Longshot

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Revision as of 11:01, 24 December 2021 by Cholmondely (talk | contribs) (Updated link, added details, tweaks)
ship name::Longshot
Longshot sm.png
Size (W×H×L) 152m×ship height::90m×ship length::124m
Cargo capacity ship cargo capacity::5 TC
Cargo bay extension ship cargo extension::N/A
Maximum speed ship speed::0.38 LM
Manoeuvrability Roll: 2.5
Pitch: 1.9
Energy banks ship energy banks::N/A
Energy recharge rate

Good (ship energy recharge::4)

Gun mounts Fore
Missile slots ship missile slots::1
Shield boosters available ship supports shield booster::N/A
Military shields available ship supports mil shields::N/A
Hyperspace capable ship can hyperspace::Yes
OXP or standard {{#set:ship is standard=OXP}}OXP
Available to player ship is player flyable::Yes
Base price ship base price::130,000₢

Note: this ship cannot launch nor dock from a standard station. More details are in the forum thread "Docking longshot".

Overview

This fighter / trader was designed by its manufacturers to compete directly with the Cobra Mark III as the ship of choice for the lone wolf Commander.

In some ways the craft meets its Cobra III beating design brief and in others fails. The ship can haul a maximum of 40 tonnes of cargo as opposed to the Cobra Mark III’s 35 tonnes. It also packs 6 missiles as against the Cobra Mark III’s 4 missiles.

However, these features came at a price. In order to meet design requirements, the ship's missiles are mounted in an under-slung starboard weapons pod.

This lop-sided design makes the ship slower and more difficult to roll than the trusty Cobra Mark III. Many Commanders have also come to grief whilst attempting to dock, forgetting to allow for the under-hanging weapons pod when plotting docking approach vectors.

The ship is available to both the player and NPCs.

License

There seems to be no information on author, license or anything else (other than issues with docking it!)

Download

The Longshot is found in the Longshot OXP.

Links