INRA

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Revision as of 00:46, 23 February 2006 by Jack Hamtilon (talk | contribs)

Overview

You can only whisper their name; to say it any louder is to invite danger, for INRA values its secrets.


History

the Intergalactic Naval Research Arm was a Federation and Empire Cooperative. It's primary purpse: Develop technologies to destroy the Thargoids.


As the War against the Thargoids continued, it turned from a science organisation to the point of humanities stab against the alien attackers. Elite pilots were recruited from across human space and given the most advanced ships and technologies to help defeat the enemy.


It was in its roots however, that INRA fulfilled its initial purpose: a Mycoid virus was developed, and through brave INRA pilots, delivered to the Thargoid homeworld. The virus destroyed the Thargoid's organic hyperdrives, virtually imprisoning them far from space.


With the end of the Thargoid War, INRA was official disbanded, it's veterans spreading to the seven corners of the galaxy to tell tall tales in dirty bars.

Watching from the Dark

All was not as it seemed however; INRA was still active, keeping an eye on human exploration of space. It knew that humanity could never explore out to where the Thargoids home world was, for fear of another war. Neither could humanity discover the despical, almost genocidal way that INRA had won the war.


Their silent vigil was without problem until the 3250's when Mic Turner and Meredith Argent, owners of the AAAI Shipyards in Alioth decided to find out exactly what happened to the Thargoids. Together, they designed and built a ship far beyond anything ever constructed in civilian shipyards. this ship had the ability to travel to the Thargoid homeworld. When the Turners Quest left human space, INRA hunted it down and destroyed it, killing Mic Turner. Undettered, the Argent's Quest took off with an unknown pilot and managed to discover the alien homeworld and cure their diseased hyperdrives, allowing peaceful contact between the two species.


INRA continues to watch events in human space, operating in the dark, always beyond the knowledge of both civilians and standard military.


Myths

Many stories are tied to INRA, that cannot ever be verified without being killed or joining their ranks.

Such rumours include that they are based at the mythical planet of Raxxla