Ionics OXP

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Revision as of 14:25, 22 September 2013 by Eric Walch (talk | contribs) (new https link on box.com)

Overview

The Ionics OXP aims to enhance the northeast corner of Galaxy 2 with a number of interlocking missions revolving around a rich storyline. The OXP also contains 4 new ships of which 3 are available to the player:

Funnelwebsm.png
Ionics Funnelweb
Ionics Huntsman sm.png
Ionics Huntsman
Ionics Redback sm.png
Ionics Redback
Ionics Whitetail sm.png
Ionics Whitetail

Organisations

The organisations featured in the OXP are:

Download

Download: Download Ionics v 1.3 Recommended version for Oolite 1.74.1 or newer (Updated 20 August 2010)

Contributing

If you are interested in helping out with the OXP, you can contact the author via this articles talk page or on the Ionics thread at Oolite Bulletins.

Changelog

Version 1.3

  • Translated the main legacy script to Java Script.
  • The main script is no longer evaluated when the mission has ended. This avoids the waste of cpu time with useless checks after mission ending.
  • Raised minimum Oolite to 1.74.1
  • During the Ramazan war, ships are no longer spawned near the station, but launch from it.
  • Used some new AI commands to simplify several AI scripts.

Version 1.2.5

  • Fixed a sky colouring problem in combination with system_redux.oxp. (Both OXPs increased the sky colour of some systems in a way the effects were added)

Version 1.2.4

  • Fixed typo in system name Cevera --> Cevara.

Version 1.2.3

  • Added line endings to the script. Version 1.2.2 did not work on window machines.

Version 1.2.2

  • Added mission offering compatibility. Should not longer collide with other oxp offerings.
  • Added mission destinations on the galactic charts.
  • Changed many internal names to less common names to avoid name conflicts. (preceded most names with: ionics)
  • Changed some AI files.
  • Restructured the mission code for better performance.

Version 1.2.1

  • New texture for the Huntsman
  • Bugfix: Don't require ACCEPT_OFFER_1 as condition at Zaria
  • Make some sort of weapons platform for use in the battle (fire plasma, missiles, etc.)
  • Rearranged Ramazan war and improved AI.


Version 1.2

  • Fixed ships to suit external view
  • Change planets government & productivity after war
  • 'When the war is over' scripting
  • Fix 'congrats' message coming from Funnelweb
  • Restrict amount of pirates and traders in Ramaza during war
  • Move the Link base and the battle away from the primary station
  • Make the Whitetail bigger (doubled the size)

Version 1.1

  • Write a readme file
  • Restrict purchase of Ionics ships to galaxy 1
  • Restrict spawning of Ionics ships to galaxy 1