Missile Beep

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It plays high pitched beeps whenever a missile is targeted at the player.

Overview

If the OXP is installed, it will just work. It is not buyable equipment - and is thus categorised as Ambience.

It plays 1 beep per second when the missile is at the edge of the scanner range, 10 bps when distance is zero.

When you fire at another ship, you get the 'incoming missile' warning, but no beeping, and you now know you've already shot the missile, no need for ECM. Conversely, when multiple ships fire multiple missiles, and you hit your ECM, and the beeping continues, then you know it's time to ECM some more and make evasive manoeuvres.

License

  • License: CC-BY-NC-SA 3.0
  • Author: hoqllnq - his first OXP!
  • Version: 1.3
  • Required Oolite Version: v.1.80

Links


Gameplay and Balance Indicator

Tag-colour-blue.png

Reminder to deal with incoming missile - either with ECM, targeting your own at it, or turning and running!