Oolite JavaScript Reference: Station
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Revision as of 15:50, 5 September 2009 by Eric Walch (talk | contribs) (Deleted wrong entry line with isMainStation)
Prototype: Ship
This class was added in Oolite test release 1.70.
The Station
class is an Entity
representing a station or carrier (i.e., a ship with a docking port). A Station
has all the properties and methods of a Ship
, and some others.
Contents
Properties
hasNPCTraffic
hasNPCTraffic : Boolean (read/write)
If true
, the station has associated non-player traffic, such as shuttles, patrol ships and scavengers. Corresponds to the has_npc_traffic
shipdata.plist key.
isMainStation
isMainStation : Boolean (read-only)
true
if the station is the main station of the system, false
otherwise.
requiresDockingClearance
requiresDockingClearance : Boolean (read/write)
true
if the station requires docking clearance, false
otherwise.
Methods
This property was added in Oolite test release 1.73.
dockPlayer
dockPlayer() : Boolean
This method docks the player at the specified station. Returns false if docking fails, otherwise true.