Hyperradio js OXP

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Revision as of 23:31, 4 January 2008 by Svengali (talk | contribs) (Both versions available)

HYPERRADIO.OXP 1.00 and 1.02 for Oolite


I've often missed some background music while playing Oolite. Yes, it was possible to use other software
for this (like Winamp, iTunes,...), but that's not the way it should be. Oolite was a little bit 'incomplete'.

That was yesterday.

HANDLING:
Just place your soundfiles (.ogg or .wav) in the OXPs Sounds-folder.<br\> Open descriptions.plist in the Config-folder (you can use a simple text-editor) and add your filenames to the array.

Example:

 <key>hyperradio_songlist</key>
   <array>
     <string>example.ogg</string>
     <string>my_first_sound.ogg</string>
     <string>my_second_sound.ogg</string>
     <string>My_first_music.ogg</string>
     <string>my_second_music.ogg</string>
   </array>

Save your additions. That's it. Totaly easy.

Step to the game. Buy the Hyperradio, launch from the station and press F7 (SYSTEM_DATA_SCREEN)
and step back to the cockpit view (F1). When the song is over... F7, back to F1,...

!!!! Because of the handling of variables in Java-Script don't use filenames with a leading zero.

Example:

   01.ogg -> interpreted as 1 (without 0 and .ogg)	does not work
   a0.ogg -> interpreted as a0.ogg			works
   So the best would be to use a syntax like:
   artist-songname.ogg
   Tchaikovsky-Swan_Lake_Act_II_Scene_Moderato.ogg
   Leon_Willett-Dreamfall.ogg

IMPORTANT:
There are 2 different version available:
Don't use them together, because they are using the same variables.

Hyperradio_js_1_02.zip (406 KB)
This version runs ONLY under Oolite v1.70!
It uses Java-Script and has some functionallity that can't be done with the old legacy scripting method.

Hyperradio_legacy_1_00.zip (405 KB)
This version runs on Oolite v1.65 - v1.70.