CombatHUD
Combat HUD
Contents
Overview
The Combat HUD has been optimised for combat situations. If a scanner targeting enhancement is fitted the reticule will turn red when the target is centered.
The vital information (Laser temperature, shields and Energy) has been grouped together on the right side to allow at-a-glance assessment during combat. The console messages are also here, above the gauges, and the scoop indicator, status light and joystick sensitivity indicator also appear here. The Clock and Aegis indicator are at bottom-right.
On the left side of the main scanner are the speed, pitch and roll, fuel, cabin temperature and altimeter gauges. The Compass and Scanner Zoom are also here, and the comms messages will be displayed above these gauges.
The HUD will acommodate up to Sixteen pylons and eight energy bars, so is suitable for all available ships.
Combat HUD (Combat situation)
Combat HUD (Docking)
Licence/Author
This work is licensed under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/3.0/ or send a letter to Creative Commons, 171 Second Street, Suite 300, San Francisco, California, 94105, USA.
OXP by Smivs
Installation
Place 'Combat-HUDv2.0.oxp' into your AddOns folder.
If your current player-ship comes with a built-in HUD this will need to be over-ridden. Using a text-editor (NOT Notepad!) open the shipdata.plist file (in the 'Config' folder) of your ship's OXP, where you will find a line like this:-
hud = "***hud.plist";
where the stars are probably the name of the OXP ship. Comment-out this line by placing two slashes and a space before it, thus :-
// hud = "***hud.plist";
When you start Oolite, hold down the 'shift' key untill you see the spinning Cobra, and your HUD will be installed and working.
Version History
v2.0 Released 2012/01/10 Fully updated and rationalised from 4 variations to one HUD.
v1.0 Released 2012/01/04
Download
Download Combat HUD OXP here
Oolite Forum thread
Any questions, problems or bug reports should be posted on this OXP's BB thread here