Military Fiasco

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Revision as of 23:18, 29 July 2007 by LittleBear (talk | contribs) (Difficulty Rating)

Overview & Download Link

This OXP adds both new Ships and a Mission. The OXP was written by Murgh. This Updated version features a Bug Fix, which will stop the OXP clashing with other missions. The updated version of Military OXP posted here is Version 2. This is an updated version over the version on Oosat2. If you are using the old version from Oosat2, it is important that you update to the latest version.

This OXP equips the Galactic Navy with the powerful Leviathan Cruiser, supported by the Military Wolf Mark II, the Basilisk, the Hydra and the Rattle Cutter. Clicking the links for these ships will take you to a Wiki page giving further information. These high specification military craft are occasionally seen in the space lanes, but are more often encountered in Witch Space fighting the Thargoid menace. The design plans of these uber-ships are closely guarded military secrets, kept in high security vaults aboard armed Military Stations.

The mission added by this OXP is available to law-abiding Commanders with more than 1,000 kills. The new Navy vessels are added to the game as soon as the OXP is installed.

If you have the old version of Murgh’s X-Ships OXP installed (downloaded from Oosat1), you should delete it and replace it with the updated version from Oosat2. The Military OXP will not work properly with the old version of Murgh’s X-Ships. You can download the updated version of Murgh’s X-Ships from the links on the Wiki OXP page, or by clinking here.

Download (Military Fiasco Version 2.0) Updated to V2.0 on 29th July 2007.


Difficulty Rating

"Noob to Iron Ass". The ships added by the OXP are exceptionally powerful military craft. They are however only ordinarily only available to the GalCop Navy. A law-abiding Jameson, leaving Lave for the first time, could therefore safely install the OXP, without making the game any harder. Criminals (including the player of course) may however find themselves in the cross-hairs of one of these lethal military death machines. The mission featured by the OXP (should you chose to accept it) pits the Commander against some very nasty ships. You will not however be offered the mission unless you have over 1,000 kills, so it is assumed that any Commander accepting this mission will have a well equipped combat ship.


Update Notes

Version 2.0 has an important code patch added to stop the Mission Clash Bug. A long standing problem with Oolite Missions was that if two missions tried to give the player a briefing at the same time, the player would miss one of them. For example you might be playing the Ionics Missions in Galaxy 2 and Ionics OXP tried to give you a briefing offering you a mission, but at the same time the Military OXP offered you a mission for the GalCop Navy. As a result you never saw the Ionics briefing, and so although you now have a mission to do for the Ionics Corporation, you are blissfully unaware of this fact as you never saw the message offering you the mission!

This version of Military OXP just adds a cunning code patch (devised by Commander Eric Walch). If another OXP is giving the player a briefing, this version of Military will wait until the player has seen the other briefing before displaying the Military briefing.

It is important that you use this version of Military. As this OXP adds features to all Galaxies, there are loads of other Missions that the old version could clash with (Assassins, LoveCats, Ionics, Military, Nova and Thargoid Plans, Thargoid Wars) to name but a few!

If you are an OXP writer, check the Discussion Page. The one line of code you need to add as a condition when you display a Mission Brief is shown there!


Installing and Playing

To play the OXP, unzip the download file. This will create a folder named "MilitaryV2". Open this folder and you will see a folder named "Military.oxp" and a readme. Move the Military.oxp folder to AddOns. As with all OXPs, it’s the folder ending .oxp that you need to put in Oolite's AddOns folder, otherwise Oolite will not read it.