Talk:Shipdata.plist
ugh. this can use a lot of help and revision. something to build on I hope. Murgh
it's brilliant! One request: 30: ScanClass: list of available classes? --Rxke 20:01, 16 January 2006 (UTC)
- thx. hopefully some of these subcategories will grow big.Murgh
list of things that could be added or definitely bear to be elaborated on.
- accuracy - miners only?
- fuel - what is default when omitted?
- rotational_velocity
- script_actions
- setup_actions
- thrust - there must be a better explanation.
- weapon_offset
- station/carrier/buoy specific entries..
and anything else? Murgh
- added cargo_carried and some additional comments. Arexack.
- 1.62rc3 (Final):
Cargo bay expansion size can now be customised (<key>extra_cargo</key><integer>value</integer> in shipdata.plist entry).
New in v1.63!
(v1.63) You can now specify the cargo within a cargopod (or any other item)> Set the cargo_type entry to CARGO_CARRIED, and a entry for cargo_carried to a string specifying the amount and then the commodity name for the container.
- egCode:
<key>cargo_type</key> <string>CARGO_CARRIED</string> <key>cargo_carried</key> <string>4 Gold</string>
.. would be used in the shipdata.plist entry of a pod (with role 'cargopod') that always holds 4 kg of Gold.
Info dump
At user request, I went through the code and found all the shipdata.plist keys I could see used anywhere, and dumped them in the forum here. It would be helpful if someone merged that info into this page. *looks meaningfully at the user who did the requesting* Ask any specific questions about what keys do in the aforementioned forum thread. -Ahruman 10:38, 21 July 2007 (BST)
XML vs OpenStep
Should we add/step to OpenStep notations for the examples? Oolite itself uses no XML plists anymore... Svengali 17:46, 5 May 2010 (UTC)