
       "WITCHSPACE UNAVAILABLE" = ("setStateTo: DOCK_WITH_STATION");	}; 
   FLEE = {
       ENTER = ("setDesiredRangeTo: 25600", performFlee); 
       "ENERGY_FULL" = (performIdle, "setStateTo: LURK"); 
       "TARGET_LOST" = (performIdle, "setStateTo: LURK"); 
       "DESIRED_RANGE_ACHIEVED" = (performIdle, "setStateTo: LURK"); 
       "INCOMING_MISSILE" = (fightOrFleeMissile, "setStateTo: FLEE"); 
       "REACHED_SAFETY" = ("setSpeedTo: 0.0", performIdle, "pauseAI: 10.0"); 
       ATTACKED = (setTargetToPrimaryAggressor, "setStateTo: FLEE"); 
       UPDATE = (); 
       EXIT = ();     };
   GLOBAL = {
       ENTER = ("setStateTo: TRAVEL_TO_LURK_AREA"); 
       EXIT = (); 
       UPDATE = (); }; 
   LOOT = {
       ATTACKED = (setTargetToPrimaryAggressor, "setStateTo: ATTACK_SHIP"); 
       "CARGO_SCOOPED" = (checkForFullHold, "setStateTo: COLLECT_LOOT"); 
       ENTER = (performCollect); 
       EXIT = (); 
       "GROUP_ATTACK_TARGET" = (setTargetToFoundTarget, "setStateTo: ATTACK_SHIP"); 
       "HOLD_FULL" = ("setStateTo: CONSIDER_DOCKING"); 
       "INCOMING_MISSILE" = (fightOrFleeMissile, "setStateTo: FLEE"); 
       "TARGET_LOST" = ("setStateTo: COLLECT_LOOT"); 
       "ENTER WORMHOLE" = ("setStateTo: ENTER_WORMHOLE");
       UPDATE = ();     }; 
   LURK = {
       ENTER = ("setSpeedTo: 0.0", performIdle); 
       ATTACKED = (setTargetToPrimaryAggressor, "setStateTo: ATTACK_SHIP"); 
       EXIT = (); 
       "INCOMING_MISSILE" = (fightOrFleeMissile, "setStateTo: FLEE"); 
       "NOTHING_FOUND" = ("setStateTo: COLLECT_LOOT"); 
       "TARGET_FOUND" = (setTargetToFoundTarget, checkGroupOddsVersusTarget); 
       "ODDS_GOOD" = (groupAttackTarget); 
       "ODDS_LEVEL" = (groupAttackTarget); 
       "GROUP_ATTACK_TARGET" = (setTargetToFoundTarget, "setStateTo: ATTACK_SHIP"); 
       "ENTER WORMHOLE" = ("setStateTo: ENTER_WORMHOLE");
       UPDATE = (scanForRandomMerchantmen, "pauseAI: 5.0");     }; 
   "TRAVEL_TO_LURK_AREA" = {
       ATTACKED = (setTargetToPrimaryAggressor, "setStateTo: ATTACK_SHIP"); 
       "DESIRED_RANGE_ACHIEVED" = ("setStateTo: LURK"); 
       ENTER = (
           setDestinationToCurrentLocation, 
           "setDesiredRangeTo: 1500.0", 
           performFlyToRangeFromDestination); 
       EXIT = (); 
       "GROUP_ATTACK_TARGET" = (setTargetToFoundTarget, "setStateTo: ATTACK_SHIP"); 
       "INCOMING_MISSILE" = (fightOrFleeMissile, "setStateTo: FLEE"); 
       "ENTER WORMHOLE" = ("setStateTo: ENTER_WORMHOLE");
       "EXITED WITCHSPACE" = ("switchAITo: enteringPirateAI.plist");
       UPDATE = (); };
   "CONSIDER_DOCKING" = {
       ATTACKED = (setTargetToPrimaryAggressor, "setStateTo: ATTACK_SHIP"); 
       ENTER = (checkForMotherStation);
       "NOTHING_FOUND" = ("setStateTo: LURK");
       "STATION_FOUND" = ("setAITo: dockingAI.plist");
       EXIT = ();
       "INCOMING_MISSILE" = (fightOrFleeMissile, "setStateTo: FLEE"); 
       UPDATE = ();}; 
   "DOCK_WITH_STATION" = {
       ATTACKED = (setTargetToPrimaryAggressor, "setStateTo: ATTACK_SHIP"); 
       ENTER = (setTargetToStation, "setDesiredRangeTo: 5000.0", performIntercept);
       "DESIRED_RANGE_ACHIEVED" = ("setAITo: dockingAI.plist");
       EXIT = ();
       "INCOMING_MISSILE" = (fightOrFleeMissile, "setStateTo: FLEE"); 
       UPDATE = ();}; 
   "ENTER_WORMHOLE" = {
       ENTER = (setDestinationToTarget, "setDesiredRangeTo: 1.0", "setSpeedFactorTo: 1.0", performFlyToRangeFromDestination);
       "PLAYER WITCHSPACE" = (enterTargetWormhole);
       UPDATE = (); 
       EXIT = ();    }; }


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