Spacelane
From Elite Wiki
In the Vanilla game there are three main spacelanes:
The first is used by incoming traders who wish to dock at the Main Orbital Station. Some travel in the other direction. The second is used by visitors who wish to refuel without docking at the Main Orbital Station The third is used by those wishing to refuel who did not do so at the Main Orbital Station
Rock Hermits may be found on any of the three spacelanes. Pirates prey on the shipping there. GalCop Police try to protect the traders from the pirates. Bounty Hunters prey on the pirates.
OXPs
- Star System Lane Indicator MFD tells you if you are on one of the three spacelanes
- Deep Space Pirates increases the chances of encountering pirates outside the space lanes
- Total patrol OXP increases the chances of encountering a police patrol outside the main space lane (witchpoint/station)
- Sunskimmers adds traffic to the sun-based space-lanes to skim fuel
- Space Crowds increases encounters outside the space lanes in a more realistic fashion
- Fuel Station OXP provides refuelling stations close to the witchpoint beacons
- Gates provides gates which allow one to avoid the space lanes for a price
- Masslock Compensator, Traffic Redistributer & Variable Masslock each reduce the mass-locking prevalent on the space-lanes
- Configurable Populator & Population Control allow tweaking of the various denizens of the space-lanes
- Space Lane Adherance Bonus provides an incentive to stay on the space lane
Links
- Why do traders/convoys make their way out through pirate-infested space-lanes to the Witchpoint beacon and then jump from there? Why not do so from the much safer aegis of the orbital station? Three attempts to answer:
- (Newbie) Moving to a new system. BB Thread (2021)
- Ideally Imperfect OOniverse: Calibrated Hyperspace jumps. BB Thread (2017-8)
- Long gone Commander checking in,.... BB Thread (2008)