Tiger Mark I

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Revision as of 14:56, 13 June 2007 by LittleBear (talk | contribs) (Availability)
Tiger Mark I
TigerMkI.png
Size (metres, W×H×L) ?m ?m ?m
Cargo capacity 50 TC
Cargo bay extension Unknown
Maximum speed 0.5 LM
Manoeuvrability Roll: 2.0
Pitch: 1.0
Energy banks 7
Energy recharge rate Unknown
Gun mounts Fore, Aft, Starboard, Port
Missile slots Unknown
Shield boosters available Available
Military shields available Available
Hyperspace capable Yes
OXP or standard OXP
Available to player Yes
Base price Unknown


Overview

The Tiger Mk I was originally intended as a replacement for the Asp Mk II. Whilst the Asp remains today one of the most powerful fighters in GalCop space, features of its design, such as its solitary missile pylon show its age. In 2993, the Galactic Navy began tendering for bids to build a replacement vessel, eventually awarding the contract to Cyber Systems Inc of Orzaedve.

The Navy demanded a ship that retained the Asp’s speed and combat performance, but could carry sufficient hardened missiles to successfully engage Thargoid invasion fleets and could also function as a supply vessel.

Cyber Systems Inc were known for their meticulous design principles. Project manager, Zimire Ja Norin was not to be rushed, refusing to release even a prototype version until all systems met his exacting standards. By 3004, only a small fleet of proto-types were ready, with a projected unit cost of more than 700,000 Credits.

The Navy bean-counters started to grow concerned at the spiraling development costs of the Tiger, estimated at over ten billion credits and Navy tacticians considered that the role proposed for the Tiger had largely been assumed by the Behemoth. As a result the project was cancelled, leaving Cyber Systems with a handful of proto-type Tigers in their development hangars. Facing financial ruin, the Company sold off their prototypes to the highest bidder at auction.

Notable features

Although the Tiger never made it beyond the proto-type stage, most Commanders who have had the good fortune to fly a Tiger agree that it is an awesome multi-role craft. It equals the maneuverability of the Asp, whilst exceeding its performance in speed. Six missile pylons and the ability to mount all commonly available equipment make the Tiger a fearsome combat craft. Its fifty ton cargo bay also makes it ideal as a trade ship or the leader of a pirate fleet.

Not all are impressed however with the Tiger. Whilst its critics acknowledge the ship’s speed and cargo advantage over the Asp, they point to the ships wide profile as a major design fault, making the ship almost impossible to miss at close range.

Availability

The Tiger is a very rare craft, only making one production run before the design was scrapped. Tigers do however come up for sale occasionally in the Shipyards of very advanced systems. Commanders should expect to pay in excess of 730,000 credits for the basic model equipped only with fuel scoops and a front mounted military laser. A fully equipped Tiger could easily set a Commander back almost one million credits. Ownership of a Tiger is therefore exclusive. Pirates flying Tigers should be treated with respect as they are rich enough to fit the ship with all available offensive and defensive equipment.

Download

The Tiger Mk.I is found in the Tiger OXP