Cabal Common Library Doc Briefing
Overview
This is the main class for the briefing with its members.
The script handles incoming data from worldScripts to make missionscreens a bit more interesting with time based animations of the displayed model. Scripts can pass the data easily and everything else is performed within the briefing script.
worldScripts.Cabal_Common_Briefing.startBriefing(obj); |
A second approach is possible by instantiating a copy of the underlaying API, e.g.
this.helper = new Cabal_Common_ScreenFCB(); |
But scripts are then responsible to remove the framecallbacks on their own with the method provided by the API!
Functions
startBriefing()
this.startBriefing = function( obj ) |
Calling this method starts the handling. The argument (obj) should hold a few parameters to define the actions.
obj: Parameters:
- absolutePos
- Array. Optional.
- background
- String. Optional. Filename with extension.
- briefing
- Array. Required. Action commands.
- callback
- String. Optional. Required. WorldScript identifier.
- callbackc
- String. Optional. Mission choice.
- callbackf
- String. Required. Callback function.
- capture
- Boolean. If true only a new briefing, callback and callbackf gets established.
- cornerPos
- Array. Optional. Movement to one corner.
- music
- String. Optional. Filename with extension.
- ori
- Array. Optional. Orientation.
- overlay
- String. Optional. Filename with extension. Defaults to "bgs-i_overlay_none.png" if BGS-A or BGS-I installed.
- role
- String.
- title
- String. Optional. Defaults to "Briefing".
Returns:
- nothing
Example:
var obj = {
role:"trader", ori:[1,0,0,0], briefing:[ [3,"mVelo",[0,-1,3,-1.005,0,0,1,0,0.85]], [17,"stopVelo",[0,-1]] ], callback:this.name, callbackf:"choiceEval" }; worldScripts.Cabal_Common_Briefing.startBriefing(obj); |
Short overview about the Action commands:
- "bgzoom"
- Zooms background image in and out.
- "bind"
- Sticks two subents together.
- "check"
- Useful for developers to see how many framecallbacks are invoked.
- "continue"
- Enables checkpoints if specific points are reached.
- "face"
- Rotate entity to face another entity.
- "kill"
- Stops briefing.
- "mes"
- Add a message.
- "mSpeed"
- Velocity based on vectorForward.
- "mVelo"
- Velocity vectorUp.Right and Forward.
- "prop"
- Set property, e.g. fuel.
- "reori"
- Set orientation.
- "repos"
- Set position.
- "rot"
- Rotate X,Y,Z.
- "stopSound"
- Stop briefing sound.
- "stopVelo"
- Stop velocity.
- "turn"
- Rotate vectorUp,Right,Forward and velocity.
- "walk"
- Subtract Z-position, biased Y.
- "zoom"
- Multiplied position.
...more...