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  • *[[Oolite]] version 1.75.3+ due to CTD frame callback issues in previous oolite versions.
    4 KB (633 words) - 18:40, 9 April 2021
  • [[File:Convoy.png|right|frame|The Convoy formation avoids surprises on the spacelane by placing a fighter
    3 KB (411 words) - 11:03, 1 October 2016
  • * Author: [[User:Frame|Frame]] ...bouts of this) to [http://aegidian.org/bb/ucp.php?i=pm&mode=compose&u=1663 Frame] on the BB.
    1 KB (227 words) - 11:50, 9 August 2021
  • [[Image:Keyconfig_keyboard_1_3.png|frame|Virtual keyboard]]
    1 KB (216 words) - 15:16, 18 November 2021
  • ...station will be made of glass-like material rendering it visible as a wire frame.
    20 KB (3,281 words) - 23:32, 7 July 2012
  • [[Image:Talkative_space_compass.png|frame|Compass announcements]]
    1 KB (206 words) - 00:05, 23 July 2021
  • ...AI provides an intermediate level of control between moving a ship with a frame callback, and using stock AI routines such as <code>performAttack</code> ...#scriptedAI|scriptedAI]]</code> function in the ship script is called each frame to determine the behaviour.
    4 KB (556 words) - 22:30, 16 January 2016
  • ...ly when the player leaves the system. This is a good place to clean up any frame callbacks or timers associated with this effect.
    8 KB (1,123 words) - 15:56, 12 October 2013
  • ...ve a few event handlers but provide a convenient place to store timers and frame callbacks associated with the effect.
    5 KB (763 words) - 13:04, 27 December 2013
  • [[File:SystemFeaturesSunspots.png|right|frame|Occasional Solar Activity]]
    835 bytes (110 words) - 11:04, 1 October 2016
  • -resize and fit into a 100x100px frame, save the png..<br/>--[[User:Murgh|Murgh]] 10:59, 22 February 2006 (UTC)
    22 KB (3,588 words) - 23:54, 2 January 2022
  • ...were well-known for their excellent product quality. Due to the short time-frame though they had to come up with several compromises.
    3 KB (482 words) - 21:30, 24 January 2016
  • ...s) to be constructed with 7% less glass. Which would itself mean that the frame could be thinner as it would have to support less weight.
    75 KB (11,859 words) - 16:18, 12 May 2021
  • ...tion settings (i.e. changing various texture parameters frame based), each frame of the animation would become a different planet texture.
    8 KB (1,348 words) - 12:27, 12 January 2022
  • TAF multiplier will be adjusted in every frame to keep it always as high as possible.
    3 KB (486 words) - 05:38, 21 January 2018
  • ...edRange</code> is '''obsolete''' as it has bugs especially apparent at low frame rates. The JS method <code>dealEnergyDamage</code> is '''recommended'''.
    14 KB (2,154 words) - 02:24, 2 May 2021
  • ...written by [http://aegidian.org/bb/memberlist.php?mode=viewprofile&u=1663 Frame] - [[Bounty Scanner]].<br/>
    1 KB (146 words) - 18:32, 26 May 2021
  • * Protection for invalid sun references in frame callback.
    22 KB (3,346 words) - 07:45, 8 August 2021
  • ...s a system "owned", this can be seen by the "framework" of the sector. The frame strength (in pixels) indicates the number of occupied systems that this all
    4 KB (599 words) - 13:21, 2 January 2017
  • If Frame's [[Fuel Collector OXP]] is installed, the Fuel Collector will collect fuel
    13 KB (1,982 words) - 22:59, 20 April 2021

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