Sector3/Ceorat

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Revision as of 23:35, 14 January 2015 by Phkb (talk | contribs)
Logo64 Feudal.png Ceorat Logo64 RichAgricultural.png
Logo TL8.png
GalCat ID: 3:142
Location: 209,98 of GalSector 3
Government: Feudal
Economy: Rich Agricultural
Technology Level: 8
Population: 3.2 Billion
(Human Colonists)
Productivity: 10240 MCr
Planet Radius: 4305km
Location of Ceorat in Sector 3
Sector3Overview.png
MicroCircle.png
Ceorat is a revolting dump.
Old Galactic Catalogue Entry for 3:142 (Ceorat)

Witchspace Routes

There are 6 direct Witchspace Routes from/to Ceorat:

Destination Distance Gov. Eco. TL Pop. Prod
Vees 0.4 LY 4Logo64 Communism.png 0Logo64 RichIndustrial.png 08Logo TL8s.png 3.7 Bln. 01420814208 MCr
Isenrire 5.6 LY 6Logo64 Democracy.png 2Logo64 PoorIndustrial.png 07Logo TL7s.png 3.7 Bln. 01184011840 MCr
Iniser 6.4 LY 5Logo64 Confederacy.png 5Logo64 RichAgricultural.png 11Logo TL11s.png 4.8 Bln. 02764827648 MCr
Ceerdi 3.6 LY 0Logo64 Anarchy.png 0Logo64 RichIndustrial.png 07Logo TL7s.png 2.9 Bln. 0055685568 MCr
Oratzaa 6.4 LY 5Logo64 Confederacy.png 2Logo64 PoorIndustrial.png 06Logo TL6s.png 3.2 Bln. 0092169216 MCr
Soxeorza 4.4 LY 0Logo64 Anarchy.png 4Logo64 MainlyAgricultural.png 08Logo TL8s.png 3.2 Bln. 0071687168 MCr

Trade

Item Price Quantity Avail-
ability
Annotations
Min Avg Max Min Avg Max
Food 3.6 3.8 4.0 16 16.5 17 100.0%
Textiles 6.0 6.6 7.2 15 16.5 18 100.0%
Radioactives 20.0 21.4 22.8 17 20.5 24 100.0%
Slaves 6.0 12.2 18.4 0 13.5 26 81.2%
Liquor/Wines 23.2 26.1 29.2 20 27.5 35 100.0%
Luxuries 94.4 95.0 95.6 14 15.5 17 100.0%
Narcotics 49.6 73.6 97.6 0 59.0 63 12.5%
Computers 89.6 90.1 90.8 0 0.0 0 0.0%
Machinery 58.8 60.2 61.6 10 13.5 17 100.0%
Alloys 33.2 39.4 45.6 12 27.5 43 100.0%
Firearms 75.6 77.0 78.4 0 0.0 0 0.0%
Furs 52.4 65.0 77.6 0 32.0 63 98.4%
Minerals 10.8 11.3 12.0 58 59.5 61 100.0%
Gold 36.8 38.2 39.6 7 10.5 14 100.0%
Platinum 64.4 70.5 76.8 1 16.5 32 100.0%
Gem-Stones 16.0 19.0 22.0 0 7.5 14 87.5%
Alien Items 51.2 52.6 54.0 0 0.0 0 0.0%
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system.

OXPs

Fiction