User talk:Cholmondely

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Revision as of 09:14, 19 May 2021 by Cholmondely (talk | contribs) (Added personal wish-list)

Musings about Oolite: What I would like to see changed

By in large I am extremely happy with Oolite the way that it is. While I find a number of faults in the Vanilla game these are almost all fixed by OXPs. My remaining issues are:
  • 2 dimensional F6 charts with 256 systems
  • Pocket universes: the inability to travel from one system to another without using witchdrive
  • The simplified prices/economics system (thanks to Stranger for helping improve things a bit)
  • The bizarre scales (thanks to Redspear for working on sorting this one out!)
  • More NPC interaction/more to do outside the ship/more realistic landings/launches
  • More control buttons for OXP equipment. For OXP equipment we just have Tab/0/N & ctrl-N to select the equipment; n & b to activate; and the four controlled colons to operate MFDs. Personally speaking, I really need another 2 equipment priming buttons and for Autolock & ILS to be made primable rather than automatic and suicidal.

Broken-OXP banners





How do I footnote?

The Sun is pretty big.<ref>E. Miller, The Sun, (New York: Academic Press, 2005), 23–25.</ref> The Moon, however, is not so big.<ref>R. Smith, "Size of the Moon", Scientific American, 46 (April 1978): 44–46.</ref>

Notes

<references />

I tried the <ref>, </ref> & <references /> tags, but to no avail. None of them seem to do anything.

Transclusion

A strong and powerful heavy interceptor, based on the design of the first generation of the Asp Mark II Special. Substantially larger than the standard Asp Mark II, with a higher maximum speed, more energy banks and 2 pylons. It is purely a fighting ship, having no cargo capacity.

The Asp-X was licensed for civilian use and, although a rare sight, these ships could be encountered occasionally. They are favored by hunters and assassins and, inevitably, also by pirates and brigands.

Developed as a light Interceptor for Her Imperial Majesty's Space Navy the Cobra2-X is a development of the (later abandoned) Cobra Mk II prototype. It is an effective light fighter/interceptor popular with Assassins and Hunters. The Cobra2-C derivative is intended as a courier ship (hence the 'C' designation) and its small hold also allows fitment of a Passenger Berth making it ideal for use as a taxi. The Cobra2-C is slower than the X-ship version but has up-graded equipment options and a Hyperdrive.

Developed as a medium Interceptor for Her Imperial Majesty's Space Navy the Sidewinder-X is an evolution of the Sidewinder Scout Ship and is similar in specification and performance. However it is much larger and the increase in size means that it has slightly increased maximum speed and maneuverability over the Scoutship. The Sidewinder-X also has up-graded equipment options and a Hyperdrive.



Colours

Live long and prosper, and may the Great Bird of the Galaxy bless your planet! —THE PHOENIX {Talk to me!} 01:11, 21 February 2010 (UTC)


For Hiran

Automatic Target Acquisition
APRIL Pylon Reloader
Cargo Spotter
Escort Deck
Fighter Bay
Fuel Generator
Gravity Scanner
Integrated Targeting System 
LMSS - Actuator Upgrade
Police IFF Scanner Upgrade
Self Repair System
Star System Lane Indicator MFD
Telescope Extender

All done.