WonderWorm

From Elite Wiki
Revision as of 15:58, 8 December 2011 by Smivs (talk | contribs) (New page...first draft)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
WonderWorm
Wonderworm1.jpg
Size (metres, W×H×L) 35 x 12 x 35
Cargo capacity 100 TC
Cargo bay extension N/A
Maximum speed 0.8 LM
Manoeuvrability Roll: 2.5
Pitch: 2.0
Energy banks 8
Energy recharge rate High (5.0)
Gun mounts Fore & Aft
Missile slots 16
Shield boosters available Standard
Military shields available Standard
Hyperspace capable Yes
OXP or standard OXP
Available to player Yes
Base price 2,500,000


WIP - OXP not yet released

Overview

This Oolite Expansion Pack (OXP), developed by Smivs, adds a new class of ship, the WonderWorm, to the game. This ship occassionally appears in the game as a Time Raider, a Criminal from the 52nd Century. The WonderWorm is player-purchaseable.

Wonderworm.jpg

A new and very different crimewave hits GalCop space. Criminals start to appear through a temporal wormhole from the 52nd Century, bringing their advanced technology with them to plunder the past. By using subspace portal technology these Time Raiders can build virtual spaceships of any size in subspace, and access their features via a small vessel in normal space. All the small vessel had to do was house the subspace portal unit. In practice the ship is one hundred times bigger inside than it looks on the outside. The small vessel chosen was the humble Worm, as they were cheap and easy to come by, attracted little attention, and if things did go wrong, they made a small, difficult target. Although outwardly tiny these Time Raider ships are awesomely powerful, with massive energy reserves and powerful shields. They are very well armed with lasers equivalent to Military Grade and are normally fitted with several plasma turrets. Their future technology also allows them to disable virtually every WMD known in GalCop space. They are all but indestructible. Inevitably a rare few of these ships are recovered, either when the Time Raider is apprehended or killed, or as a result of some accident or other. GalCop immediately take posession of these ships and strips them of much of the technology which is then sent to GalCop research facilities for further study. However as GalCop are expected to cover their costs overall, the ships are then sold on through a handful of approved secure traders on TL 14 and 15 worlds. Sold as the WonderWorm, these retain their subspace features, so can still boast the awesome energy reserves and huge hold, but may not have all the features of the original ship. In particular the high-tech remote weapons disabling equipment will have been removed, as would any cloak or jammer that was originally fitted. They are priced at 2.5 million Credits but you do get a lot for your money.

Equipment

Standard equipment includes Fore and Aft Military lasers, a Naval Energy Unit, Military Shielding, Fuel Injection and ECM, and an Advanced Space Compass with Multi-targeting system. Other options are available.

If you can afford it, you can own a WonderWorm, and occassionally one will be found for sale at ship-dealers on very high tech-level worlds.

Licence & Credits

This work is licensed under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported License. To view a copy of this license, visit the Creative Commons website or send a letter to Creative Commons, 171 Second Street, Suite 300, San Francisco, California, 94105, USA.

This basically means that you can do what you like with it... it's yours to play with as you see fit.

The OXP was developed by Smivs. Many thanks go to Fatleaf and El Viejo for testing, and to Mandoman with whom a discussion led me to the idea for this abomination!.

Version History

v1.0 First released *****.

Download & Installation

WonderWorm OXP direct download from Smivsonline.

To install this OXP, download the .zip file from the link above. Extract and open it. Inside you will find a "Readme.txt" file containing information about the OXP, and a .oxp folder. This .oxp folder should be moved to your Oolite AddOns folder. Consult the Wiki or BB if you are not sure where this is. When you start Oolite, hold down the "Shift" key on your computer until you see the spinning Cobra. Your OXP should then be installed and working.