Oolite JavaScript Reference: Global

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Revision as of 17:52, 20 July 2010 by Kaks (talk | contribs) (added reference to global methods & objects.)
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The Global environment includes all Oolite objects and methods accessible by all scripts at all times.

Properties

clock

clock : Object(read-only)

This property allows an OXP to access the game clock's properties and methods.

galaxyNumber

galaxyNumber : Number(read-only)

Returns the number ot the galaxy the player is in.

guiScreen

guiScreen : String(read-only)

Returns the screen the player is looking at. If in flight, it's set to "GUI_SCREEN_MAIN".

mission

manifest : Object(read-only)

This property allows an OXP to directly access the player ship's manifest properties.

mission

mission : Object(read-only)

This property allows an OXP to access misson methods.

oolite

oolite : Object(read-only)

This property allows an OXP to access oolite's properties and methods.

player

player : Object(read-only)

This property allows an OXP to access the player object's properties and methods.

system

system : Object(read-only)

This property allows an OXP to access the current system's properties and methods.

timeAccelerationFactor

timeAccelerationFactor : Number(read/write)

Also known as TAF. Will change the ratio between game real time and actual real time (default is 1). The accepted range is between 0.0625 (1/16) and 16. Attempting to set numbers outside this range will reset the TAF to 1.


Methods

displayNameForCommodity

function displayNameForCommodity(commodityName : String) 

Returns the display name corresponding to the specified commodity. Useful in conjunction with localisation OXPs, or expansions that rename commodities depending on which station / system the player is at.

expandDescription

function expandDescription(description : String [, locals : Object (Dictionary)]) : String

Expands a string, substituting special tokens and any key inside square brackets with the substitution rules for Communications. When local key/value pairs are provided, they take precedence over any other values. (buggy at the time of writing, fixed for 1.74.2 and later versions.)

Example:

expandDescription('My ball is [my_color].', { 'my_color': 'red' }); 

expandMissionText

function expandMissionText(textKey: String [, locals : Object (Dictionary)]) : String

Returns an expanded mission text, substituting any tokens and keys inside square brackets inside the original missiontext.plist value with its corresponding expanded string. If local key/value pairs are provided, they take precedence over any other values. (buggy at the time of writing, fixed for 1.74.2 and later versions.)

Example:

expandMissionText('oolite_trumble_title'); 

log

function log([messageClass : String ,] message : String)

Writes a message to Oolite's log. The optional messageClass can be used to specify which type of message is written to the log.

Example:

log('myOXP.init','MyOXP initialised and ready!');

randomInhabitantsDescription

function randomInhabitantsDescription([plural : boolean])

Returns a random capitalised word, suitable to describe one sentient being, or - if using the optional plural argument - a group of sentients.

Example:

player.consoleMessage("You'll meet a " +  randomInhabitantsDescription() +
                     ". She'll be with a group of " + randomInhabitantsDescription(true) +'.');

randomName

function randomName()

Returns a random capitalised word, suitable for use as name, or indeed surname.

Example:

player.consoleMessage(randomName() + ' ' + randomName() +' rules this system with an iron fist.');  

setScreenBackground

function setScreenBackground(image : String) 

Temporary override that sets the background of the current gui screen to the specified image. Override is lost after the player switches screens.

Example:

setScreenBackground('oolite-nova-system.png');

setScreenOverlay

function setScreenOverlay(image : String) 

Temporary override that sets the background of the current gui screen to the specified image. Override is lost after the player switches screens.

Example:

setScreenOverlay('trumblebox.png');