Powers and Organisations

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The Assassins Guild

The Assassins Guild (and other features) are added by The Assassins Guild OXP

The Assassins Guild is a shadowy organisation, said to be based on the southern continent of Esrire in Galaxy 7. Many attempts have been made by GalCop Special Branch Officers to infiltrate “The Brotherhood”, but no reliable intelligence on the Organisation's methods and membership has yet been gathered.


The Esire System is however known to be unusual, populated by Sinister Yellow Frogs and is one of the few systems to known to posses a gas giant. Claims by the Esrireian Tourist Board that the wealth possessed by many of the planets inhabitants is generated by the number of visitors flocking to view the beautiful gas giant Cerberus seem questionable, given the System’s Anarchy status.


It is rumoured however, that the Guild has members from many professions in its ranks. Many are Lone Wolf Commanders, who trade or engage in piracy most of their working lives, only taking Assassination Contracts from time to time. However, it is believed that the tentacles of the Guild stretch into the Military, Navy and even GalCop police forces.


No suspected Guild Member has ever yet been successfully prosecuted. Witnesses tend to disappear or change their testimony. Even when apparently reliable evidence is available, strange decisions are often taken by the Galactic Prosecution Service, inexplicably deciding to drop all charges. Important exhibits in cases are often “lost” by the GalCop police force. Some say that this indicates that many high ranking Civil Servants and Police Officers are in fact members of the Guild.


The exact procedures by which the Guild recruits new members are unknown. It is thought that the Guild has operatives within the Elite Federation of Pilots, who pass on the details of likely candidates to the mysterious Guild Master. It is known that membership is not easily obtained. The candidate is required to prove his willingness to commit cold blooded murder and that some form of initiation ritual is involved.


The Guild polices its own members. Breaches of the Guild Code of Honour are not tolerated, disagreements between Members usually being settled by a duel. Once a Commander joins the Guild resignation is not permitted. Brothers of the Guild are contacted from time to time and offered assignments. Fees paid for these Assassinations are high, although members must pay a percentage of their earnings to the Guild’s Coffers.