Pirate Coves OXP

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Revision as of 12:39, 14 August 2011 by Eric Walch (talk | contribs) (updated version)

Pirate Coves

Some exceptional pirates manage to gather up a band of cutthroats and take over either abandoned or manned Rock Hermits, slaughtering or inducting those who they find inhabiting them. From this point, the Rock Hermit is referred to as a Pirate Cove and are considered real navigational hazards to trade shipping. The normal tactic of a Pirate Cove is to remain powered down until a likely target comes onto their scanners, then the pirate ships power up, mass-locking the target's in-system hyperspeed drive. From this point, only the most skillful or lucky pilots can fend off or escape them. The usual result is the target is overwhelmed and destroyed, their cargo scooped and any evidence of the combat cleared away before the police arrive on the scene.

Download

New version of Pirate Coves 1.3.2 OXP that needs version Oolite 1.74 or newer. (Updated 14 August 2011)

Version history

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1-3
  • v 1.3.2 Escorts, launching from the pirate cove, now also have a bounty.
  • v 1.3.1 No trader launches from rotating pirate coves.
  • v 1.3 Now any installed hermit can become a pirate cove. Also they contain more pirates when used by more experienced players. Minimum Oolite raised to 1.74
  • v 1.2.1 Adapted to Oolite 1.73. On older Oolite versions it just behaves like version 1.1
  • v 1.1 Added java scrip to this oxp. Removed some minor bugs.

Links

For more info you can look at the Pirate Cove topic at the bulletin board.