Oolite JavaScript Reference: Player
Prototype: Ship
The Player
class is an Entity
representing the player, and the player’s ship – the two are inseperable. The Player
has all the properties and methods of a Ship
, and several others. There is always exactly one Player
object in existence, which can be accessed through the player
global property.
Contents
Properties
alertAltitude
alertAltitude : Boolean (read-only)
Whether the player is dangerously close to a planet.
alertCondition
alertCondition : Number (read-only, integer)
Returns the current alert condition. 0 = Docked, 1 = Green, 2 = Yellow, 3 = Red.
alertEnergy
alertEnergy : Boolean (read-only)
Whether the player’s energy level is depleted (i.e., energy
is less than maxEnergy
).
alertHostiles
alertHostiles : Boolean (read-only)
Whether there are hostile ships within scanner range.
alertMassLocked
alertMassLocked : Boolean (read-only)
Whether the player is mass locked.
alertTemperature
alertTemperature : Boolean (read-only)
Whether the cabin temperature is dangerously high.
credits
credits : Number (read/write, integer)
The amount of money the player has.
docked
This property was added in Oolite test release 1.70.
docked : Boolean (read-only)
True if the player is docked with a station or carrier.
dockedStation
This property was added in Oolite test release 1.70.
dockedStation : Station (read-only)
The station with which the player is currently docked.
fuelLeakRate
fuelLeakRate : Number (read/write)
The rate at which the player is losing fuel, in tenths of a LY per second. May not be negative. Reset to 0 when fuel is empty.
name
name : String (read-only)
The name of the player’s character (e.g., “Jameson”).
score
score : Number (read/write, integer)
The player’s score; nominally the number of kills the player has made, although some missions award additional points.
specialCargo
specialCargo : String (read-only)
The special cargo the player is carrying, if any; otherwise null
.
See also: useSpecialCargo()
Methods
awardCargo
function awardCargo(cargoname : String, amount : Number)
Awards the given amount of the specified type of cargo. The cargo name must match the name in commodities.plist exactly.
awardEquipment
function awardEquipment(equipmentKey : String)
Adds the given piece of equipment to the player’s ship. Example: player.awardEquipment("EQ_TRUMBLE")
canAwardCargo
function canAwardCargo(cargoName : String, amount : Number) : Boolean
Returns true
if it is possible to add the specified cargo to the ship, false
otherwise. In particular, it will return false
if there is not enough space, if the cargo type is unknown or if there is currently special cargo installed (and the cargo is of a type measured in tons). Attempting to award cargo under these conditions will raise an error, so using canAwardCargo
is strongly recommended.
See also: awardCargo()
commsMessage
function commsMessage(message : String [, duration: Number])
Writes the specified message in the player’s communications log, as well as displaying it as a console message. The optional duration
parameter determines how long the message should be displayed on the console before fading out. It is clamped to the range [1, 10]. If no duration is specified, 4.5 seconds will be used. Example: player.commsMessage("Hello, cruel universe.", 6)
consoleMessage
function consoleMessage(message : String [, duration: Number])
Displays the specified message as a console message, that is, as a message on the HUD. The optional duration
parameter determines how long the message should be displayed before fading out. It is clamped to the range [1, 10]. If no duration is specified, 3 seconds will be used.
hasEquipment
function hasEquipment(equipmentKey : String) : Boolean
Returns true
if the given piece of equipment is present on/in the player’s ship, false
if it is not. Example: if (player.hasEquipment("EQ_TRUMBLE")) Log("Oh noes, I has a trumble!")
launch
function launch()
Launches the player’s ship if it is currently docked.
removeAllCargo
function removeAllCargo()
Removes all cargo from the ship’s cargo bay.
removeEquipment
function removeEquipment(equipmentKey : String)
Removes the given piece of equipment from the player’s ship. Example: player.removeEquipment("EQ_TRUMBLE")
setEquipmentStatus
function setEquipmentStatus(equipmentKey : String, statusKey : String)
Changes the status of the given piece of equipment from the player’s ship. The two only valid status keys are EQUIPMENT_DAMAGED and EQUIPMENT_OK. (New in 1.71)
useSpecialCargo
function useSpecialCargo(description : String)
Fills the cargo bay with the cargo described, effectively disabling the use of the cargo bay until the cargo is removed.
See also: specialCargo