Sector3/Rea

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Revision as of 16:27, 18 January 2015 by Phkb (talk | contribs)
Logo64 Feudal.png Rea Logo64 PoorIndustrial.png
Logo TL7.png
GalCat ID: 3:73
Location: 192,146 of GalSector 3
Government: Feudal
Economy: Poor Industrial
Technology Level: 7
Population: 2.8 Billion
(Human Colonists)
Productivity: 8960 MCr
Planet Radius: 6592km
Location of Rea in Sector 3
Sector3Overview.png
MicroCircle.png
The world Rea is reasonably famous for its inhabitants' exceptional loathing of casinos.
Old Galactic Catalogue Entry for 3:73 (Rea)

Witchspace Routes

There are 5 direct Witchspace Routes from/to Rea:

Destination Distance Gov. Eco. TL Pop. Prod
Zabebe 6.0 LY 4Logo64 Communism.png 3Logo64 MainlyIndustrial.png 10Logo TL10s.png 4.4 Bln. 01971219712 MCr
Raave 5.6 LY 0Logo64 Anarchy.png 2Logo64 PoorIndustrial.png 10Logo TL10s.png 3.7 Bln. 01184011840 MCr
Texeonis 2.4 LY 5Logo64 Confederacy.png 5Logo64 RichAgricultural.png 06Logo TL6s.png 3.1 Bln. 01116011160 MCr
Uscequus 4.8 LY 6Logo64 Democracy.png 7Logo64 PoorAgricultural.png 04Logo TL4s.png 2.6 Bln. 0062406240 MCr
Tizabea 6.4 LY 4Logo64 Communism.png 5Logo64 RichAgricultural.png 08Logo TL8s.png 3.8 Bln. 01216012160 MCr

Trade

Item Price Quantity Avail-
ability
Annotations
Min Avg Max Min Avg Max
Food 6.0 6.2 6.4 10 10.5 11 100.0%
Textiles 7.2 7.8 8.4 12 13.5 15 100.0%
Radioactives 23.6 25.0 26.4 8 11.5 15 100.0%
Slaves 12.0 18.2 24.4 0 6.0 11 34.3%
Liquor/Wines 29.2 32.1 35.2 5 12.5 20 100.0%
Luxuries 84.8 85.3 86.0 38 39.5 41 100.0%
Narcotics 14.8 38.8 62.8 0 30.8 62 56.2%
Computers 72.8 73.4 74.0 28 29.5 31 100.0%
Machinery 51.6 53.0 54.4 28 31.5 35 100.0%
Alloys 32.0 38.1 44.4 15 30.5 46 100.0%
Firearms 60.0 61.3 62.8 3 6.5 10 100.0%
Furs 63.2 75.8 88.4 0 23.0 45 70.3%
Minerals 12.0 12.6 13.2 55 56.5 58 100.0%
Gold 38.0 39.3 40.8 4 7.5 11 100.0%
Platinum 66.8 73.0 79.2 0 21.1 63 96.8%
Gem-Stones 17.2 20.1 23.2 0 6.0 11 68.7%
Alien Items 33.2 34.6 36.0 0 0.0 0 0.0%
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system.

OXPs

Fiction