Sector3/Edraisar

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Revision as of 16:23, 18 January 2015 by Phkb (talk | contribs)
Logo64 Feudal.png Edraisar Logo64 AverageAgricultural.png
Logo TL5.png
GalCat ID: 3:30
Location: 176,76 of GalSector 3
Government: Feudal
Economy: Average Agricultural
Technology Level: 5
Population: 2.2 Billion
(Human Colonists)
Productivity: 5280 MCr
Planet Radius: 5040km
Location of Edraisar in Sector 3
Sector3Overview.png
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The world Edraisar is reasonably noted for Zero-G hockey and Edraisarian Usenbiza brandy.
Old Galactic Catalogue Entry for 3:30 (Edraisar)

Witchspace Routes

There are 5 direct Witchspace Routes from/to Edraisar:

Destination Distance Gov. Eco. TL Pop. Prod
Tiera 3.6 LY 7Logo64 CorporateState.png 1Logo64 AverageIndustrial.png 14Logo TL14s.png 6.1 Bln. 04831248312 MCr
Aisondi 3.2 LY 1Logo64 Feudal.png 6Logo64 AverageAgricultural.png 06Logo TL6s.png 2.6 Bln. 0062406240 MCr
Inbiti 6.4 LY 4Logo64 Communism.png 6Logo64 AverageAgricultural.png 04Logo TL4s.png 2.3 Bln. 0058885888 MCr
Ansois 6.4 LY 1Logo64 Feudal.png 2Logo64 PoorIndustrial.png 09Logo TL9s.png 3.6 Bln. 01152011520 MCr
Tigear 2.8 LY 3Logo64 Dictatorship.png 5Logo64 RichAgricultural.png 08Logo TL8s.png 3.7 Bln. 01036010360 MCr

Trade

Item Price Quantity Avail-
ability
Annotations
Min Avg Max Min Avg Max
Food 2.8 3.0 3.2 18 18.5 19 100.0%
Textiles 5.6 6.1 6.8 16 17.5 19 100.0%
Radioactives 18.8 20.2 21.6 20 23.5 27 100.0%
Slaves 4.0 10.2 16.4 0 16.0 31 96.8%
Liquor/Wines 21.2 24.1 27.2 25 32.5 40 100.0%
Luxuries 97.6 98.1 98.8 6 7.5 9 100.0%
Narcotics 0.4 65.9 99.6 0 42.0 58 31.2%
Computers 95.2 95.8 96.4 0 0.0 0 0.0%
Machinery 61.2 62.6 64.0 4 7.5 11 100.0%
Alloys 33.6 39.8 46.0 11 26.5 42 100.0%
Firearms 80.8 82.1 83.6 0 0.0 0 0.0%
Furs 48.8 61.4 74.0 0 32.0 63 98.4%
Minerals 10.4 11.0 11.6 59 60.5 62 100.0%
Gold 36.4 37.7 39.2 8 11.5 15 100.0%
Platinum 63.6 69.8 76.0 3 18.5 34 100.0%
Gem-Stones 15.6 18.6 21.6 0 8.0 15 93.7%
Alien Items 57.2 58.6 60.0 0 0.0 0 0.0%
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system.

OXPs

Fiction