Scavenger Ray
ship name::Scavenger Ray | |
---|---|
Size (W×H×L) | 41m×ship height::11m×ship length::47m |
Cargo capacity | ship cargo capacity::16 TC |
Cargo bay extension | ship cargo extension:: |
Maximum speed | ship speed::0.25 LM |
Manoeuvrability | Roll: 2.8 Pitch: 2.1 |
Energy banks | ship energy banks::2 |
Energy recharge rate | |
Gun mounts | None |
Missile slots | ship missile slots:: |
Shield boosters available | ship supports shield booster::Not Available |
Military shields available | ship supports mil shields::Not Available |
Hyperspace capable | ship can hyperspace::No |
OXP or standard | {{#set:ship is standard=OXP}}OXP |
Available to player | ship is player flyable::No |
Base price | ship base price:: |
Based on the effective Ray Mark I hull, the Scavenger Rays go by a gamut of names, such as Convict Rays, Scoopers, Scavengers or ‘Orange Eyesores’. The Scavenger Rays are completely unarmed, their hulls devoid of laser mountings, missile pylons or any of the paraphernalia associated with this normally combat-oriented vessel. Instead, it mounts a Fuel Scoop and a cargo bay that quadruples the capacity of other Rays. It’s primary function is to follow the Mining Pods and scoop the mineral deposits extracted from asteroids pulverised by the Pods’ lasers. Once filled, it returns to the Gulag to transfer it’s cargo to the ore processors in the Pits. With it’s depleted energy reserves and excruciatingly slow speed, even if someone by some miracle managed to stage an escape in it, it would be a long and perilous flight to the nearest safe haven.