Oolite JavaScript Reference: Station
Prototype: Ship
This class was added in Oolite test release 1.70.
The Station
class is an Entity
representing a station or carrier (i.e., a ship with a docking port). A Station
has all the properties and methods of a Ship
, and some others.
Contents
Properties
alertCondition
This property was added in Oolite test release 1.72.
alertCondition : Number (read/write, integer)
Returns the current alert condition. 1 = Green, 2 = Yellow, 3 = Red.
hasNPCTraffic
hasNPCTraffic : Boolean (read/write)
If true
, the station has associated non-player traffic, such as shuttles, patrol ships and scavengers. Corresponds to the has_npc_traffic
shipdata.plist key.
isMainStation
isMainStation : Boolean (read-only)
true
if the station is the main station of the system, false
otherwise.
requiresDockingClearance
requiresDockingClearance : Boolean (read/write)
true
if the station requires docking clearance, false
otherwise.
Methods
dockPlayer
This method was added in Oolite test release 1.73.
dockPlayer() : Boolean
This method docks the player at the specified station. Returns false if docking fails, otherwise true.
launchShipWithRole
This method was added in Oolite test release 1.74.
launchShipWithRole(role : string) : Ship
This method adds a ship with given role to the launching queue at the specified station. Returns the entity of the chosen ship.