ThargletAI
From Elite Wiki
Defined States:
- GLOBAL: ATTACK_SHIP
- CHECK_FOR_CONTROL: CHECK_FOR_CONTROL, LOOK_FOR_TARGETS
- LOOK_FOR_TARGETS: CHECK_FOR_CONTROL, ATTACK_SHIP
- ATTACK_SHIP: CHECK_FOR_CONTROL
{
"ATTACK_SHIP" = {
ENTER = (performAttack);
"THARGOID_DESTROYED" = ("setStateTo: CHECK_FOR_CONTROL");
"TARGET_DESTROYED" = ("setStateTo: CHECK_FOR_CONTROL");
"TARGET_LOST" = ("setStateTo: CHECK_FOR_CONTROL");
UPDATE = (scanForThargoid, "pauseAI: 5.0");
"NOTHING_FOUND" = ("setStateTo: CHECK_FOR_CONTROL");
EXIT = (); };
"CHECK_FOR_CONTROL" = {
"THARGOID_DESTROYED" = ("setStateTo: CHECK_FOR_CONTROL");
"TARGET_FOUND" = ("setStateTo: LOOK_FOR_TARGETS");
ENTER = ("setSpeedTo: 0.0", performTumble);
EXIT = ();
UPDATE = (scanForThargoid, "pauseAI: 1.0"); };
"LOOK_FOR_TARGETS" = {
"THARGOID_DESTROYED" = ("setStateTo: CHECK_FOR_CONTROL");
"TARGET_FOUND" = (setTargetToFoundTarget, "setStateTo: ATTACK_SHIP");
ENTER = (scanForNonThargoid, "pauseAI: 1.0");
EXIT = ();
UPDATE = (scanForNonThargoid, "pauseAI: 10.0"); };
GLOBAL = {
ENTER = ("setStateTo: ATTACK_SHIP");
EXIT = ();
UPDATE = (); };
}