Cabal Common Library Doc Briefing

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Overview

This is the main class for the briefing with its members.

The script handles incoming data from worldScripts to make missionscreens a bit more interesting with time based animations of the displayed model. Scripts can pass the data easily and everything else is performed within the briefing script.

worldScripts.Cabal_Common_Briefing.startBriefing(obj);

A second approach is possible by instantiating a copy of the underlaying API, e.g.

this.helper = new Cabal_Common_ScreenFCB();

But scripts are then responsible to remove the framecallbacks on their own with the method provided by the API!


Functions

startBriefing()

worldScripts.Cabal_Common_Briefing.startBriefing = function( obj )

Calling this method starts the handling. The passed obj must hold a few parameters to define the actions.

Parameters:

obj
Object.

Returns:

nothing


Properties of obj:

absolutePos
Array. Optional. E.g. [10,12,540].
background
String. Optional. Filename with extension.
briefing
Array. Required. Action commands.
callback
String. Required. WorldScript identifier.
callbackc
String. Optional. Mission choice.
callbackf
String. Required. Callback function.
capture
Boolean. If true only a new briefing, callback and callbackf gets established.
cornerPos
Array. Optional. Movement to one corner. E.g. [0.33,1,1,1.3]
music
String. Optional. Filename with extension.
ori
Array. Optional. Orientation. E.g. [1,0,0,0].
overlay
String. Optional. Filename with extension. Defaults to "bgs-i_overlay_none.png" if BGS-A or BGS-I installed.
role
String.
title
String. Optional. Defaults to "Briefing".


Example:

var obj = {

role:"trader",
ori:[1,0,0,0],
briefing:[
[3,"mVelo",[0,-1,3,-1.005,0,0,1,0,0.85]],
[17,"stopVelo",[0,-1]]
],
callback:this.name,
callbackf:"choiceEval"
};
worldScripts.Cabal_Common_Briefing.startBriefing(obj);


obj.briefing

The briefing array contains the timebased actions. A entry contains at least two elements:

Time
Number. Based on a interval of 0.25 sec.
Action
String. Specifier for the action. Most actions will need additional parameter.

Short overview about the actions:

  • bgzoom - Zooms background image in and out.
  • bind - Sticks two subents together. See fcbSetBinding().
  • check - Useful for developers to see how many framecallbacks are invoked.
  • continue - Enables checkpoints if specific points are reached.
  • face - Rotate entity to face another entity. See fcbFace().
  • kill - Stops briefing.
  • mes - Add a message.
  • mSpeed - Velocity based on vectorForward. See fcbModelSpeed().
  • mVelo - Velocity vectorUp, Right and Forward. See fcbModelVelo().
  • prop - Set property, e.g. fuel.
  • reori - Set orientation.
  • repos - Set position.
  • rot - Rotate X,Y,Z. See fcbRotation().
  • stopSound - Stop briefing sound.
  • stopVelo - Stop velocity.
  • turn - Rotate vectorUp, Right and Forward and velocity. See fcbFlight().
  • walk - Subtract Z-position, biased Y.
  • zoom - Multiplied position.


Cabal_Common_ScreenFCB

Scripts can instantiate a copy via

this.helper = new Cabal_Common_ScreenFCB();


Properties

internalVersion

Number. Property to give OXPs a chance to check the required lib min. version easily. This number will be raised with every release.

var a = this.helper.internalVersion;

a -> 6


Methods

fcbFace()

this.helper.fcbFace(ent,sub,last,tar,basez,dampa,dampb,away);

Rotate entity to face another entity.

Parameters:

ent
Entity. To be reoriented. If not specified mission.displayModel.
sub
SubEntity. If -1 main entity is used, otherwise ent.subEntities[sub].
last
Number. Duration for fcb.
tar
Entity. Target entity. If -1 player.ship is used.
basez
Boolean. If true Z position will be taken into account.
dampa
Number. Linear dampening duration for rotation start.
dampb
Number. Linear dampening duration for rotation end.
away
Number. Multiplier to head away from target. -1...1.

Returns:

nothing.


fcbFlight()

this.helper.fcbFlight(ent,sub,last,rU,rR,rF,velo);

Turn and accelerate model.

Parameters:

ent
Entity. To be reoriented and/or accelerated. If not specified mission.displayModel.
sub
SubEntity. If -1 main entity is used, otherwise ent.subEntities[sub].
last
Number. Duration for fcb.
rU
Number. Rotate vectorUp by rU (radians).
rR
Number. Rotate vectorRight by rR (radians).
rF
Number. Rotate vectorForward by rF (radians).
velo
Number. Multiply vectorForward and set velocity. If -1 no velocity set.

Returns:

nothing.


fcbModelSpeed()

this.helper.fcbModelSpeed(ent,sub,last,velo,basez,dampa,dampb);

Accelerate model.

Parameters:

ent
Entity. To be accelerated. If not specified mission.displayModel.
sub
SubEntity. If -1 main entity is used, otherwise ent.subEntities[sub].
last
Number. Duration for fcb.
velo
Number. Multiply vectorForward and set velocity.
basez
Boolean. If true Z position will be taken into account.
dampa
Number. Linear dampening duration for velo start.
dampb
Number. Linear dampening duration for velo end.

Returns:

nothing.


fcbModelVelo()

this.helper.fcbModelVelo(ent,sub,last,mU,mR,mF,basez,dampa,dampb);

Set Velocities.

Parameters:

ent
Entity. If not specified mission.displayModel.
sub
SubEntity. If -1 main entity is used, otherwise ent.subEntities[sub].
last
Number. Duration for fcb.
mU
Number. Multiplier vectorUp.
mR
Number. Multiplier vectorRight.
mF
Number. Multiplier vectorForward.
basez
Boolean. If true Z position will be taken into account.
dampa
Number. Linear dampening duration for start.
dampb
Number. Linear dampening duration for end.

Returns:

nothing.


fcbModelRotation()

this.helper.fcbRotation(ent,sub,last,rX,rY,rZ,basez,dampa,dampb);

Set rotations.

Parameters:

ent
Entity. If not specified mission.displayModel.
sub
SubEntity. If -1 main entity is used, otherwise ent.subEntities[sub].
last
Number. Duration for fcb.
rX
Number. Radians X.
rY
Number. Radians Y.
rZ
Number. Radians Z.
basez
Boolean. If true Z position will be taken into account.
dampa
Number. Linear dampening duration for start.
dampb
Number. Linear dampening duration for end.

Returns:

nothing.


fcbSetBinding()

this.helper.fcbSetBinding(ent,sub,last,tar,dist,inheritFE);

Bind subentities.

Parameters:

ent
Entity. To be reoriented. If not specified mission.displayModel.
sub
SubEntity. If -1 main entity is used, otherwise ent.subEntities[sub].
last
Number. Duration for fcb.
tar
Entity. Target subEntity.
dist
Boolean. Keep its distance. Currently nonsense .-)
inheritFE
Boolean. Bind fuel and energy too.

Returns:

nothing.


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